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Amiga computer related discussion => Amiga Gaming => Topic started by: Niding on August 22, 2015, 10:32:18 AM

Title: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: Niding on August 22, 2015, 10:32:18 AM
https://www.kickstarter.com/projects/514621648/tower-57

https://www.kickstarter.com/projects/514621648/tower-57/posts/1330913

Today's update shines a light on the biolab, but first a quick announcement for our Amiga-loving backers. We've reached an agreement with a developer to handle the Amiga ports, which means we can now make it an official stretch goal! The mark is set at a low 1.000 Euro (I really want to make it happen so I'll be pitching in some personal funds as a backer of my own project).

The dev who will be handling the port (with my support of course!) in the event that we reach the goal is Daniel 'Daytona675x' Müßener (who is known for coding the NG-Amiga Battle Squadron remake-ports, the Cherry-Darling games and who's currently also working on Warp3D).

http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=40477&forum=2#766911

http://www.amigans.net/modules/xforum/viewtopic.php?topic_id=7032&forum=11
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: Thorham on August 22, 2015, 10:50:42 AM
Quote from: Niding;794391
We've reached an agreement with a developer to handle the Amiga ports
Does that mean AGA+68020?
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: Niding on August 22, 2015, 10:53:27 AM
Quote from: Thorham;794392
Does that mean AGA+68020?

Ill let Daniel 'Daytona675x' Müßener answer that since hes the coder responsible for the "amiga" versions, tho considering Cherry Darlings latest games they have been for AOS4 Im just assuming its for the "NG" brand.

That said; I would love to play this game on my A1200/30 too ;)
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: Thorham on August 22, 2015, 10:57:32 AM
Quote from: Niding;794393
I would love to play this game on my A1200/30
Shouldn't be rocket science to get that working properly if written in assembly language from scratch with some reduction in the number of colors used in the graphics. Not going to happen, of course :(
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: Daytona675x on August 22, 2015, 11:25:04 AM
@Thorhan:

sorry, but 020, 030, 0x0-whatever: you must be joking :)

Quote
Shouldn't be rocket science to get that working properly if written in assembly language from scratch with some reduction in the number of colors used in the graphics.
No? Of course that would be rocket science :) No, actually it would be esoteric and no science...
Check out the trailer again and for a start just count the number of simultanously moving objects of some more hefty scenes.
Not to mention that the game's logical playfield resolution is 480 x 270 and other small details like that.

Quote
Not going to happen, of course
Exactly!
This game is too much for an 68k AGA machine. Don't let the retro look fool you!
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: Niding on August 22, 2015, 11:28:42 AM
Quote from: Daytona675x;794396
@Thorhan:

sorry, but 020, 030, 0x0-whatever: you must be joking :)

No? Of course that would be rocket science :) No, actually it would be esoteric and no science...
Check out the trailer again and for a start just count the number of simultanously moving objects of some more hefty scenes.
Not to mention that the game's logical playfield resolution is 480 x 270 and other small details like that.

Exactly!
This game is too much for an 68k AGA machine. Don't let the retro look fool you!

Regardless, already pledged AND happy to see you take the Amiga versions. Soon I will have as many Cherry Darling games as I have Blizzard Entertainment games ;)

EDIT; And I know its not a Cherry Darling game, I just made that "stretch" comment since you are the guy doing the conversion ^^
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: Daytona675x on August 22, 2015, 11:36:04 AM
@Niding:
:) Will be a great game, well worth every pledge for sure!
Note however that this has exactly nothing to do with Cherry-Darling. Just like the Battle Squadron port had nothing to with C-D.
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: Thorham on August 22, 2015, 12:05:49 PM
Quote from: Daytona675x;794396
sorry, but 020, 030, 0x0-whatever: you must be joking :)
Absolutely not. You're assuming I'm talking about a 1:1 port. I'm talking about a souped-down version. Something like Chaos Engine on steroids, not a perfect port. Should have made that clear in my previous post.
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: Daytona675x on August 22, 2015, 12:10:27 PM
@Thorham:
It's not possible, simple as that. It would have to be stripped down massively. Color reduction etc. is not enough. The visible playfield area would have been reduced. The number of enemies etc. would have to be stripped down extremely. And that's just the most obvious things, the top of the ice berg (there's other stuff like for example the music would probably have to be remade using 4 Paula channels, because for ogg-music there won't be CPU time, etc. etc.)
You'd end up with a completely different game. Which again means: complete level redesign, etc.
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: Thorham on August 22, 2015, 12:26:13 PM
Quote from: Daytona675x;794400
It's not possible, simple as that.
What's not possible is to make the game the same. Didn't I say that in my previous post?

