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Amiga computer related discussion => Amiga Gaming => Topic started by: Cammy on February 05, 2010, 04:11:05 AM

Title: The Retro Remix Amiga Game Making Competition
Post by: Cammy on February 05, 2010, 04:11:05 AM
Hi everyone!

Due to the overwhelming success and response to the Festive Amiga Game Making Competition, the team at Underground Arcade has decided to host quarterly competitions which means you will be given the chance to enter four different Amiga game-making contests each year and win some amazing Amiga prizes!

So, are you ready for it now? Our next competition theme is... RETRO REMIX! The challenge is to remake any game you like for the Amiga. It doesn't have to be an exact remake or clone of the original game, but could be more like a "Deluxe" or "Lite" version, or perhaps a sequel.

This time you'll have two months to complete your entry, starting now. All of the entries must be uploaded and ready to play by March 31st 2010. We will be announcing the full list of really cool prizes over the next few weeks so stay tuned! I can say that the prizes we have so far are really fantastic! I would like to thank everyone who has contributed to this competition's prize pool and if anyone wants to donate any more prizes, please let me know by private message or email, thanks!

The rules of this "Retro Remix" competition are here:

1. This time, we're giving you two months to work on your game. If your game isn't finished by the end of the time limit (March 31st), upload it anyway but have at least one playable level or a demo of the game completed.

2. The game you make for this competition must be playable on either classic OCS or AGA Amigas. This way, it'll reach more people who have classic hardware, or have access to UAE. If you want to port your "remixed" game to another system - AROS, MorphOS or OS4, feel free to as long as your final competition entry will work on a classic Amiga.

3. The game you "remix" must be based on an already existing game on any system (including Amiga) and you must clearly state in the ReadMe file which game you are basing it on too.

4. Ripped graphics are allowed, but keep in mind that enhanced or new graphics can sometimes improve your chances in the competition.

Feel free to use any software you like to create your game, including the use of game editors such as Backbone, SEUCK, GRAC/GRAAL or program it yourself if you like. If you need any help getting started on your game, please let us know and we'll try our best to help you.

If your talent lies mainly in one particular field, such as music arrangement and composition, or perhaps you're a coder or graphic artist who doesn't feel up to creating an entire game on your own, why not consider teaming up with others and sharing the prizes. Post away and let people know about your skills and ideas, and maybe there'll be someone else who wants the help you have to offer.

That's all for now! Good luck everyone and don't forget to keep checking back for news on prizes and more!
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: Cammy on February 05, 2010, 05:27:34 AM
Oh, I just thought I'd let everyone know that the remake can be of any game, from the arcade, consoles or other computer systems, as well as a remake of an Amiga game if you want.
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: crawff on February 05, 2010, 08:11:13 AM
Somebody please remake "Terry's BIG Adventure"...please!!
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: motorollin on February 05, 2010, 08:21:06 AM
What a great idea for a competition. Thanks for organising it! I'm looking forward to trying the submissions :)

--
moto
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: fishy_fiz on February 05, 2010, 09:53:54 AM
Think I'll most probably go for Rodland. If not that maybe Double Dragon... hmm, so many good options  :)
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: hbarcellos on February 05, 2010, 11:21:49 AM
I would only disagree with the deadline.
Create 1 contest per year. That way you'll have several advantages:
* Developers would not rush to develop something
* You'll probably receive more polished games
* More chance of ppl creating C or ASM games instead of Basic and/or using game creation tools. Over the years, these developers would end up creating reusable engines, what in the long term will increase even more the games overall quality
* Would be easier to get prizes. By doing several contests it would became difficult to find ppl wanting to donate more prizes.
* Will give you more time to organize the contest
* You'll have time between contests for, maybe, trying to organize boxed versions of the winners and finding a good online store to sell them
* You'll have time to find a good soul that would create a nice and fancy website to host the competition

etc... etc... etc....
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: rednova on February 05, 2010, 02:21:11 PM
hi:

I stick with Cammy. I believe a contest every two months is good. This way, every year we will have many new games for amiga. The original defender of the crown was created in 2 weeks, and I can easily make an amiga remake in 2 weeks. Many new games for amiga = more fun for everyone.

