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AuthorTopic: What's up with doom?  (Read 4320 times)

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  • Guest
What's up with doom?
« on: April 22, 2007, 05:13:24 AM »
I was recently informed that there is a version of Doom for the Amiga.

After a quick search on the web, what i found amounts to what appear to be a shareware or freeware file called VDoom68k of 375kb in size.

No explanation whatsoever as to how to run it or its requirements.

Can anyone provide me with more details here?

Thank you all.
 

Offline countzero

Re: What's up with doom?
« Reply #1 on: April 22, 2007, 05:28:32 AM »
never heard of VDoom, but there's ADoom which runs great on my 68040 A3000 (native ECS). I heard it also runs good on fast 68030. There's also DoomAttack if you have AGA or Gfx card.
I believe in mt. Fuji
 

  • Guest
Re: What's up with doom?
« Reply #2 on: April 22, 2007, 05:30:39 AM »
Quote

countzero wrote:
never heard of VDoom, but there's ADoom which runs great on my 68040 A3000 (native ECS). I heard it also runs good on fast 68030. There's also DoomAttack if you have AGA or Gfx card.


VDoom was found here: http://devnull.owl.de/~frank/Doom_e.html
 

Offline Jeff

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Re: What's up with doom?
« Reply #3 on: April 22, 2007, 05:31:45 AM »
 

Offline TjLaZer

Re: What's up with doom?
« Reply #4 on: April 22, 2007, 05:32:56 AM »
All these DOOMs are simply front ends from the freely distributed code released in the late 90's.  To use them you need the .WAD file from any version of DOOM.
Going Bananas over AMIGAs since 1987...

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Offline LoadWB

Re: What's up with doom?
« Reply #5 on: April 22, 2007, 05:51:13 AM »
I've also used ADoom with the WADs from the commercial releases of Doom, Doom 2, and a couple of others which came in a Doom pack.  Works pretty well on an '060 with Picasso IV on a 4000.  Also runs well on an '060 with Spectrum on a 2000 (I would think the Zorro II bus would be much slower, but not so much in practice.)
 

  • Guest
Re: What's up with doom?
« Reply #6 on: April 22, 2007, 05:54:46 AM »
 :madashell:

This software is not a very rewarding experience so far. All I have is a series of incomprehensible error messages.

I copied my Doom2.wad file in the doomwad_ft directory. This wad file works well with Doom for Win95.

added edit:
What a dumbass I am... all that was needed is to put the wad files in the same folder as the program itself.


Works fine now. Nice game so far!

Can anyone recommend similar or better 3D 1st person shooters like that ?
 

Offline Methuselas

Re: What's up with doom?
« Reply #7 on: April 22, 2007, 07:02:25 AM »
Get Duke Nukem3D. *WAY* better. There's a shareware version, I released a few years back. I don't know if it's still available. I have a copy of it, though, if anyone wants to host it. Don't {bleep} about all the dos files, 'cos I just packaged it with an unpacked shareware release. It was the only way I could think of, without violating 3DRealm' EULA. The original coder on the project dropped out and I haven't heard from him, since.


Note, I just packaged the shareware version and made sure it ran. (Only "bug" is the fact it looks for Plutonium Wav files that aren't there, but doesn't crash.) :-D
\'Using no way as way. Having no limitation as limitation.\' - Bruce Lee

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  • Guest
Re: What's up with doom?
« Reply #8 on: April 22, 2007, 07:03:59 AM »
hummm... must be doing something wrong here...

The game works fine for pretty much everything except the music.

Is there something I should do/have done ?

Thank you all once again!

Added edit:
That's ADoom1.3 I have no music with, not DukeNukem3D.

I'll be sure to look for DN3D if its a good implementation. Thx Methuselas!
 

Offline Flashlab

Re: What's up with doom?
« Reply #9 on: April 22, 2007, 11:00:23 AM »
Duke3D on Amiga is no fun IMHO! There's only a semi-complete port with no music and it's a bit slow.

For music with ADoom you need to download extra audio files from Aminet. Look for ADoom_Ins(http://aminet.net/search?query=adoom_ins).

Doomattack is better IMHO; it has music too and it's faster.
Amiga 4000D Cyberstorm PPC 060@50 604@200 SCSI 130Mb Ram G-Rex Voodoo3 PicassoIV Paloma Ariadne Delfina Lite

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Offline LaserBack

Re: What's up with doom?
« Reply #10 on: April 22, 2007, 11:57:38 AM »
there is no sense to play doom on the amiga while there is a fantastic high quality port of doom with high quality textures and super-light-effects

The best port of doom is here:

http://www.doomsdayhq.com


to see diferences...some screenshots here:

http://www.doomsdayhq.com/ss.php
 

Offline Flashlab

Re: What's up with doom?
« Reply #11 on: April 22, 2007, 12:21:37 PM »
@Laserback

Sigh, this is an Amiga forum. Some people like to see what they can do on an Amiga.

Edit:
Aren't you that guy that spammed these forums before with the nick Laser? What happened, got banned and made a new account? I read some of your other posts and I doubt you will be here for a long time...

bye Flashlab
Amiga 4000D Cyberstorm PPC 060@50 604@200 SCSI 130Mb Ram G-Rex Voodoo3 PicassoIV Paloma Ariadne Delfina Lite

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Offline adonay

Re: What's up with doom?
« Reply #12 on: April 22, 2007, 12:44:34 PM »
i used Adoom never got around too any music in the game but it did run fine on my bppc 060... cant remeber think i had some warp\pup version too  


.. o and btw if you have a 060 you are able to play quake "1" as well with aga
A1200 ACA 1230
 

Offline derringer3

Re: What's up with doom?
« Reply #13 on: April 22, 2007, 01:40:58 PM »
Duke nukem a bit slow? On my 68040 the speed is about 3-4 fps. Maybe if it has a ppc port, but no luck. However doom running smothly on my machine.
Amiga 500: 68030@14MHz/68882@40MHz/ 5.5MB RAM/80MB HDD/Delfina FE Sound card/Kickstart 3.1/OS 3.1

Macmini 10,1 PPC 1.58GHz, 1GB Ram, 80GB HDD 5400rpm, Ati Radeon 9200/32MB, , MorphOs 3.1

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Offline Flashlab

Re: What's up with doom?
« Reply #14 on: April 22, 2007, 01:49:38 PM »
Well on my 060 it's playable but a bit jerky. But the lack of music makes it boring.
Amiga 4000D Cyberstorm PPC 060@50 604@200 SCSI 130Mb Ram G-Rex Voodoo3 PicassoIV Paloma Ariadne Delfina Lite

Online Flash version of BoulderDash: Offline...