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Amiga Software News / Re: Blastaway released!
« Last post by TribbleSmasher on November 12, 2019, 06:11:32 PM »

it seems, one can entry the highscore multiple times after only played once.possible bug?

(didnt check myself, read it one another forum.)
Great, thanks!  Any likelihood of a maintenance release before 3.2?  Like a (or however it would be called)
Amiga Marketplace / Amiga 1000 Keyboard Availability??
« Last post by SportBikePilot on November 12, 2019, 05:23:34 PM »
What is availability like on Amiga 1000 keyboards?

Anyone have one? Looking at an A1000 but it doesn't have a keyboard.

Any help? US preferably?


Amiga Software News / Re: Blastaway released!
« Last post by F1Lupo on November 12, 2019, 02:35:30 PM »

BRAVO Simone! A new game for us amigans to play in 2019 is just awesome and knowing all the time and care you took to make this game a reality for FREE is mind blowing!

I'm proud to support you on your Patreon page and I urge all Amiga users/fans to donate to Retream (Simone) if you enjoy Blastaway and to encourage our developers to continue making new games for our favourite OS! 
Thanks for reporting. I did some research on this. It seems that an arithmetic overflow in the clipboard is responsible for this, so this is likely going to be fixed in the next release.
Amiga Software News / Blastaway released!
« Last post by saimo on November 12, 2019, 09:34:56 AM »
Italy, November 12, 2019 - RETREAM is delighted to announce the release of Blastaway, a highly playable and entertaining arena shooter, gameplay-wise heavily and shamelessly inspired to Wizard of Wor and graphically somewhat inspired to The Chaos Engine. Graphics have been pixelled by hand and music has been tracked as modules to let the player live a true 16 bit experience. And the 50 arenas, spread over 5 different stages, have been designed to make that experience intensely enjoyable... and last long! Are you brave enough to step into the arenas and clear them of the wors they swarm with?

Gameplay video

(click to enlarge)

Blastaway runs on AmigaOS 4 and Windows. And it's... free!

Blastaway page
RETREAM on itch.io
RETREAM on Twitter
RETREAM on Patreon
Amiga Software Issues and Discussion / Re: Gotek Help
« Last post by F0LLETT on November 12, 2019, 09:26:34 AM »
bought a Gotek. even got the flashy screen on it.
stripped out an old external floppy drive from it's case and installed the gotek in there. i don't want to boot, i don't want to launch games, i just want normal dos floppy ADF images available and switchable between machines.
the gotek is displaying the floppy ADF names when i click through using the buttons, just my amiga4000 is saying "DF2: is not a valid dos disk"

do i need a config file or something on the usb stick?

i tried formatting df2, but it fails "format failure". but there is a new file on the USB stick

What happens if you eject image file. If its been setup with config (as I do), both buttons will eject image.
Tried gotek as DF0: to confirm its all setup right and working?
Is Amiga bootable from DF2/3? Have to say never ever tried booting from DF2 config.
If I recall, you just leave drive as DF0: config, as external drive circuit alteres it to DF1: (in your case DF2:).
Amiga Gaming / Re: Blastaway, a new game for AmigaOS 4 (?)
« Last post by saimo on November 12, 2019, 09:06:26 AM »
Finished - I'm so happy to say it: the development of Blastaway is finished, and the game is out!

Get it from the game page... it's free!

Gameplay video

This took 6 months. I wasn't able to work on it at full speed and, actually, at times I had to force myself to concentrate and make one more sluggish step. Still, I'm glad that I managed to finish it, and in a reasonable time even, especially considering that this game wasn't in my already overly busy plans.
This old school game has been made the old school way: the code is entirely C (written in a plain text editor and compiled via shell, of course), graphics have been drawn manually pixel-by-pixel, each of the 32 colors of the palette have been hand-picked and tweaked repeatedly over time, music has been composed on guitar, but then actually written in a tracker using just 4 channels. That's the only way to achieve a true retro feeling - and the way I love to work.

RETREAM on itch.io
RETREAM on Twitter
RETREAM on Patreon
Amiga Editorials / Re: 10 Minute Amiga Retro Cast
« Last post by Dynamic_Computing on November 12, 2019, 05:48:59 AM »
This week on 10 Minute Amiga Retro Cast, I report on AmiWest 2019 held in late October in Sacremento, California. Join me to learn more about this great event!
Amiga Editorials / Re: 10 Minute Amiga Retro Cast
« Last post by Dynamic_Computing on November 12, 2019, 05:45:01 AM »
This week on 10 Minute Amiga Retro Cast, I am introducing a brand new product to the Amiga Community! The ROMulator from Kipper2K and Amiga on the Lake

I just watched this (wasn't 10 minutes, did it? :D )

I could not comment for some reason, so here are my 3 cents:
Here is some issues:
1) Distributing from the U.S. only with a steep price tag will cause Europe's customs to jump in.
2) The steep price tag.
3) The form factor being incompatible with MegiChip by default, because of a giant MPU used to, hm, play mod files?

I don't disagree with you, really. I understand that shipping from the USA can be pretty expensive, but Amiga on the Lake apparently helped fund the project, so I guess it is OK that they want to sell it first. (If they ever put it up for sale)

The price is not too bad considering it is an ARM chip on there! and a Meg of RAM. Everyone deserves to make a buck, too. Putting months of time and effort and building costs into a project should net a guy more than a friendly pat on the back.

The big chip runs the show, and it would be hard to reduce the form factor. I bet there are not too many MegaChips out there. My solution cost me $2.95 at my local electronics store, and works 100%. We Amigans do love to modify things, eh?

Ya... 10 minutes... That does not happen often! ;)
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