Welcome, Guest. Please login or register.
Amiga Kit Amiga Store Hollywood MAL AMIStore App Store A600 Memory

AuthorTopic: Interesting Wolfenstein3D port  (Read 3202 times)

0 Members and 1 Guest are viewing this topic.

Offline patrik

Interesting Wolfenstein3D port
« on: August 27, 2004, 09:34:31 AM »
This Atari-port of Wolfenstein3D claims up to 15fps on a plain Atari ST. Now if someone just could port it to the Amiga ;=). An A500 should be able to do as much or more compared to a plain Atari ST.


/Patrik
 

Offline Brian

Re: Interesting Wolfenstein3D port
« Reply #1 on: August 27, 2004, 10:45:56 AM »
Although it's an ok game I would much rather see Duke3D ported.

Offline HotRod

Re: Interesting Wolfenstein3D port
« Reply #2 on: August 27, 2004, 11:13:44 AM »
It *is* ported.

http://neoscientists.org/~dante/

A PPC-version comes with the AOS 4 Pre-release as well.
 

Offline zipper

Re: Interesting Wolfenstein3D port
« Reply #3 on: August 27, 2004, 12:11:22 PM »
And Wolf3D has been in Aminet, no idea where to find it now.
 

Offline Karlos

Re: Interesting Wolfenstein3D port
« Reply #4 on: August 27, 2004, 12:45:26 PM »
There sure was some nice hardware bashy stuff on that site :-)

The blitter accelerated goraud triangles was interesting ;-)
int p; // A
 

Offline itix

Re: Interesting Wolfenstein3D port
« Reply #5 on: August 27, 2004, 12:58:46 PM »
http://sdl.innoidea.hu/

There is Wolfenstein 3D for MorphOS. Runs approximately 1000fps and should be easy to port to classic Amiga (it is SDL version).
My Amigas: A500, Mac Mini and PowerBook
 

Offline patrik

Re: Interesting Wolfenstein3D port
« Reply #6 on: August 27, 2004, 01:22:11 PM »
@zipper:

Yeah, there is already a port of Wolfenstein3D for the Amiga, but that port rather does 15fps on a 50MHz 060 compared to the 15fps on a 8MHz 680000 that Atari-port does.


/Patrik
 

Offline Karlos

Re: Interesting Wolfenstein3D port
« Reply #7 on: August 27, 2004, 02:52:44 PM »
@patrik

An 680000, eh? :-) No wonder it only needs to be 8MHz ;-)

/hides...

Seriosuly though. A texturemapped game running at 15fps on a 68000 based system is quite an achievement.
int p; // A
 

Offline bloodline

  • Master Sock Abuser
  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 12113
  • Total likes: 0
    • http://www.troubled-mind.com
Re: Interesting Wolfenstein3D port
« Reply #8 on: August 27, 2004, 03:13:26 PM »
Quote

Karlos wrote:
@patrik

An 680000, eh? :-) No wonder it only needs to be 8MHz ;-)

/hides...

Seriosuly though. A texturemapped game running at 15fps on a 68000 based system is quite an achievement.


The Amiga Port was OS friendly... and the ST probably has chunky graphics. The ST also has more CPU time available, where games like Wolfenstein don't need clever graphics chipsets.

Offline Karlos

Re: Interesting Wolfenstein3D port
« Reply #9 on: August 27, 2004, 03:21:48 PM »
@bloodline

Quote
and the ST probably has chunky graphics


Not according to the author. The C2P algorithms he used are discussed on the site along with the rendering techniques and just about everything else. The port was designed to work on *any* 16-bit 68000 atari, the oldest of which all used planar graphics (IIRC).

True it was a hardware bashing port, but that isn't the point.

An A500 with genuine fast ram should be able to accomplish a similar task if written in a similar way.
int p; // A
 

Offline bloodline

  • Master Sock Abuser
  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 12113
  • Total likes: 0
    • http://www.troubled-mind.com
Re: Interesting Wolfenstein3D port
« Reply #10 on: August 27, 2004, 03:29:02 PM »
Quote

Karlos wrote:
@bloodline

Quote
and the ST probably has chunky graphics


Not according to the author. The C2P algorithms he used are discussed on the site along with the rendering techniques and just about everything else. The port was designed to work on *any* 16-bit 68000 atari, the oldest of which all used planar graphics (IIRC).

True it was a hardware bashing port, but that isn't the point.

An A500 with genuine fast ram should be able to accomplish a similar task if written in a similar way.


Hmmm, well that's good and only 13 years too late!

Offline Karlos

Re: Interesting Wolfenstein3D port
« Reply #11 on: August 27, 2004, 03:33:29 PM »
:lol:, where's your sense of nostalgia? :-D


An A500 port is now required lest another Atari v Amiga war kicks off ;-)
int p; // A
 

Offline patrik

Re: Interesting Wolfenstein3D port
« Reply #12 on: August 27, 2004, 03:36:04 PM »
@bloodline:

The Atari ST uses planar graphics and has an 8MHz 68000 while the Amiga has a ~7MHz 68000(0? ;))... which equals to being 12.5% lower clocked. The A500 can also pull some extra tricks using its blitter which the ST lacks.

Btw, the Wolfenstein3D-port that exists for the Amiga is _extremely_ slow. More advanced ports, like the Doom-ports runs multiple times faster.


/Patrik
 

Offline bloodline

  • Master Sock Abuser
  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 12113
  • Total likes: 0
    • http://www.troubled-mind.com
Re: Interesting Wolfenstein3D port
« Reply #13 on: August 27, 2004, 03:38:10 PM »
Quote

Karlos wrote:
:lol:, where's your sense of nostalgia? :-D


An A500 port is now required lest another Atari v Amiga war kicks off ;-)


Well what are you waiting for? A written request from the Queen? ;-)

Offline Karlos

Re: Interesting Wolfenstein3D port
« Reply #14 on: August 27, 2004, 03:41:34 PM »
Alas, my metal bashing days are long, long gone. Plus, I don't have an A500, either :-(

Damn. That sucks, I should do something about it ;-)
int p; // A