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AuthorTopic: Natami 3D-artist Interview  (Read 5331 times)

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Offline Pyromania

Natami 3D-artist Interview
« on: December 15, 2009, 03:32:35 PM »
The Polish website retroage.net has published an interview with Natami 3D-artist Bartek Kuchta about the Natami Project. A good overview of the project is given and some new information about some of the games developed for the system. The interview is available in both Polish and English.

Polish Interview

http://www.retroage.net/index.php?option=com_content&task=view&id=1869&Itemid=156&limit=1&limitstart=1

English Interview

http://www.retroage.net/index.php?option=com_content&task=view&id=1869&Itemid=156&limit=1&limitstart=2
 

Offline koshman

Re: Natami 3D-artist Interview
« Reply #1 on: December 15, 2009, 05:49:00 PM »
Thank you! Very interesting read. That new platformer they're working on looks gorgeous.
- Radim
 
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Offline Orphan264

Re: Natami 3D-artist Interview
« Reply #2 on: December 15, 2009, 07:06:36 PM »
Nice!
 

Offline RMK305

Re: Natami 3D-artist Interview
« Reply #3 on: December 15, 2009, 07:09:43 PM »
I just wish the Natami would actually appear. News is interesting, but having hardware in front of you after all of this time is even more interesting.
Amiga 4000, Warp Engine 040/40MHz, CV643D with scan doubler module, Tocatta soundcard, Deneb, 72Meg fast ram, 18 gig scsi hard drive.

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Offline Piru

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Re: Natami 3D-artist Interview
« Reply #4 on: December 15, 2009, 07:31:54 PM »
Quote from: RMK305;533980
I just wish the Natami would actually appear. News is interesting, but having hardware in front of you after all of this time is even more interesting.

If everything goes according to script, by now the Natami HW guy has found out that the proto boards are actually unusable and everything must be redone from scratch. The quiet from the HW guy will be explained by Gunnar with "he's just busy working", until yet another proto board will be announced, sometime in late 2011. By then the CPU design has been upgraded to 68090 with 300-bit FPU, the UltraAGA chipset has 256-bit-per-gun colors and 33-bit screen modes. Paula has been upgraded to 512 simultaneous Dolby Surround(TM)(R) channels.

Meanwhile, even more 3d engine mockup pictures appear.

Or maybe the board will be ready for sale by summer 2010!111
 

Offline koshman

Re: Natami 3D-artist Interview
« Reply #5 on: December 15, 2009, 08:54:42 PM »
It's nice seeing that you're so optimistic, Piru :)
- Radim
 
A600 - 68020/33, 10MB RAM, 3.1, 2GB SD
 

Offline spihunter

Re: Natami 3D-artist Interview
« Reply #6 on: December 15, 2009, 08:56:36 PM »
LOl! I love when Piru chimes in on the Natami threads. ;)
 

Offline kolla

Re: Natami 3D-artist Interview
« Reply #7 on: December 15, 2009, 10:33:25 PM »
And in the meantime MorphOS gets maybe 15-20 bugfixes and support for a few more outdated old macs. Really, I dont grasp why Piru is commenting. :)
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Offline JimS

Re: Natami 3D-artist Interview
« Reply #8 on: December 16, 2009, 04:04:11 AM »
Geez.... some people don't understand that a couple of guys in their basements don't have the resources of CBM's entire engineering department. I figure that anything that we get after all this time is a bonus.
Obsolescence is futile. You will be emulated. - Amigus of Borg
 

Offline Matt_H

Re: Natami 3D-artist Interview
« Reply #9 on: December 16, 2009, 04:09:32 AM »
I don't follow Natami very closely, so it's nice to see some apparent progress being made. As with all things Amiga (especially new-motherboard-related), I hope but don't expect - I learned to stop holding my breath long ago. Who knows, maybe I'll have one of these in my hands in a year or two.

The interesting thing about this is that it's thus far the only new Amiga computer that can answer "Yes" to the question "Will it natively play all my old games?" (I'll classify MiniMig as a retrogaming machine rather than a full computer).

@ Piru

I liked your post. It made me laugh :)
 

Offline XDelusion

Re: Natami 3D-artist Interview
« Reply #10 on: December 16, 2009, 04:55:30 AM »
Piru sounds experienced. I think he's seen things... ;)


Though I've not read the article itself yet (on the list of things to do tonight) I am hopeful that something like this does eventually go into production. The C-One did after all, and MorphOS is FINALLY on Mac hardware where it should have been all along, so knows...

