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AuthorTopic: *HQ* Risen From Oblivion VDC Demo for the Commodore 128  (Read 3598 times)

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Offline redrumloa

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*HQ* Risen From Oblivion VDC Demo for the Commodore 128
« on: April 08, 2010, 06:01:07 AM »
[youtube]sW4V-ehYFQw[/youtube]

My 128 eats Amigas for lunch ;-)

-Edited-
Fixed link, uploaded again to Youtube and sound is now in sync.
« Last Edit: April 09, 2010, 05:10:09 AM by redrumloa »
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Offline Piru

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Re: *HQ* Risen From Oblivion VDC Demo for the Commodore 128
« Reply #1 on: April 08, 2010, 06:06:48 AM »
And this C64 eats your C128 alive... ;-)
[youtube]JzSohANdohY[/youtube]
 

Offline skwayb

Re: *HQ* Risen From Oblivion VDC Demo for the Commodore 128
« Reply #2 on: April 08, 2010, 06:32:36 AM »
Both Demos were crazy good but that Crest 2010 demo was pretty sick.... I don't remember a memory expansion ever coming out for the C64.  Heck I bought the C64 a couple of months after it came out when I was a kid.  Spent all my newspaper money.
 

Offline Cammy

Re: *HQ* Risen From Oblivion VDC Demo for the Commodore 128
« Reply #3 on: April 08, 2010, 07:53:30 AM »
That was really impressive, do you think the Risen From Oblivion demo would run on my stock Commodore 128D ?
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Offline CommodoreMan

Re: *HQ* Risen From Oblivion VDC Demo for the Commodore 128
« Reply #4 on: April 08, 2010, 08:42:41 AM »
Wow, both those demos were totally SICK for a commodore 64/128 !  Nice

I still have my c64 setup, two of them actually lol both the old brown breadbox style ohhh yea !!!!
 

Offline skurk

Re: *HQ* Risen From Oblivion VDC Demo for the Commodore 128
« Reply #5 on: April 08, 2010, 09:01:57 AM »
The C64 demo didn't do much for me.  By all means, nice colours and design, but displaying animations never impressed me much.

Risen from oblivion, on the other hand, is quite impressive.  AFAIK, it's one of the very few demos that actually use the full 64K VDC expansion on my C128.  I seem to recall that this demo also utilizes the 2MHz mode quite cleverly.

I have ridiculous amounts of respect for the C64/C128 coders active today.
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Offline LoadWB

Re: *HQ* Risen From Oblivion VDC Demo for the Commodore 128
« Reply #6 on: April 08, 2010, 01:41:53 PM »
Quote from: Cammy;552052
That was really impressive, do you think the Risen From Oblivion demo would run on my stock Commodore 128D ?


My thought, as well.  I think it would, as I did not see anything special in use other than the hard drive-like interface used for storage.  The 128D has a 64k VDC, so I would give it a go.
 

Offline skurk

Re: *HQ* Risen From Oblivion VDC Demo for the Commodore 128
« Reply #7 on: April 08, 2010, 02:08:49 PM »
Quote from: LoadWB;552113
My thought, as well.  I think it would, as I did not see anything special in use other than the hard drive-like interface used for storage.  The 128D has a 64k VDC, so I would give it a go.


That's affirmative.  A 128D should run this demo without problems, "flat" 128's needs the extra VDC memory.
Code 6502 asm or... DIE!!

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Offline Britelite

Re: *HQ* Risen From Oblivion VDC Demo for the Commodore 128
« Reply #8 on: April 08, 2010, 04:19:07 PM »
Quote from: skurk;552121
That's affirmative.  A 128D should run this demo without problems, "flat" 128's needs the extra VDC memory.


It actually runs with the standard 16k VDC, some parts are just improved with full 64k VDC
 

Offline redrumloa

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Re: *HQ* Risen From Oblivion VDC Demo for the Commodore 128
« Reply #9 on: April 08, 2010, 09:59:11 PM »
Quote from: Cammy;552052
That was really impressive, do you think the Risen From Oblivion demo would run on my stock Commodore 128D ?

Yes!
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Offline redrumloa

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Re: *HQ* Risen From Oblivion VDC Demo for the Commodore 128
« Reply #10 on: April 08, 2010, 10:06:23 PM »
Quote from: Piru;552031
And this C64 eats your C128 alive... ;-)

Haha, that was pretty good actually!
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Offline redrumloa

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Re: *HQ* Risen From Oblivion VDC Demo for the Commodore 128
« Reply #11 on: April 08, 2010, 10:17:31 PM »
I just watched the Youtube upload and it has sound sound of sync by several seconds :angry: 157 views already and I will have to yank it because Youtube's processing porked it. oh well, I guess i will convert the format and try uploading again.
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Offline redrumloa

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Re: *HQ* Risen From Oblivion VDC Demo for the Commodore 128
« Reply #12 on: April 09, 2010, 05:05:08 AM »
Fixed link, uploaded again to Youtube and sound is now in sync. Hit counter back at zero :-/
« Last Edit: April 09, 2010, 05:10:17 AM by redrumloa »
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Offline basman74

Re: *HQ* Risen From Oblivion VDC Demo for the Commodore 128
« Reply #13 on: April 21, 2010, 01:43:08 PM »
The rotozoomed faces scene in the Oblivion demo was particularily impressive for me..
 
Question about the rotozoom part of both demos: for either demo were those calculations for the rotation and scaling of each frame done in real time? That would totally blow me away if this were the case! (arguably even more so with the C64, since it has the slower CPU of the two).
« Last Edit: April 21, 2010, 01:45:55 PM by basman74 »
 

Offline mingle

Re: *HQ* Risen From Oblivion VDC Demo for the Commodore 128
« Reply #14 on: April 21, 2010, 02:26:00 PM »
Nice, very nice...

I always find it amazing how far (even today) people can push the old hardware...

Can you imagine how astounding this would've been back in 1984?

Mike.