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AuthorTopic: New games?  (Read 5596 times)

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Offline Fisketryne

Re: New games?
« Reply #15 on: April 09, 2010, 09:27:57 PM »
Classic Amiga please. But do good games come from wanting to please others, or by pleasing your self? (I know..). But most interesting games for me the last few months have been of the rather original Heavy Rain and Braid type.

Having said that. Turboraketti / Xpilot type game online for Xbox live arcade is probably what I would love the most. Massive online potential.

But for Amiga, a really good action-adventure game in the Prince of Persia, Flashback, Another World vein would truly rock.
 

Offline kickstart

Re: New games?
« Reply #16 on: April 09, 2010, 09:42:57 PM »
I prefer arcade games or arcade games like turrican, arcade with puzzle section like beast 3, games with parallax scrolling, good music like chris huelsbeck, maniac of noise, tim wright.

Difficulty and playability may be enought hard without desesperation, most of modern games are easy, turrican 1 and 2 are enough hard, turrican 3 is too easy.
a1200 060
 

Offline CommodoreMan

Re: New games?
« Reply #17 on: April 09, 2010, 10:38:46 PM »
Quote from: Arkhan;552419
you mean like Turrican only not crappy? :)


I could do it code-wise, but as far as graphics, euhhh, Ima have to find me an artist, because I can't do art for shit!


I am new to Amiga hardware so a few baby steps might have to happen, but, I could see it happening

like wow, I cant believe you don't like Turrican ahahhaha
If you think the Amiga version was hard try the C64 version, I think it was a lot harder. heh

Great game, and it came out on the Commodore 64 first :-)
 

Offline Arkhan

Re: New games?
« Reply #18 on: April 10, 2010, 12:10:00 AM »
I just never enjoyed turrican.  It was like Contra appearance wise, but gameplay wise, not at all.

Its ok I guess.  Coulda been better. :)

as for platform, its definitely gotta be something for old machines.  that way when i make a crappy game, its excusable.

lol

well these are all good thoughts so far.  I would port my Berzerk clone, but I don't think anyone will want to play that!
I am a negative, rude, prick.  


"Aetherbyte: My fledgling game studio!":  << Probably not coming to an Amiga near you because you all suck! :roflmao:
 

Offline AmiMSX

Re: New games?
« Reply #19 on: April 10, 2010, 12:31:06 AM »
Ys or Nectaris
 

Offline Amiga_Nut

Re: New games?
« Reply #20 on: April 10, 2010, 12:50:57 AM »
Convert StarFox from the SNES for the Amiga 1200 just to see how it would run :)
 

Offline Arkhan

Re: New games?
« Reply #21 on: April 10, 2010, 06:35:20 AM »
Quote from: AmiMSX;552628
Ys or Nectaris


:D  now you're talkin!


Nectaris with mouse support might be a damn good game.
I am a negative, rude, prick.  


"Aetherbyte: My fledgling game studio!":  << Probably not coming to an Amiga near you because you all suck! :roflmao:
 

Offline Pyromania

Re: New games?
« Reply #22 on: April 10, 2010, 06:48:45 AM »
If they do World of Warcraft for Amiga it better use Extra Half Bright mode!
 

Offline Arkhan

Re: New games?
« Reply #23 on: April 10, 2010, 08:24:13 AM »
for the target players? :D




this reminds me, ARE there any good networked games for Amiga right now?  There is that.... uh.. uhhhhhhh. ....  something chaos or other.  right?
I am a negative, rude, prick.  


"Aetherbyte: My fledgling game studio!":  << Probably not coming to an Amiga near you because you all suck! :roflmao:
 

Offline 560SL

Re: New games?
« Reply #24 on: April 10, 2010, 12:03:03 PM »
Some of the Dune 2 remakes would be great to see on Amiga. Though Dune 2 is an MS-DOS convert to the Amiga, its still one of my all- time favourite game.

http://d2tm.duneii.com/
http://dunelegacy.sourceforge.net/wiki/index.php/Main_Page

Speaking of software in need in general, is it not about time classic Amiga get some kind of decent replacement for Directory Opus and the alikes? Still great to use software, but it havent had an overhaul since Magellan II.
AmigaOS: Forward Into The Past
 

Offline Arkhan

Re: New games?
« Reply #25 on: April 11, 2010, 01:34:45 PM »
well file directory apps arent really my cup of tea.  I like game-programming and usually find the rest of it kind of boring.   Some other apps are fun to do, like D&D character generators, music stuff...

but file system stuff? eeeewwwww.  :)
I am a negative, rude, prick.  


"Aetherbyte: My fledgling game studio!":  << Probably not coming to an Amiga near you because you all suck! :roflmao:
 

Offline bloodline

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Re: New games?
« Reply #26 on: April 11, 2010, 01:41:42 PM »
Quote from: Pyromania;552668
If they do World of Warcraft for Amiga it better use Extra Half Bright mode!
:lol:

Offline Karlos

Re: New games?
« Reply #27 on: April 11, 2010, 01:51:44 PM »
Quote from: bloodline;552956
:lol:


I always thought it was a shame that instead of EHB that an extra 32 colour registers weren't added. Even if the entire palette had to be split into two separate regions for backwards compatibility, the ability to have 64 freely assignable colours would have been a nice feature for a lot of games.
int p; // A
 

Offline DyLucke

Re: New games?
« Reply #28 on: April 11, 2010, 02:04:21 PM »
I DO LIKE Turrican, but they're way tooooo hard. I even liked the SNES and MD versions.
I DO LIKE Ruff 'n Tumble, it has somehow a bit messy control, but it's technically good.

About new games on an Amiga, i would say any good game would do.
From a sidescroll shooter, to some classic game conversion from other system.

Somebody pointed some MSX games, they're good, but what about MGS from MSX
with better technical capabiliites? Or a Zelda port from the SNES. Or StarFox, i remember
somebody talked a time ago about a new SF2 conversion with ripped GFX from the
arcade or PC version and a new engine for 030, or 020's (Not EC20's)

But... The game i would LOVE to see a sequel from is...

B U C K T O O T H   B O B!!!!!!

LOL!
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Edmund Burke.

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Offline bloodline

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Re: New games?
« Reply #29 on: April 11, 2010, 02:09:18 PM »
Quote from: Karlos;552957
I always thought it was a shame that instead of EHB that an extra 32 colour registers weren't added. Even if the entire palette had to be split into two separate regions for backwards compatibility, the ability to have 64 freely assignable colours would have been a nice feature for a lot of games.
An extra 32 colour registers would have taken up a lot of space on the silicon... you forget that CSG's fabs were VERY old by the time the EHB was added.