Quote from: Daytona675x;794400
The number of enemies etc. would have to be stripped down extremely.
How much? You can have a few dozen software sprites on screen at any one time. The problem is more with that flame thrower.

Quote from: Daytona675x;794400
the music would probably have to be remade using 4 Paula channels, because for ogg-music there won't be CPU time
Easy. Down sample to 28khz, and store as native 12 bit stereo. Now you can also mix in three sound effects per stereo side (hence the 12 bit and not 14). The audio files will end up big, but who cares? It's not as if it would have to run off a floppy disk.

Basically, the problem I have with this is that you're dismissing it completely without thinking it through completely (that's what it looks like). You're just saying it's completely impossible without really knowing how close you could get  (again, that's what it looks like).

That said, I'm not saying anyone should try it, but it would be nice to find out how close you'd be able to get (always much closer than nay-sayers would have you believe, of course).
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: Yasu on August 22, 2015, 02:53:19 PM
You would in any case have to write it in ASM. This means a complete rewrite of all C++ code. Just that would be a very time consuming task and thus very costly, either monetary or the free time by unpaid programmers.

One reason the Amiga died as a commercial computer was piracy. The guys behind Pinball Illussions said it would be their last game because 75.000 expected sells would just break even. Everybody loved that game, but most gamers didn't pay for it.

Remember, the game came on a few disks but still needed to sell 75.000 copies to just break even. That says a lot about the amount of work going into game development, especially when programming in ASM. Today we have a lot of helpful tools that makes ports to different platforms easier and also gives programmers a lot of shortcuts. But not with ASM. It's as daunting as ever.

Do not underestimate the workload for such a project.
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: Pyromania on August 22, 2015, 03:19:45 PM
What no A500 512K support!
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: Thorham on August 22, 2015, 04:14:50 PM
Quote from: Yasu;794407
You would in any case have to write it in ASM.
Absolutely. I'm almost tempted to write a software sprite engine just to see how many software sprites you can get on screen without things getting slow.

Quote from: Pyromania;794408
What no A500 512K support!
Oh lord :rolleyes:
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: adonay on August 22, 2015, 04:45:27 PM
Quote from: Thorham;794401
What's not possible is to make the game the same. Didn't I say that in my previous post?


How much? You can have a few dozen software sprites on screen at any one time. The problem is more with that flame thrower.


Easy. Down sample to 28khz, and store as native 12 bit stereo. Now you can also mix in three sound effects per stereo side (hence the 12 bit and not 14). The audio files will end up big, but who cares? It's not as if it would have to run off a floppy disk.

Basically, the problem I have with this is that you're dismissing it completely without thinking it through completely (that's what it looks like). You're just saying it's completely impossible without really knowing how close you could get  (again, that's what it looks like).

That said, I'm not saying anyone should try it, but it would be nice to find out how close you'd be able to get (always much closer than nay-sayers would have you believe, of course).


Not to sound rude Thorham : But since you know all off this why dont YOU make such a game for a 68030 or is this  just some kind of retarded trolling you do just for fun . The comunity should be happy about any port that can and will be done for any of the systems .
%&$#?@!%&$#?@!%&$#?@!%&$#?@! like this scare away developers.
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: Daytona675x on August 22, 2015, 04:58:12 PM
@Thorham

Quote
Absolutely. I'm almost tempted to write a software sprite engine just to see how many software sprites you can get on screen without things getting slow.
FYI: a game is a little bit more than just a synthetic blitting test demo. If you want your test to be somewhat realistic to a minimum degree at least and to reveal more than just "whoot, he knows how to move.l", then not just 16 colors please! And transparency too please. And clipping. And not just 8x8 pixel objects. And run an AHI audio stream in the background to simulate your audio idea. And add some good long dummy-loops per entity to somewhat simulate the cycles needed for at least basic game logic.

Oh lord :rolleyes:

@Pyromania
Quote
What no A500 512K support!
:) Well, no port of this game here at least.
But: there's hope! Ask Thorham if his almost done blitting-system can be quickly turned into that "Chaos Engine on Steroids". Should be a matter of some days, after all it's all extremely simple and easy, right? And although his "engine" might be designed for >= 020, I bet it can be quickly stripped down to run on an A500, no doubt on that :)

@Thorham

Okay, enough fun.
Seriously: I suppose everybody here would like a fresh "Chaos Engine"-like game for classics. Would be awesome! And if you think you can do it (or help doing it), that's great!
But this topic here is about a 1:1 port of the game "Tower 57". And not about an AGA version stripped down beyond recognition (and after all I guess we at least agree that it definitely would be that way).

