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AuthorTopic: ADoom  (Read 1005 times)

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Offline levelLORD

« on: February 12, 2003, 01:48:14 AM »

I just spent few hours playing good old Doom, but all this pixels started to be very annoying. I decided to start game in window mode, and just got stuck. OK, problem: what is argument for window mode, or a tooltype? I spend around hour and a half reading docs, but couldn't find anything... Anyone got a clue?

Hey, thanks in advance!!!


Offline zipper

Re: ADoom
« Reply #1 on: February 12, 2003, 01:52:21 PM »
From ADoomWos docs:
set Env variable AdoomWos/PiP
or ADoomWos/RTGMaster to use  RTGMaster. I didn't try.

Offline Cojo

Re: ADoom
« Reply #2 on: February 12, 2003, 01:58:58 PM »
rumours say these pixels are a part of the doom experience ;)
anyhow, i remeber playing the game in a window, with adoom, but thats long ago... you might try doomattack as well  it offers a nice configuration gui if i rember right..

Offline ruffneck

Re: ADoom
« Reply #3 on: February 12, 2003, 03:16:07 PM »
does any  Doom port for Miggy support GL, like DoomLegacy or GLDoom fo PC? Then those pixels wouldnt be a problem;)

Offline Cojo

Re: ADoom
« Reply #4 on: February 12, 2003, 03:29:43 PM »
hmm, no gldoom on amiga afaik...
a cool project for win pc is
with all the fancy stuff like hires tex and 3d models for sprites etc...

Offline levelLORD

Re: ADoom
« Reply #5 on: February 16, 2003, 03:30:04 PM »
I didn't have time to say thanx earlier, but hints that you gave me, worked out. I'm playing doom now in window, it's maybe a little choppy, but it's better than those pixels before. Yeah, I can remember when I saw doom first time... It was ugly, but beautiful in the same time. Exept Quake serials, there is no better 3rd person shooter game.

OK... anywayz... I gota kill some more pixels today... laters
levelLORD :-D