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AuthorTopic: [C64] HOC INIT EXIT preview 2  (Read 3921 times)

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Offline Hattig

Re: [C64] HOC INIT EXIT preview 2
« Reply #15 on: November 08, 2010, 12:46:43 PM »
Looks like a good use of the C64's high res attribute mode.
 

Offline saimo

Re: [C64] HOC INIT EXIT preview 2
« Reply #16 on: November 08, 2010, 12:51:32 PM »
Quote from: Hattig;590291
Looks like a good use of the C64's high res attribute mode.

Thanks. Doing everything in HIRES was one of the things I wanted to achieve.
 

Offline saimo

Re: [C64] HOC INIT EXIT preview 2
« Reply #17 on: August 30, 2013, 06:05:50 PM »
Hi all,

sorry for necroposting, but I just want to inform you that I have released a few updates since last time: the game is now at v1.4 and includes lots of improvements. Get it from http://csdb.dk/release/?id=121371 and enjoy!

« Last Edit: August 30, 2013, 08:35:05 PM by saimo »
 

Offline F1Lupo

Re: [C64] HOC INIT EXIT preview 2
« Reply #18 on: August 30, 2013, 11:19:19 PM »
A new commercial high quality game for the Mighty 64 that oozes fun !

I bought the cartridge version that came beautifully boxed here!

if you've got your 64 set up and still use it go get a copy & make your 64 smile again!  It'll wonder if it's 1985 again   :-D
____________________________________________________________________
c64-dual sids, A1000, A1200-060@50, A4000-CSMKIII
Indivision AGA & Catweasel MK4+= Amazing
! My Master Miggies-Amiga 1000 & AmigaOne X1000 !
--- www.mancave-ramblings.blogspot.ca ---
  -AspireOS.com & Amikit- Amiga for your netbook-
***X1000- I BELIEVE *** :angel:
 

Offline saimo

Re: [C64] HOC INIT EXIT preview 2
« Reply #19 on: August 30, 2013, 11:58:33 PM »
@klx300r

I love your enthusiasm, but let me clarify the following for the readers here:
* the game is downloadable for free;
* v1.3 (the previous one) has been released also on cart by RGCD - and, of course, that can't come for free ;)
 

Offline saimo

QUOD INIT EXIT IIm
« Reply #20 on: June 10, 2016, 06:42:38 PM »
It looks like this thread needs an update...
In the meanwhile, I have released version 1.5 of QUOD INIT EXIT, and, earlier this week, QUOD INIT EXIT IIm - this time a scrolling platformer.



If you feel like having a look, here's the website ;)
 

Offline F1Lupo

Re: [C64] HOC INIT EXIT preview 2
« Reply #21 on: June 10, 2016, 08:28:22 PM »
@ saimo

:knuddel::pint::banana::knuddel::pint::banana::knuddel::pint::banana::knuddel::pint::banana:
____________________________________________________________________
c64-dual sids, A1000, A1200-060@50, A4000-CSMKIII
Indivision AGA & Catweasel MK4+= Amazing
! My Master Miggies-Amiga 1000 & AmigaOne X1000 !
--- www.mancave-ramblings.blogspot.ca ---
  -AspireOS.com & Amikit- Amiga for your netbook-
***X1000- I BELIEVE *** :angel:
 

Offline saimo

QUOD INIT EXIT v1.7
« Reply #22 on: January 01, 2017, 07:52:09 PM »
To begin the year appropriately, I have just released v1.7 of QUOD INIT EXIT. Like always, it's free for everyone to enjoy ;) Get it from its new page on itch.io  (there are also AmigaOS 4 and Windows installers that take care of everything for those who don't want to fiddle with emulators).



Changes list:
* added clock (slows everything down);
* added pill (protects from poison);
* slown down score decrease;
* recalibrated probabilities of items;
* changed Zampo and turbofart design to match the one in QIE II;
* changed randomization logic;
* randomized platforms at each restart, so that they are always different;
* added fried egg;
* added a little background animation;
* touched up / updated HUD;
* removed game over message so that, at the end, the final score remains displayed;
* sped up a bit intro/outro messages;
* adapted to newer and better framework;
* optimized.
« Last Edit: January 01, 2017, 07:57:23 PM by saimo »
 

Offline saimo

QUOD INIT EXIT v1.8
« Reply #23 on: October 05, 2017, 06:34:55 PM »
In the past 10 months or so I have been working hard on MAH v2.0. In the process, I have improved the framework that it is based on and that QUOD INIT EXIT uses as well. As a result, I adapted QUOD INIT EXIT to it, and I couldn't resist making the changes listed below. I hope you'll enjoy this new version of the game.

Get it (for free) from:
* itch.io: https://retream.itch.io/quod-init-exit
* CSDb: http://csdb.dk/release/?id=159349

Although the game is for C64, AmigaOS 4 and Windows users can install and play it as if it were a native application thanks to the install packages available on itch.io

CHANGELOG

1. Fixed mice appearing in the HUD (and maybe even worse things) due to beyond-boundary writes.
2. Fixed flagging of subsequent pill catches (there were actually counted up to 255, although that was not visible in the HUD after catching the poison).
3. Fixed screen initialization ($d016 was not initialized).
4. Fixed poo drop (if started when Zampo was in mid air, the poo would stop in mid air as well).
5. Changed points handling: now they start decreasing only after catching the toilet roll, but do it at twice the speed.
6. Changed pause controls: now [F1] pauses and unpauses.
7. Added return to BASIC by means of [RESTORE].
8. Touched up dawn, morning, and sunset skies graphics.
9. Touched up pill icon.
10. Shifted vertical alignment of text characters 1 line down.
11. Changed intro text.
12. Changed scrolltext.
13. Made a few optimizations (in particular, moved all the variables to the zero page).
14. Added a separate loader (based on the Covert Bitops Autoconfiguring Loader/Depacker) that loads the game more quickly from disk (the game itself is still a single file that can be loaded directly, so who uses other speed-up solutions does not need this loader).
15. Added EasyFlash version.
16. Touched up manual.
17. Fixed uninstall icon for Windows package.
18. Updated skies in icons for AmigaOS/Windows packages.
19. Fine-tuned CRT settings for AmigaOS/Windows packages.
 
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