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AuthorTopic: JiffyDOS chip arrived <sigh> no instructions  (Read 3402 times)

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Offline omnicron10

Re: JiffyDOS chip arrived <sigh> no instructions
« Reply #15 on: October 07, 2009, 10:04:05 PM »
Everyone knows about the Indivision from Individual Computers...

Well they are also working on Turbo Chameleon for the c64.

http://www.syntiac.com/chameleon.html

Basically it appears to be the ultimate upgrade for the c64 and I plan on getting one when it comes available.  

I have been testing the cores they have been providing to the C-one users and they are working very well.  On C-one I can switch to PAL mode as well.  Nice to have a PAL c64 in NTSC land!  A lot of cool stuff runs only on PAL c64 systems.
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Offline T3000

Re: JiffyDOS chip arrived <sigh> no instructions
« Reply #16 on: October 07, 2009, 10:10:37 PM »
A shot of my JiffyDOS enabled C=64 system, RAMlink .5mb ram, a 1541, 1541II, 1581 disk drives. Use to have it running GEOS just before I found Amiga.



Never mind the clutter in the background. ;)

Offline mr_a500

Re: JiffyDOS chip arrived <sigh> no instructions
« Reply #17 on: October 07, 2009, 10:24:39 PM »
Quote from: save2600;525015
And lastly, gotta tell you... since deciding to get back into the older systems, a year ago with the Atari 8-bit... nearly game for game; the graphics, sounds, text and overall "feel" of the Commodore experience BLOWS away the A8. There's a huge argument over on Atariage where some hardcore Atari people are getting into the nuts and bolts of the hardware - what it's capable of, etc. Totally missing the point. It doesn't matter what something (or somebody for that matter) is capable of - if it was never implemented, it doesn't mean a hill of beans! Every single arcade conversion I've seen/played yet between the two, the C64 wins hands down.

Really? I discovered the exact opposite. Nearly every single game I used to like back then looks and sounds better on the Atari. I think there are only 2 or 3 C64 games that are worse or unavailable on Atari.

I think this is because most of the 8-bit games I liked were made in 82-84. Most of the popular C64 games were made after 1985 and by that time I was losing interest in 8-bit. After that, I moved to Amiga - which gave me that old Atari feeling of amazement that the C64 never did.

Offline tone007

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Re: JiffyDOS chip arrived <sigh> no instructions
« Reply #18 on: October 08, 2009, 02:24:28 AM »
Quote from: mr_a500;525046
I think this is because most of the 8-bit games I liked were made in 82-84.


Sounds like a good reason, probably no one even knew how to use the SID for anything really great at that point.  Even Apple II games could compete before '84 (well, maybe not.)  Once the developers learned some tricks, the C64 just seemed to have higher limits than other 8 bit systems.
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Offline marcfrick2112

Re: JiffyDOS chip arrived <sigh> no instructions
« Reply #19 on: October 08, 2009, 06:39:26 AM »
Quote from: tone007;525068
Sounds like a good reason, probably no one even knew how to use the SID for anything really great at that point.  Even Apple II games could compete before '84 (well, maybe not.)  Once the developers learned some tricks, the C64 just seemed to have higher limits than other 8 bit systems.

Well said Tone007....  
It's sometimes hard to compare older systems.... apples to oranges, and all that.... But after a system has been out for a while, developers/users can really push a system beyond what one might think was even remotely possible. I used to always read about things that 'couldn't be done' on a 64.... More than 8 sprites, loading from disk while music played, meh! I even messed with a ML program from Compute!, AFAIR, that let the C-64 'bi-task' (running 2 programs at once, but only 2...) Pretty impressive for the 'lowly' 64.

Just curious, tho, how does JiffyDOS compare to say, Super Snapshot cart. as far as speed, and most of all, compatabilty w/ protected software?


Save2600... First you get a 64, now JiffyDOS...  you never write or call anymore... You don't like me....

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Offline save2600

Re: JiffyDOS chip arrived <sigh> no instructions
« Reply #20 on: October 08, 2009, 09:49:34 AM »
Quote from: mr_a500;525046
Really? I discovered the exact opposite. Nearly every single game I used to like back then looks and sounds better on the Atari. I think there are only 2 or 3 C64 games that are worse or unavailable on Atari.

I think this is because most of the 8-bit games I liked were made in 82-84. Most of the popular C64 games were made after 1985 and by that time I was losing interest in 8-bit. After that, I moved to Amiga - which gave me that old Atari feeling of amazement that the C64 never did.

R U fricking kidding me? Do you require screen shots and/or glasses?

I don't mean to be a smart ass, but you'd have to be blind not to recognise and see the difference between the two.

Name one arcade translation (graphics and sound) that's better on the A8 than the C64.

Really quick here and from what I've played, ALL of these are leagues ahead of the A8 conversions:

Tapper
Joust
Moon Patrol
Star League Baseball
Gorf
Wizard of Wor
Space Invaders
Donkey Kong - r u flacking kidding? a comparison?!? lol
Juno First
Gyruss
Popeye
Q*Bert - another obvious one
Robotron

...even Minters shite Defender/ESB clone (revenge of mutant camels) is better on C64.

