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AuthorTopic: Wii already running GC homebrew via Action Replay  (Read 2428 times)

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Offline Hyperspeed

Re: Wii already running GC homebrew via Action Replay
« Reply #15 on: November 25, 2006, 12:31:18 AM »
That nunchaku controller would be real fun with Workbench. Imagine clicking on icons by waving your hands in the air and making poking motions...

I think it's unprecedented for a next generation console to focus solely on the control method. Even the N64 was a mammoth power boost over the SNES - they must have a lot of good ideas for this odd new controller. If it's a NES style revolution then now is the opportunity for Amiga Inc to start making some cool software the world will take notice of.

So it's out in the US now, anybody got Zelda etc.?
 

Offline adolescent

Re: Wii already running GC homebrew via Action Replay
« Reply #16 on: November 25, 2006, 01:53:08 AM »
@lou

Source?  Me.  I put in my PSO1&2 and multiplayer reports there is no network adapter installed.  (Single player works okay).  GCOS can't see any media, real or burnt.

You say to tried SDLoad.  Have you loaded GCLinux yet?  Only thing I've been able to load off of is the SD card itself.  No network boot, or access to the optical drive.
Time to move on.  Bye Amiga.org.  :(
 

Offline adolescent

Re: Wii already running GC homebrew via Action Replay
« Reply #17 on: November 25, 2006, 01:55:25 AM »
Quote

lou_dias wrote:
LOL!

Wii Shop Channel already hacked.


It's nice that someone figured out how to get the browser that Nintendo promised but didn't deliver.  :roll:
Time to move on.  Bye Amiga.org.  :(
 

Offline Louis Dias

Re: Wii already running GC homebrew via Action Replay
« Reply #18 on: November 26, 2006, 02:27:40 AM »
Quote

adolescent wrote:
Quote

lou_dias wrote:
LOL!

Wii Shop Channel already hacked.


It's nice that someone figured out how to get the browser that Nintendo promised but didn't deliver.  :roll:


Yeah, they tease you with it next to the Virtual Console under Wii Ware...
 

Offline Louis Dias

Re: Wii already running GC homebrew via Action Replay
« Reply #19 on: November 26, 2006, 03:15:57 PM »
We've (www.gameparts.biz) sold 9 SD Geckos since Tuesday when word that using Action Replay and SDLoader on an SD Gecko allows you to run code on the Wii via GC "mode".  So this scene is about to take off with a quickness.  The GC libraries only access FAT16-formatted SD cards so the limit is 2GB there.  It may be possible for someone to write a driver for bigger cards but at this point, it hasn't happened yet due to lack of demand.  We'll see what happens down the road.

For anyone else interested, we currently have 9 left.  However, we are about to order another batch (expected early next week) and possibly the Chilli unlock kit for anyone who wants to open their 360.

Here are the details:
-- A special designed opening tool kit to safely and quickly remove the Xbox 360 case, without causing any damage to the plastic outer shell. The kit is moulded from steel metal crafted to fit all the complex clips on the Xbox 360 case, allowing a fast unlock of the case.
-- A special anti scratch coating material is used to give the product a quality look and feel.
-- Kit includes a T10 Screwdriver with handle for Xbox 360 inner screws.
-- The kit comes with protective packaging and an outer brown giftbox.
-- A must have for any Xbox 360 Modder

Is there any interest in this?  If not we may get a batch of one of those SuperPass, SuperCard or SuperKey thing-a-ma-jigs for the Nintendo DS.
 

Offline Louis Dias

Re: Wii already running GC homebrew via Action Replay
« Reply #20 on: November 30, 2006, 07:25:07 PM »
Well, the Wii-Mote is already working on a PC...
http://www.wiili.org/Main_Page
there's a link to the video on the site...