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AuthorTopic: Interesting Wolfenstein3D port  (Read 3233 times)

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Offline manicx

Re: Interesting Wolfenstein3D port
« Reply #45 on: November 24, 2005, 11:24:53 AM »
Quote

Argus wrote:
First off, unless there's a newer version I'm unaware of, Ray's Wofenstein AtariST port is pretty limited.  It is a recompile of the AppleIIgs game.  You can't shoot back, can't do anything more than run around the first level. What is more, you need a 4MB ST to make it run, iirc.  No doubt it can be improved upon.  Heck, didn't Citadel show that a Wolfie clone would work on a stock A500?


You are wrong here mate. Latest release is NOT pretty limited. You can shoot, you can choose levels, listen to sounds and music. It run fine on both a 2MB STE and 4MB STE. After all, expanding the RAM in STE to 4MBs is as difficult as washing your hands and costs as much as the soap.

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Offline Argus

Re: Interesting Wolfenstein3D port
« Reply #46 on: November 24, 2005, 12:24:59 PM »
@Patrik, Manicx

Oh, I see there is a new version (alpha only :().  Unfortunately the zip file is bigger than my floppy-gate 720K dd STE drive can handle so I'll have to download it with the STE (or upgrade to a hd floppy).  My original point was that it really *doesn't* run on a 'stock-ST', which an STE isn't.  If you can upgrade your ST to 2+MB and have later than TOS 1.2 it may work for you. I try and let you know if it runs on such spec. The STE is hardly a stock machine, with built-in blitter and 4MB 30-pin simms (which I'm afraid will still set you back a bit more than ordinary soap...though not by much ;)).
posted on A2500+ C=2620 14MHz/8MbFast/1MbChip
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Offline shoggoth

Re: Interesting Wolfenstein3D port
« Reply #47 on: November 24, 2005, 02:09:18 PM »
Dude, it does run on a "stock" ST. It just needs more than 2Mb of RAM.

-- Shoggoth
 

Offline whabang

Re: Interesting Wolfenstein3D port
« Reply #48 on: November 25, 2005, 07:38:03 PM »
Wolf3D ran very well on my old 286, 6 MHz, with one meg of RAM.
The source is availible HERE, so you coders out there: Start porting!!!
Beating the dead horse since 2002.
 

Offline Argus

Re: Interesting Wolfenstein3D port
« Reply #49 on: November 26, 2005, 08:52:24 PM »
Quote

shoggoth wrote:
Dude, it does run on a "stock" ST. It just needs more than 2Mb of RAM.


Yes, yes, yes, but 2MB is not stock now is it.  Anyway, it's a good port but not really such a big deal, unless you think back to if id Software had only ported it to ST and Amiga back in the day.  Things may have turned out a lot different for our favorite little keyboard computers. :-D
posted on A2500+ C=2620 14MHz/8MbFast/1MbChip
dialed in @34K
Just livin\\\' the dream...
 

Offline Dr_Righteous

Re: Interesting Wolfenstein3D port
« Reply #50 on: November 26, 2005, 10:18:09 PM »
FYI Wolfenstein originated on the C64... Nearly a text-adventure game as I recall. A far cry from Wolf3D, but hey.
- Doc

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Mac Mini 1.5GHz, that might run MorphOS someday, when the fools who own it come to the realization that 30 minutes just isn\'t enough time to play with it enough to decide whether or not you like it enough to cough up $200.

 - Someone please design SOME kind of DIY accelerator for the A4000. :D -
 

Offline adonay

Re: Interesting Wolfenstein3D port
« Reply #51 on: November 26, 2005, 10:28:59 PM »
What i would want to see is a working port Wolfenstein3d ATARI *jaguar* i dont bother with that daft old wolfenstein. I think porting the old Jaguar games would be a better option tho they would not run on a a500.

 the jaguar port

well its the same game but enhanced graphics it was stunning compared to the original tho


adonay :-D
A1200 ACA 1230
 

Offline TjLaZer

Re: Interesting Wolfenstein3D port
« Reply #52 on: November 26, 2005, 10:41:54 PM »
Well I tried this on my Mega ST4 and it did not work.  I have 4MB RAM and TOS 1.04.  Bummer.  It did run fine on STeem and kicks ass!  Good job.  We need one like this for Amiga.
Going Bananas over AMIGAs since 1987...

Looking for Fusion Fourty PNG ROMs V3.4?

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Offline adonay

Re: Interesting Wolfenstein3D port
« Reply #53 on: November 26, 2005, 11:00:36 PM »
also verry interesting ------wolfgl
just a thought


adonay :-D
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Offline kedawa

Re: Interesting Wolfenstein3D port
« Reply #54 on: November 26, 2005, 11:08:01 PM »
A bit off topic, but here's a Doom port I never would have thought possible.

http://spatula-city.org/~im14u2c/intv/doom/
 

Offline mr_a500

Re: Interesting Wolfenstein3D port
« Reply #55 on: November 27, 2005, 12:15:46 AM »
Quote
A bit off topic, but here's a Doom port I never would have thought possible.

http://spatula-city.org/~im14u2c/intv/doom/


You missed the little note at the bottom:

"Note: This was an April Fool's Joke."

Offline kedawa

Re: Interesting Wolfenstein3D port
« Reply #56 on: November 27, 2005, 01:32:34 AM »
Actually, there are a few other things that give it away (like how it's shaded), but I expected at least a few posts before someone noticed.
 

Offline Karlos

Re: Interesting Wolfenstein3D port
« Reply #57 on: November 27, 2005, 01:47:54 AM »
It is an old one.
int p; // A
 

Offline shoggoth

Re: Interesting Wolfenstein3D port
« Reply #58 on: November 27, 2005, 10:19:39 PM »
Try booting as clean as possible. I think Ray has used some tricks which may cause trouble with some system software (and some harddisk drivers too)

-- Shoggoth