Welcome, Guest. Please login or register.
Amiga Kit Amiga Store Iridium Banner AMIStore App Store A600 Memory

AuthorTopic: Quake 3 on OS4 Classic  (Read 4812 times)

0 Members and 1 Guest are viewing this topic.

Offline nicholas

Re: Quake 3 on OS4 Classic
« Reply #45 on: March 03, 2014, 02:01:28 PM »
Has anyone tried submerging their A1200/BVision/BPPC in liguid nitrogen and over clocking it by a bazillion times?

I'd pay good money to watch that. lol
“Een rezhim-i eshghalgar-i Quds bayad az sahneh-i ruzgar mahv shaved.” - Imam Ayatollah Sayyed  Ruhollah Khomeini
 

Offline delshay

Re: Quake 3 on OS4 Classic
« Reply #46 on: March 03, 2014, 02:33:13 PM »
I for one did not say anything about overclocking in this thread.

Blizzard cards have 83Mhz logic same for Bvision.

Where higher clock is required components are changed to leave it in a non overclock state ie CPU,SCSI & Sgram. All use faster versions.

This is pretty much the standard components that are changed here.

SCSI is the latest additional change and moves to last revision.
« Last Edit: March 03, 2014, 06:52:48 PM by delshay »
-------------
power is nothing without control
 

Offline Karlos

Re: Quake 3 on OS4 Classic
« Reply #47 on: March 03, 2014, 03:19:43 PM »
Quote from: delshay;760093
I don't think L2 cache would make much of a difference. Fast ram access is the highest it has ever been on classic and is not far off sdram performance.


I wouldn't underestimate the improvements a functioning L2 cache would make. Memory speeds haven't increased as sharply in real terms as CPU speeds. My now 7-year old PC has then state-of-the-art DDR3 memory running right up to it's cycle timing limits (which are still better than a lot of RAM on sale today). The CPU still has 12MiB of L2 cache. Assuming memtest86 is telling the truth, the performance gap is still as big as it was back when the 603e was still in widespread use.
int p; // A
 

Offline delshay

Re: Quake 3 on OS4 Classic
« Reply #48 on: March 03, 2014, 03:47:36 PM »
Quote from: Karlos;760102
I wouldn't underestimate the improvements a functioning L2 cache would make. Memory speeds haven't increased as sharply in real terms as CPU speeds. My now 7-year old PC has then state-of-the-art DDR3 memory running right up to it's cycle timing limits (which are still better than a lot of RAM on sale today). The CPU still has 12MiB of L2 cache. Assuming memtest86 is telling the truth, the performance gap is still as big as it was back when the 603e was still in widespread use.

The 603e processor will not benefit much of a performance here with L2 cache. It may benefit other computers that don't run CPU with 75Mhz bus and slower ram access.

Here its running with 75Mhz bus with fastest access to ram. This makes a massive difference as to how OS4.x perform.

It not the bus speed that giving me performance even thou it plays a part its "ram access". L2 cache will have very little impact here. The difference will be so small it makes it not worth the effort.
« Last Edit: March 03, 2014, 04:16:42 PM by delshay »
-------------
power is nothing without control
 

Offline delshay

Re: Quake 3 on OS4 Classic
« Reply #49 on: March 03, 2014, 08:56:23 PM »
Quote from: skolman;759814
It is a pity that there is no version of WarpOS, because under the OS4.1 already Wipeout 2097 running slower.

Under extreme testing this game runs at full speed as does Freespace 1024x768 screemode (PCI bus speed 38.5Mhz) preliminary.
« Last Edit: March 03, 2014, 09:01:42 PM by delshay »
-------------
power is nothing without control
 

Offline delshay

Re: Quake 3 on OS4 Classic
« Reply #50 on: March 04, 2014, 04:36:33 AM »
Quote from: Karlos;760102
I wouldn't underestimate the improvements a functioning L2 cache would make. Memory speeds haven't increased as sharply in real terms as CPU speeds. My now 7-year old PC has then state-of-the-art DDR3 memory running right up to it's cycle timing limits (which are still better than a lot of RAM on sale today). The CPU still has 12MiB of L2 cache. Assuming memtest86 is telling the truth, the performance gap is still as big as it was back when the 603e was still in widespread use.

And I thought Red Bull F1 2014 packaging was tight,but this is just one insane threaded. See page two & three for a laugh.

Can your state-of-art DDR3 do those timing in link below? Do not take this seriously its a joke.

 http://www.xtremesystems.org/forums/showthread.php?113551-Ddr2-1-1-1-1-by-kyosen&
« Last Edit: March 04, 2014, 04:40:44 AM by delshay »
-------------
power is nothing without control
 

Offline delshay

Re: Quake 3 on OS4 Classic
« Reply #51 on: March 08, 2014, 05:39:52 PM »
There are different opinions on which is the most important timing parameters.

Ignore one posting on page 2 & 3

 http://www.xtremesystems.org/forums/showthread.php?113551-Ddr2-1-1-1-1-by-kyosen&
-------------
power is nothing without control
 

Offline vox

Re: Quake 3 on OS4 Classic
« Reply #52 on: March 09, 2014, 01:44:08 PM »
Quote from: rvo_nl;576095
Hello sirs! I have a funny subject that is bound to cause some controversy. Or at least thats what I hope, coz I cant get answers anywhere else.

Well result is its possible, but even in Windowed mode, hardware is too weak. Why not Quake or Quake 2?
Future Acube and MOS supporter, fi di good, nothing fi di unprofessionals. Learn it harder way! http://www.youtube.com/user/rasvoja and https://www.facebook.com/rasvoja
 

Offline delshay

Re: Quake 3 on OS4 Classic
« Reply #53 on: March 09, 2014, 07:40:48 PM »
It will interesting to know how 366Mhz+ Cyberstorm perform. These high performance cards already have very good memory access & video card(s),but looking at other threads some users say performance is not there.

I did a test some time ago with OS4.x with Freespace & Wipeout with 1024x768 screenmode with Permedia 2 both games ran ultra smooth but this is the extreme (overclocked). The video bus was clocked @38.5Mhz.

The Video bus is without doubt the problem,this is what was detected here. I feel very confident to say this game will work in at least 640x480 with Permedia 2,but the video bus speed modification is not available and "new" speed is still being worked on.

I have said this before in other threads,when the video bus is clocked anywhere near 38.5Mhz+ this is where visually there is a dramatic change.
« Last Edit: March 09, 2014, 07:59:00 PM by delshay »
-------------
power is nothing without control