Please let's keep this thread on topic to help funding this game.

If you want such a "Chaos Engine" Plus for AGA, then please start a new topic for that.
However, be warned: you may think that it's all simple stuff etc. etc., but it is not. Everybody who has written a game will tell you that. I can do the 1:1 NG-Amiga ports quickly, that's true. But a 1:100 port down to AGA is a completely different story and would take lots of man-months of work for sure.
Don't understimate the work involved in stuff like that (and don't overestimate an 68k machine's power).
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: Thorham on August 22, 2015, 06:25:49 PM
Quote from: Daytona675x;794412
FYI: a game is a little bit more than just a synthetic blitting test demo.
As if I don't know that :rolleyes: It wouldn't even be a demo, just a simple test to get an indication about the graphics performance.

Quote from: Daytona675x;794412
But: there's hope! Ask Thorham if his almost done blitting-system can be  quickly turned into that "Chaos Engine on Steroids". Should be a matter  of some days, after all it's all extremely simple and easy, right?
Wow :( I never once said it was easy, except for the audio :(

Quote from: Daytona675x;794412
And if you think you can do it (or help doing it), that's great!
I said it was possible to do to some degree.

Quote from: Daytona675x;794412
and after all I guess we at least agree that it definitely would be that way
Yeah, I just have to wonder how much it has to be stripped down, that's all.

Quote from: Daytona675x;794412
However, be warned: you may think that it's all simple stuff etc.
I don't think that at all. I know software development isn't easy, you're just assuming I think that, for some reason.
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: Andre.Siegel on August 23, 2015, 10:58:43 AM
Quote from: Yasu;794407
One reason the Amiga died as a commercial computer was piracy. The guys behind Pinball Illussions said it would be their last game because 75.000 expected sells would just break even. Everybody loved that game, but most gamers didn't pay for it.

Frankly, I did not love it. The graphics were nice but since Amiga players only got three pinball tables the price seemed a bit steep given the predecessors all offered four tables (and so did the PC version of Pinball Illusions).

Slam Tilt was released a mere year later and is arguably the best pinball game for this platform that has ever been released. It featured four tables and I happily paid full price for it.
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: Niding on August 23, 2015, 11:03:38 AM
Kickstarter Update today, and the topic is modding;

https://www.kickstarter.com/projects/514621648/tower-57/updates
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: F1Lupo on August 23, 2015, 08:56:18 PM
keep it up fellow amigans! Chaos Engine NG is detined to be back on OUR platform  (http://amigaworld.net/images/smilies/icon_biggrin.gif)

@ Thorham

please make a 'simplified' version to work on my Amiga 1000 too  (http://amigaworld.net/images/smilies/icon_wink.gif)
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: Niding on August 23, 2015, 09:26:41 PM
New update;

AROS is now added to the "Amiga" line. Copy paste from the dev;

Quote
Quick Announcement:

In addition to the new character, I also wanted to point out to our retro-loving backers that after consulting with Daniel / Daytona675x, we are adding AROS to the list of supported Amiga platforms :) (provided of course that we reach the stretch goal).
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: Thorham on August 23, 2015, 10:24:55 PM
Quote from: klx300r;794445
@ Thorham

please make a 'simplified' version to work on my Amiga 1000 too  (http://amigaworld.net/images/smilies/icon_wink.gif)
I'm not making a damned thing. All I was talking about was a souped down  version, nothing more. The drama that ensued because of that is quite  ridiculous.
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: Blizz1220 on August 24, 2015, 12:16:33 AM
@Thorham

On the positive side if it's ported to Aros can we expect
Aros68K port ? I was also wondering would this game be
possible on classic with fast 060 RTG and with .Mods instead
  .Oggs i have to admit.Coded in C++ I meant.
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: slaapliedje on August 24, 2015, 01:58:49 AM
Quote from: Blizz1220;794454
@Thorham

On the positive side if it's ported to Aros can we expect
Aros68K port ? I was also wondering would this game be
possible on classic with fast 060 RTG and with .Mods instead
  .Oggs i have to admit.Coded in C++ I meant.

That's more along the lines I was thinking, 060 with RTG may be able to handle it.

I wouldn't think an 030 could, but an 060?

