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AuthorTopic: GLQuake for WOS  (Read 977 times)

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Offline AdMartin

GLQuake for WOS
« on: November 27, 2002, 01:39:55 PM »
I surfed to Frank Wille's Quake page with the title "Quake 1.09, GL-Quake and Quake World for Amiga", but I couldn't find any GLQuake version. Is the Aminet release from 2000 the latest version?

/Martin

P.S. I know there's a 68k GLQuake version, but since I have a BlizzardPPC I prefer the WOS version...
 

Offline blobrana

Re: GLQuake for WOS
« Reply #1 on: November 27, 2002, 01:48:43 PM »

Offline AdMartin

Re: GLQuake for WOS
« Reply #2 on: November 27, 2002, 01:59:44 PM »
No, I have the link, but there are only versions of standard Quake there, which uses software rendering. On the Aminet there's a WOS version of GLQuake with hardware rendering and that looks *much* better.

/Martin
 

Offline zErec

Re: GLQuake for WOS
« Reply #3 on: November 27, 2002, 02:19:30 PM »
Well, I´ ve talked to the author of GLquake Massimiliano Tretene
and he isn´t developing glquake for Amiga
anymore due to short time.
The last official version was the 0.6b. He sent
me a 0.7b because I had problems with displaying
it correctly on my Voodoo3/4 GFX cards.
It didn´t solve the problem ;o(

\\"Close your Windows before the Cyberstorm comes\\" - zErec ´97
 

Offline AdMartin

Re: GLQuake for WOS
« Reply #4 on: November 27, 2002, 02:45:13 PM »
Ok, too bad.  :-(

/Martin
 

Offline blobrana

Re: GLQuake for WOS
« Reply #5 on: November 27, 2002, 02:47:55 PM »
That`s too bad.
But maby he`ll have time later on....

Is the problem to do with the voodoo cards?
(i have a voodoo 3, and it seems to comply with most rendering standards...)

Any way i came across this article that may improve the GLprocess.
http://news.uns.purdue.edu/html4ever/021125.Ebert.stippling.html :-D

Offline AdMartin

Re: GLQuake for WOS
« Reply #6 on: November 27, 2002, 03:05:50 PM »
By the way, does anyone know how to activate 'mlook' from the start? I tried both "glquakewos +mlook" and "glquakewos -mlook", but neither work, so I have to bring down the console each time I start Quake.

/Martin
 

Offline AdMartin

Re: GLQuake for WOS
« Reply #7 on: November 27, 2002, 10:09:23 PM »
Never mind, I remembered that I could create the file autoexec.cfg in the id1 directory and just put +mlook in that. :-)

/Martin
 

Offline m3x

Re: GLQuake for WOS
« Reply #8 on: November 27, 2002, 10:32:51 PM »
Next days I'll start adapting GLQuakeWOS to the new souces, but to eliminate the "Voodoo" bugs I need to have AmigaOS 4.0 running on my dev AmigaOne


 :-)

Ciao

Massimiliano Tretene
Max Tretene, ACube Systems Srl
 

Offline AdMartin

Re: GLQuake for WOS
« Reply #9 on: November 27, 2002, 11:00:05 PM »
Sounds great!  :-D

/Martin