rednova
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: Moto on February 05, 2010, 04:27:34 PM
What a great idea for a game contest!  I'm really going to try and make something.  I do wish it was a little longer time frame though.  Those 3am coding sessions happen less often than they used to.   I might end up with only a single level of one of my favorite games.
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: trip6 on February 05, 2010, 05:59:41 PM
A Super Metroid on the Amiga would be Awesome... So would Streets of Rage II....
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: rednova on February 05, 2010, 06:44:28 PM
Dear Amigans:

What a great idea guys and gals for making this game competition a reality !!!
I am looking forward to create new amiga games for everyone to enjoy.
Miss Cammy...please keep organizing these contests !!!
The games competition is perfect for bringing all amigans together.
And will result into many many new games for amiga !!!
Please keep organizing more game competitions !!!

rednova
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: hbarcellos on February 05, 2010, 07:18:00 PM
Quote from: rednova;541679
I stick with Cammy. I believe a contest every two months is good. This way, every year we will have many new games for amiga. The original defender of the crown was created in 2 weeks, and I can easily make an amiga remake in 2 weeks. Many new games for amiga = more fun for everyone.


That's called the "Student Syndrome" and will happen anyway. Doesn't really matter the duration of the contest.
Quote
Student syndrome refers to the phenomenon that many people will start to fully apply themselves to a task just at the last possible moment before a deadline. This leads to wasting any buffers built into individual task duration estimates.


The problem is: Prizes. While the contests are fresh news that's fine. But having one contest every two months makes me think that maybe it would became tough getting 6 Amiga 1200 every year...
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: desiv on February 05, 2010, 07:32:58 PM
2 months?  Luxury!!!
IGDA 48 hour game making competition.
http://www.youtube.com/watch?v=Vuk7IfKhrtE

(You don't actually see any games until 5 minutes into the vid btw)

Makes me think I might actually be able to do something in a few months.. Hmmmm
;)
desiv
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: rockersuke on February 07, 2010, 08:08:44 PM
Quote from: hbarcellos;541649

* More chance of ppl creating C or ASM games instead of Basic and/or using game creation tools.


IMHO, dismissing entries made with high level languages or creation tools (which I guess is not surely hbarcellos intention, anyway :-) ) has resulted in the past years in classic Amiga homebrew games creation being close to zero, specially when compared with the activity shown in other less versatile 8-bit contemporaries machines groups. We were all waiting for the coding gurus to make those ultimate C++/asm routines which would push the Amiga hardware to its limits... which almost never happened ^_^'

That's why I appreciate this comp spirit of "Don't be ashamed, just do your best with the tools of your very own choice". It worked! And it gave us a fistful of games to play with!

While I understand potential authors complaining about two months beeing so little time to write a whole game (but then, rules explicitly allow just for some playable levels or demos), I think a one year deadline is waaay to extremist to the other side and would make people get relax and lazy.

Btw, I would like to enter the comp this time too, my real trouble is I cannot make my mind up among those all games I would like to try to make a remake of! XDD

--
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: inoel on February 07, 2010, 09:05:40 PM
Its the  Competition part and the time frame part that i am interested
in (more then wining )
As i have had Amos pro for years and never been able to use it.
As i am not very good at programming i am hoping this will
push me a bit Even if i can not get a game i am hoping
to tech myself amos and this must be my 100th time lol !
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: skurk on February 07, 2010, 10:01:59 PM
Quote from: hbarcellos;541717
The problem is: Prizes. While the contests are fresh news that's fine. But having one contest every two months makes me think that maybe it would became tough getting 6 Amiga 1200 every year...


People are doing this for the prizes..?
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: hbarcellos on February 07, 2010, 11:50:55 PM
I must agree both with rockersuke and skurk.
- Comparing MSX with Amiga is simple impossible. Amiga is so much powerfull that you can create very nice and addictive games using Game Creation Tools. Nevertheless, it's much more powerfull hardware would require much more human effort to build extremely tweaked ASM routines. Hobbysts like us, can only code on the famous 3am coding sessions.
- BTW, most of the game contests on the MSX are related to the MSX1 platform. Few games for the MSX Turbo-R which is a 16 bit computer, and I bet none of those tweaked it even close to it's limits.

And finally skurk, you're right. No one is probably doing this for the money. I would do it for personal satisfaction of winning a contest. IF I ever remember how to code in 68k asm...
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: ikaruga on February 08, 2010, 05:38:38 AM
Quote from: hbarcellos;541961
I must agree both with rockersuke and skurk.
- Comparing MSX with Amiga is simple impossible. Amiga is so much powerfull that you can create very nice and addictive games using Game Creation Tools. Nevertheless, it's much more powerfull hardware would require much more human effort to build extremely tweaked ASM routines. Hobbysts like us, can only code on the famous 3am coding sessions.
- BTW, most of the game contests on the MSX are related to the MSX1 platform. Few games for the MSX Turbo-R which is a 16 bit computer, and I bet none of those tweaked it even close to it's limits.



Speaking about MSX and Amiga (my 2 favourite systems ever),  it was worth remembering the MSX Eggerland Mystery remake for the Amiga which fortunately have source code and prototype released recently:

http://www.youtube.com/watch?v=JDWv_ErSndw

More MSX to Amiga remakes/ports would be fun, some ideas:
- Road Fighter (Konami)
- Goonies (Konami)
- Knightmare (Konami)
- Gradius / Nemesis (Konami)
- Metal Gear (Konami. The original legend that spawned the franchise, big project however)

Twin Bee (also Konami) was re-done in a nice way for Amiga as Gunbee F-99.
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: Cammy on February 15, 2010, 12:17:46 AM
Is anyone interested in entering or are you all unhappy with the rules?
There seems to be a lot less interest in this competition than the last one, and I have a feeling it's because no one is happy with the way I'm running it, so I don't know if I should just give up. I don't want to, I never want to give up on the Amiga.

I never expected trying to organize some fun in the Amiga community would make me so depressed.
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: rednova on February 15, 2010, 12:30:43 AM
Dear Cammy :

I would love to participate in the new amiga game competition. ACtually I already started coding my game in Amospro, a sequel to my free aminet rpg 'wizard of the orb (wiz.lha).
I spent almost 3 hours into coding...
The only thing is I do not know is if my game will be ready for the deadline, if not I will just post it later.
Where else can I get to create a new amiga game and work for such a beautiful Gal ?
hehehe

Well, I look forward to make a new amiga game !!!

Rednova
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: SamuraiCrow on February 15, 2010, 01:14:18 AM
Hi Cammy,

I think having just finished one contest for making games on the Amiga we should let the deadline run on for a while.  Maybe make the next contest a game developers' toolkit contest so it isn't always the same people entering the contests over and over again.  Give bonus points for reusable code so that people can build game engines on top of the sprite editor that was designed as a BOOPSI gadget or something.  The Festive Game Making competition was good for a game competition, maybe someday there'll be one where I can enter and have it not be based on actual game play.  That will make future game contests that much better and more productive!

Don't get depressed on my account for not entering this contest, I'm just not in the mood to make games when my toolkits are still in the works.  I hope that things work out better next time.
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: doble07 on February 15, 2010, 09:09:35 PM
Hi Cammy,

I will contribute with an m68k assembly game (MSX Konami's Remake)

Juan
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: inoel on February 15, 2010, 09:33:26 PM
I will help you run the comp if you need help.
but don’t give up!
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: rockersuke on February 16, 2010, 12:36:40 AM
As I said somewhere else (can't remember wether it was here or at EAB), my only real trouble with this comp is I can't decide which game to try and make a remake of :-) I'm both happy with the rules and pretending to enter. Can't tell for sure if I'll make it... last time I didnĀ“'t ^_^'

Right now I'm considering which game to choose. I've got a last resort option. Remember the guy in my text adv was rushing to make an Amiga port of a game... ;-)  Meanwhile I'm planning the next parts of the adventure itself. I think I'll do some 2 or 3 more brief chapters which will make together the whole Christmas story and will eventually be finished for next Christmas (and hopefully waaay before). None of these would ever be happening without this comp. I guess that's not going to get Cammy out of her depression, but, well... just to let her know all the stress and effort are not totally in vain!

By the way, I took for granted that Underground Arcade was a collective, but now I see I could be definitively wrong! Is that right?

--
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: hbarcellos on February 18, 2010, 09:22:42 PM
Quote from: Cammy;543224
Is anyone interested in entering or are you all unhappy with the rules?
There seems to be a lot less interest in this competition than the last one, and I have a feeling it's because no one is happy with the way I'm running it, so I don't know if I should just give up. I don't want to, I never want to give up on the Amiga.

I never expected trying to organize some fun in the Amiga community would make me so depressed.


(http://www.cackaloo.com/wp-content/uploads/2009/02/pms.jpg)
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: Cammy on February 18, 2010, 09:36:54 PM
That doesn't exactly make me want to hang around here anymore.