I just checked and it only has 9 days to go, and doesn't look like it's met the goals for Amiga version.

slaapliedje
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: QuikSanz on August 24, 2015, 02:07:17 AM
More Amiga's will be compatible with fast FPGA's
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: F1Lupo on August 24, 2015, 03:22:32 AM
Quote from: Blizz1220;794454
@Thorham

On the positive side if it's ported to Aros can we expect
Aros68K port ? I was also wondering would this game be
possible on classic with fast 060 RTG and with .Mods instead
  .Oggs i have to admit.Coded in C++ I meant.

either way I'm ready with Amiga PPC, Amiga 060, Amiga 030, Amiga 010:hammer:
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: jj on August 24, 2015, 12:09:19 PM
Excuse what will probably turn out to be my own stupidity not used kickstarter before.  How do you pledge towards the stretch goal ? or does it just mean the project as a whole need to raise 46k I.e. 1k past the goal for there to be an Amiga version ? And does that mean everyone will get the Amiga version as well as the windows mac versions etc  ?
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: utri007 on August 24, 2015, 01:13:14 PM
I made my pledge, but do I need to do something that it is for Amiga OS4 version of it?
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: slaapliedje on August 24, 2015, 03:17:30 PM
From my understanding of the way Kickstarters go, IF it meets the stretch goal, then they'll add X feature.  So far it looks to be quite a ways for it to reach the 'Port for Amiga' goal, though they've stated they'll do it?

So not entirely sure.  I'm going to back it now.  Not that I have an Amiga that'll run it (unless it'll run in UAE, since I now have OS4 installed in FS-UAE and WinUAE).  But then it'll play in Linux and supporting Amiga, so I'll support it.

slaapliedje

P.S. I love Chaos Engine, but has anyone actually ever beaten it?  Game is a pain in the butt!
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: Thorham on August 24, 2015, 03:50:22 PM
Quote from: slaapliedje;794480
P.S. I love Chaos Engine
Yeah, it's awesome. Technically it's sub-par, though.

Quote from: slaapliedje;794480
but has anyone actually ever beaten it?
Really? It seems pretty easy to beat to me.
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: Yasu on August 26, 2015, 09:44:21 AM
We are 11.000 short of an Amiga port and one week to go. I hope some of you can help spread the word so we can make this happen :)

Also, in case you havn't heard, an AROS port is also confirmed. All NG platforms are now supported :D
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: paul1981 on August 26, 2015, 11:28:46 AM
Quote from: Thorham;794482
Yeah, it's awesome. Technically it's sub-par, though.


Really? It seems pretty easy to beat to me.


It's one of the few games I have actually completed. Whether that makes it easy or not I'm not sure. It's certainly a lot of fun. Graphics and audio are superb.
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: F1Lupo on August 26, 2015, 05:54:52 PM
Quote from: Yasu;794562
We are 11.000 short of an Amiga port and one week to go. I hope some of you can help spread the word so we can make this happen :)

Also, in case you havn't heard, an AROS port is also confirmed. All NG platforms are now supported :D


yes and also don't forget that those of us that have already pledged can easily upgrade our pledges too;)
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: BozzerBigD on August 26, 2015, 07:24:00 PM
Quote from: paul1981;794566
It's one of the few games I have actually completed. Whether that makes it easy or not I'm not sure. It's certainly a lot of fun. Graphics and audio are superb.
I got to the Engine itself at the end but I had no clue how to attempt to kill it! I didn't last long enough to learn its attack patterns etc! :-(
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: Rob on August 26, 2015, 07:55:57 PM
Quote from: slaapliedje;794480

So not entirely sure.  I'm going to back it now.  Not that I have an Amiga that'll run it (unless it'll run in UAE, since I now have OS4 installed in FS-UAE and WinUAE).  But then it'll play in Linux and supporting Amiga, so I'll support it.


It won't run on WinUAE because the emulated hardware doesn't support compositing and Warp3D and the game engine willl use one or the other to display it's graphics.

Quote from: slaapliedje;794480

P.S. I love Chaos Engine, but has anyone actually ever beaten it?  Game is a pain in the butt!


Quite a few times.  A good tip is to start in 2 player mode and get the other player killed as quickly as posible.  You won't be forced to ressurect him later so you can have all the powerups and money to yourself and you don't have any of the hindrances that the CPU player can cause.

You'll max out your players stats much more quickly and start acumulating large numbers of extra lives.  I was once award an extra life while the screen was fading out just after I destroyed the chaos engine.
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: amoskodare on August 27, 2015, 02:00:01 AM
Soon only 5 more days to go!
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: prowler on August 27, 2015, 02:17:43 PM
Just added my 15 Euro to the project.
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: F1Lupo on August 28, 2015, 12:35:32 AM
5 days left & looking good!

btw, the developer has already said over at amigans.net that the Amiga port will happen even if the stretch gold isn't reached as he's an old time Amiga user and really wants to see the game on AmigaOS as much as we do:hammer:
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: XDelusion on August 28, 2015, 02:41:56 AM
This would be awesome, it looks like a traditional Amiga shooter!
I was jealous when the Android got a re-release of Alien Breed, but with the ability to aim and move in different directions. I'd love if every classic overhead shooter could be updated with this feature, especially Alien Breed 2.

That being said, what's better than an update? A whole new franchise with this control feature!
Will certainly be buying if this happens!
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: Yasu on August 28, 2015, 11:59:42 AM
Quote from: XDelusion;794640

Will certainly be buying if this happens!


It won't unless more people donate. The digital copy of the game is 12€. It's not much but it will help this project and the NG platform. It would be really cool if we got a reputation that we're a generous bunch of people. That could lead to more games being made or ported. Not all projects deserves to become a reality of course, but some will and that is a lot better than zero.
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: TheMagicM on August 28, 2015, 02:29:00 PM
I just pledged 35 aka $38 also. Hopefully it gets to the MorphOS version.. if not, Linux will work :-)
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: F1Lupo on August 28, 2015, 11:03:53 PM
4 days to go! Let's make this happen
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: Yasu on August 28, 2015, 11:11:17 PM
If they look like they will reach the 45000 goal, you will be able to pledge through Paypal too. It's good to know for you who for one reason or another don't want to use Kickstarter.
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: Yasu on August 29, 2015, 07:27:32 PM
According to this, an NG port will happen even if we don't reach 46000 euro:

http://www.amigans.net/modules/xforum/viewtopic.php?topic_id=7032&start=60

We passed 40000 euro today. Less than 5000 to go!
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: ddniUK on August 29, 2015, 10:07:40 PM
35e added to the pot.
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: amoskodare on August 30, 2015, 12:19:27 AM
Now 41,382 of 45,000 €

And only 3 days left, come on now!!!
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: eliyahu on August 31, 2015, 12:04:48 AM
@thread

the game is funded!!! just a little more to go for the amiga stretch goal, but they said if they got funded, the amiga game would be a 'go' regardless. yes! it made it!

-- eliyahu
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: Yasu on August 31, 2015, 12:13:15 AM
The last 2 days have been amazing!
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: Niding on August 31, 2015, 09:45:07 AM
Just goes to show that a proven track record helps with the confidence. Daytona has shown time and time again that he delivers. Ofcourse hes not the main developer in all of this, but it helps having him enlisted all the same.

Hope it encourages him and others to keep producing for the Amiga Platform.
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: TheDaddy on August 31, 2015, 10:14:38 AM
Pledged...bring it to Amiga! ;)
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: F1Lupo on August 31, 2015, 05:14:22 PM
way to go guys we did it!:hammer::pint::banana::hammer::biglaugh::pint::banana:
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: Thorham on August 31, 2015, 07:57:18 PM
I just hope this works with Windows XP and gets sold on Steam :p
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: skolman on September 02, 2015, 06:37:34 AM
@Daytona675x

Will the game be run on Efika?
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: Daytona675x on September 02, 2015, 07:01:49 AM
@skolman
Quote
Will the game be run on Efika?
I'm confident. Hmm, after looking at your signature... PM sent :)
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: skolman on September 02, 2015, 09:00:18 AM
Quote from: Daytona675x;794879
@skolman

I'm confident. Hmm, after looking at your signature... PM sent :)

I wrote back PM sent.
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: Yasu on September 02, 2015, 07:35:12 PM
On a 400 MHz G3 Efika with 128 MB RAM? Really?
Title: Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
Post by: skolman on September 04, 2015, 03:28:08 AM
Quote from: Yasu;794902
On a 400 MHz G3 Efika with 128 MB RAM? Really?


Efika has MPC5200B (G2) based on core 603e (BlizzardPPC)
http://www.freescale.com/products/power-architecture-processors/mpc5xxx-5xxx-32-bit-mcus/mobilegt-51xx-52xx/32-bit-mcu-for-automotive-consumer-industrial-applications:MPC5200B?code=MPC5200B&fpsp=1&tab=prodFeatures