What else do you want, screen shots of both side by side? lol  That can be arranged... lol

I'm talking mostly about the sprite graphics. How they're multi-coloured. Even the 2600 in most instances has multi-colour player/missiles. In arcade conversions, seems like lazy programming techniques on the A8. Either that or the machine just wasn't cut out for it.
« Last Edit: October 08, 2009, 04:57:36 PM by save2600 »
 

Offline jj

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Re: JiffyDOS chip arrived <sigh> no instructions
« Reply #21 on: October 08, 2009, 11:17:47 AM »
I still dont get the fuss over the C64.  Will prob get blasted here but the Amstras CPC blew it out the water.  Play a game on the C64 and then see how it should look on the amstrad cpc.  Especailly something like operation wolf.
 
What always got me was people who thought the sinclair was bettter the graphics on that machine were terrible. And some lazy coders used to do straight port to the amstrad so the graphics looked as crap.
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Offline tone007

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Re: JiffyDOS chip arrived <sigh> no instructions
« Reply #22 on: October 08, 2009, 01:06:58 PM »
Amstrad never made it over here, as far as I can remember. The C64 being as widespread and long-lasting in the marketplace as it was really attracted alot of attention, and due to most being familiar with it in one way or the other (owned one, played one at a friend's,) really puts it up there for people looking to go back in time a bit.  Sure, the same games were released for alot of the old machines, but a particular rendition of a game would bring back memories for someone who'd played it 20 years ago, whereas another system's version of the same game would just look like crap because it was different.
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Offline jj

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Re: JiffyDOS chip arrived <sigh> no instructions
« Reply #23 on: October 08, 2009, 01:13:57 PM »
I admit the Amsrtrad was very much a UK and europe machine
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Offline mr_a500

Re: JiffyDOS chip arrived <sigh> no instructions
« Reply #24 on: October 08, 2009, 02:52:38 PM »
Quote from: save2600;525087
R U fricking kidding me? Do you require screen shots and/or glasses?

I think you're the one who needs glasses. I said "Nearly every single game I used to like"... "I" as in "me". I don't give a rat's ass what you used to like. (...or whether it was an arcade conversion)

Now let's compare the games "I used to like" (...again, "I" as in "me"):

Blue Max - Atari version totally blows away C64 version
Montezuma's Revenge - better colours, nice fade effect in smoke, better movement
Ballblazer - again, better colours, better movement
Rescue on Fractalus - way better music
Centipede (5200) - no contest

I also prefer Boulderdash (1) on the Atari, but both versions are pretty similar (Atari has ugly first level though). There are others, but I'm starting to get bored. I'm sure anyone reading this is also getting bored.

Quote
Really quick here and from what I've played, ALL of these are leagues ahead of the A8 conversions:

Tapper
Joust
Moon Patrol
Star League Baseball
Gorf
Wizard of Wor
Space Invaders
Donkey Kong - r u fucking kidding? a comparison?!? lol
Juno First
Gyruss
Popeye
Q*Bert - another obvious one, r u blind?
Robotron
Robotron? Are you crazy? The Atari version has way better sound (but gameplay is equally crap). I agree that Moon Patrol and Q*bert are better on C64. I hate all those other games, so I don't care which system they're best on.

The only C64 games I care about ...mainly for nostalgia reasons (which don't exist or suck on Atari):
Spy Hunter
Battle Through Time
Time Pilot (a.k.a. Space Pilot)
Impossible Mission

...and not a game, but totally awesome: Swinth/Synth Sample

Quote
I don't mean to be a smart ass
Well, you're doing a pretty good job anyway. ;)

Offline pan1k

Re: JiffyDOS chip arrived <sigh> no instructions
« Reply #25 on: October 08, 2009, 04:57:42 PM »
Q*Bert!
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Offline save2600

Re: JiffyDOS chip arrived <sigh> no instructions
« Reply #26 on: October 08, 2009, 05:10:16 PM »
Sorry to get all heated up on you last night mr_a500. Wasn't aware until now you don't care about most of the titles I mentioned. When doing comparisons, how convenient! lol  Okay, okay, it's all good. I toned down my original post and talked about the sprites or "player/missile" graphics. Like you mentioned, there was a difference timeline wise in software. Well, same with the hardware really - so makes sense one machine would be better at doing something than another. But I wasn't talking about the past, relative to feelings of nostalgia. I'm talking about looking at most conversions (arcade or otherwise) today - side by side, which I've done. But sure, there's always going to be the exception and you have already pointed many of them out. I'll have to give the games you listed a try on both! I do have Ballblazer on the 7800 - incredible gameplay, graphics and sounds there  :-)
« Last Edit: October 08, 2009, 06:01:16 PM by save2600 »
 

Offline save2600

Re: JiffyDOS chip arrived <sigh> no instructions
« Reply #27 on: October 08, 2009, 06:08:02 PM »
Quote from: T3000;525043
A shot of my JiffyDOS enabled C=64 system, RAMlink .5mb ram, a 1541, 1541II, 1581 disk drives. Use to have it running GEOS just before I found Amiga.


Now that's quite the system (and mess!) lol   I too had GEOS for a short stint in the 80's. Incredible and impressive "operating system" for the time. And yeah, like you - I got an Amiga soon after. But jeez... GEOS really kept the C64 in contention as a "serious" computer, but did many people use it? I could see where people could have been happy with it for a while, but having a taste of a GUI such as that, I wonder if most quickly ditched it for an Amiga or ST? I didn't mention Mac because seems unlikely the average C64 user would go that route. Those were just really interesting times for computing in general though.