...stranger things have happened.
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline AmigaHeretic

Re: Natami 3D-artist Interview
« Reply #11 on: December 16, 2009, 05:14:40 AM »
Quote from: Piru;533981
If everything goes according to script, by now the Natami HW guy has found out that the proto boards are actually unusable and everything must be redone from scratch. The quiet from the HW guy will be explained by Gunnar with "he's just busy working", until yet another proto board will be announced, sometime in late 2011. By then the CPU design has been upgraded to 68090 with 300-bit FPU, the UltraAGA chipset has 256-bit-per-gun colors and 33-bit screen modes. Paula has been upgraded to 512 simultaneous Dolby Surround(TM)(R) channels.

Meanwhile, even more 3d engine mockup pictures appear.

Or maybe the board will be ready for sale by summer 2010!111


Yeah, but who cares?  Maybe it will never work so what?  I mean it's basically a website of a couple of guys showing "their" work on "their" hobby.  I don't see this as any different then if you were a snowboarder Piru and you posted Youtube vids of new tricks you were trying to create in the snowboard scene.  Who cares if you never get your trick to work?  It's your hobby and you're having fun.


What I don't like is "companies" saying they are working on hardware and they will release it at the end of 2008 or whatever, then show DPaint IV crap drawings of a mock up?  WTF?

Or people saying they will announce themselves as the new owners of something like a website and then basically lying/changing their mind.


The Natami guys have never posted saying they have a release date or even promised the project will ever finish.  They never lied and posted fake pictures or broke promises about anything.  They are having fun with electronics and posting pictures of that fun.
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Offline AmigaHeretic

Re: Natami 3D-artist Interview
« Reply #12 on: December 16, 2009, 05:25:26 AM »
Also, let us not forget a similar situation...
http://www.amiga.org/forums/showthread.php?t=19361&highlight=minimig+dennis&page=1

It's amazing to me after the first 3 pages of people saying Minimig was a hoax and basically calling Dennis a fraud that he continued to post here and actually continued his work.
A3000D (16mhz, 2MB Chip, 4MB Fast, SCSI (300+MB), SuperGen Genlock, Kick 3.1)
Back in my day, we didn\'t have water. We only had Oxygen and Hydrogen, and we\'d just have to shove them together.
 

Offline amigadave

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Re: Natami 3D-artist Interview
« Reply #13 on: December 16, 2009, 06:23:05 AM »
I think the fanboy at the Natami site (I won't name any names) tweaked Piru some time ago and was spouting off about hardware things he did not have experience with, or direct knowledge of, making unrealistic claims and Piru had to set him straight on several points of fact about hardware & software design and the Amiga compatibility that Natami is trying to keep while they improve on what the Classic Amiga is/was.  Of course only Piru can explain his need to chime in on almost every Natami related thread with his assertions that it is never going to see the light of day as a working product (or what ever he is actually trying to make a point of).

I love the idea of Natami's goals and what they are trying to do and really hope they can pull it off somehow and still keep 100% (well not really that much, how about 80%) backward compatibility with the Classic Amiga AGA models and as much as possible or practical backward compatibility with OCS and ECS Amigas too.

Until I ran the Amiga Game Competition at the 2009 AmiWest Show this last October I had forgotten how much software (mostly games) got broken when Commodore went from AmigaOS1.3 to 2.0 and beyond.  I guess the most compatible Amiga of all really is WinUAE!

So, although I am really enjoying my MorphOS2.4 on 1.5GHz G4 MacMini, I am also cheering on the Natami team and hoping they succeed, even if they do not hit all of their design goals.
How are you helping the Amiga community? :)
 

Offline XDelusion

Re: Natami 3D-artist Interview
« Reply #14 on: December 16, 2009, 06:56:43 AM »
AmigaHeretic: Keith Courage in Alpha Zones!!! And I thought I was it's only fan! :)

Also, I think we should make the NatAmi guys into our personal slaves, which would fit in nicely within the socialist regime I am building.

 Eventually all Amiga hobbyists will be made to do my bidding!
« Last Edit: December 16, 2009, 06:59:01 AM by XDelusion »
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs