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AuthorTopic: Amiga (CD32) & voxels  (Read 1622 times)

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Offline Speelgoedmannetje

Amiga (CD32) & voxels
« on: November 30, 2003, 03:40:33 PM »
You know, the engine used in Novalogic games like Comanche
Couldn't that be realised on a unupgraded Amiga (A1200, CD32)?
And the canary said: \'chirp\'
 

Offline B00tDisk

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Re: Amiga (CD32) & voxels
« Reply #1 on: November 30, 2003, 03:58:57 PM »
Quote

Speelgoedmannetje wrote:
You know, the engine used in Novalogic games like Comanche
Couldn't that be realised on a unupgraded Amiga (A1200, CD32)?


Only very very slowly, and in low resolutions.

Voxel is quite the realization of byte-per-pixel (chunky) display routines that the Amiga isn't very good at, natively.  Now an inexpensive Graffiti external "graphics card" would make it easier.  However I don't think these were ever very popular.

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Offline whabang

Re: Amiga (CD32) & voxels
« Reply #2 on: November 30, 2003, 04:08:44 PM »
Quote

B00tDisk wrote:
Only very very slowly, and in low resolutions.

Voxel is quite the realization of byte-per-pixel (chunky) display routines that the Amiga isn't very good at, natively.  Now an inexpensive Graffiti external "graphics card" would make it easier.  However I don't think these were ever very popular.

The CD32 would be soemwhat faster, as it has the Akiko-chip for C2P-conversion.
Beating the dead horse since 2002.
 

Offline Speelgoedmannetje

Re: Amiga (CD32) & voxels
« Reply #3 on: November 30, 2003, 04:10:12 PM »
But can the Akiko chip make it fast
And the canary said: \'chirp\'
 

Offline whabang

Re: Amiga (CD32) & voxels
« Reply #4 on: November 30, 2003, 04:11:49 PM »
No , it would be a 10% increase at best.

The miggy needs something liek the good ol' SWIW 3D engine. It should run nicely on a 060.
Beating the dead horse since 2002.
 

Offline Speelgoedmannetje

Re: Amiga (CD32) & voxels
« Reply #5 on: November 30, 2003, 04:11:56 PM »
Because the Amiga is fast @planar, with the CD32 specially designed to handle those chunky thingies to planer you'd say that 'd be fast too
And the canary said: \'chirp\'
 

Offline Speelgoedmannetje

Re: Amiga (CD32) & voxels
« Reply #6 on: November 30, 2003, 04:12:52 PM »
@Whabang
Quite dissapointing, that's a lame speed increase
And the canary said: \'chirp\'
 

Offline odin

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Re: Amiga (CD32) & voxels
« Reply #7 on: November 30, 2003, 04:15:02 PM »

Aaaaah..novalogic, creators of one the games I wasted many an hour on. Wolfpack...anyone remember that? Very good (well back then anyway) u-boot game. How I loved that dive alarm :-).

Offline whabang

Re: Amiga (CD32) & voxels
« Reply #8 on: November 30, 2003, 04:16:13 PM »
@odin
I allways preferred Aces of the deep... :-)
Beating the dead horse since 2002.
 

Offline whabang

Re: Amiga (CD32) & voxels
« Reply #9 on: November 30, 2003, 04:17:10 PM »
Quote

Speelgoedmannetje wrote:
@Whabang
Quite dissapointing, that's a lame speed increase

Well, on a 020 it will probably be higher...
Beating the dead horse since 2002.
 

Offline whabang

Re: Amiga (CD32) & voxels
« Reply #10 on: November 30, 2003, 04:22:55 PM »
The question isn't really about the C2P-conversion. The real problem is to get the chunky data to convert. The 68k-series is simply not enough. :-(
Beating the dead horse since 2002.
 

Offline Speelgoedmannetje

Re: Amiga (CD32) & voxels
« Reply #11 on: November 30, 2003, 04:51:31 PM »
But the CD32 has a 020 and a chunky to planar chip.... :-?
And the canary said: \'chirp\'
 

Offline odin

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Re: Amiga (CD32) & voxels
« Reply #12 on: November 30, 2003, 05:53:56 PM »
And the 020 isn't much of a CPU.....

Offline Speelgoedmannetje

Re: Amiga (CD32) & voxels
« Reply #13 on: November 30, 2003, 05:55:10 PM »
The (in short 020) 68020 not a CPU?
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Offline odin

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Re: Amiga (CD32) & voxels
« Reply #14 on: November 30, 2003, 06:01:48 PM »
It is, but it just isn't very powerfull. Even by mid-90's standards.