You should know that clinically diagnosed depression is very different to PMS. I'm not confused, I just can't tell if it's worth going to the trouble to organise these things, especially if you just treat it as a joke.
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: tone007 on February 18, 2010, 09:56:46 PM
Quote from: hbarcellos;543876


Yeah, that was kind of a dick post to make.

I think apologies are in order!
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: divined on February 19, 2010, 06:43:31 AM
where can one find some resources & information to help getting started making a simple amiga game in c?
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: rockersuke on February 19, 2010, 08:54:25 AM
Quote from: divined;543932
where can one find some resources & information to help getting started making a simple amiga game in c?



The "Gamesmith Development System" was a commercial set of C libraries meant exactly to do that, and has been frequently suggested as a tool for entering Cammy's comps, but I don't know where to get it (other than amiga warez repositories) and wether its documentation is available anywhere ^_^'

--
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: Moto on February 19, 2010, 02:59:46 PM
Quote from: rockersuke;543938
The "Gamesmith Development System" was a commercial set of C libraries meant exactly to do that, and has been frequently suggested as a tool for entering Cammy's comps, but I don't know where to get it (other than amiga warez repositories) and wether its documentation is available anywhere ^_^'

--

I'd be interested in this as well.  I only know hardware banging techniques and I'd really like to move into SAS/C and some libs like these.  I would even be willing to write some tutorials as I learn how things work.

Any info on GameSmith would be appreciated.
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: sim085 on February 19, 2010, 03:47:23 PM
Hi, First of all these competitions are a great idea :) However, although I would like to contribute, I personally do not know from where to get the tools to write a small game for the amiga, nor how to actually use those tools after I get them. In a sense, I think SamuraiCrow idea is good because it would allow people like me to learn, and the more people know the more games there will be :)
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: rednova on February 19, 2010, 04:00:25 PM
Miss Cammy:

I want to tell you something. This game competition is the best thing that ever
happened to the amiga community. I am even considering joining in and make
new amiga games. Your leadership is very much needed, and I sincerely thank you
for organizing this contest.  Please never give up !!!
Maybe next contest, you can have two different categories to enter, for ex.
Game competition and tool competition.
Then every one that wants to make new tools, they compete, but also let the guys
keep coding new games.
I look forward to create new amiga games.
Miss Cammy: keep making the contest !!!
Love !!!

Rednova
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: tasmanian guy on February 23, 2010, 11:40:21 AM
Hi,
 
Long time lurker, not much of a poster.
 
I initially grew up with a Commodore 64 and got my first Amiga in 1989, an Amiga 500 then got the 512k ram expansion, additional floppy drive and remember paying $499 for an additional 2 meg of ram that fitted in the expansion port just so I could do some Vista anims and play some of Eric Schwartz animations.  I loved Deluxe Paint IV, I had a parallel port video digitiser a sound sampler as well, Octamed was great!  I loved Amos, it was so easy to write simple little utilities, the picture iff viewer amazed me that it could be coded in so little lines.
 
I moved onto an Amiga 1200 with a 14.4k modem (yep paid around $299 for a 14.4k modem and used BBS's around the Hobart such as Skyline BBS and Bear Necessities, I got a 1230 40mhz accelerator card with 2 megabytes of ram (Earth Quake in Japan pushed the price of ram up considerable and as a student that is all I could afford), just so I could play Elite Frontier the way it was meant to be played.  I bought a CD rom drive with a pcmcia interface called a squirrel, that let me play most CD32 games, what an amazing piece of hardware (I've got one on order coming from the UK which hopefully will arrive soon).  The games on the Amiga were the best.
 
Unfortunately for the Amiga, Commodore went bankrupt and I decided to move away from the Amiga but it was still very dear to my heart and looked in wonder about an Amiga emulator, that turned out to be a fake until it started to become usuable and having purchased Amiga Forever 2009, it has certainly evolved into an amazing piece of software.
 
So in the spirit of Amiga I as the principle consultant of www.techguytraining.com (http://www.techguytraining.com) would like to make a donation to Cammy for the gaming contest in keeping the spirit of the Amiga alive and having such a strong following on here.  I would like to donate $100 cash prize to the winner of the contest when announced, while only a small gesture, I urge others to do the same so we can get some great games back on the Amiga in terms of remakes, etc.
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: Vegenad on March 25, 2010, 03:30:49 PM
Hi,

I haven't been here long or have much experience with the Amiga as of yet (having only just recently got back into it) but just thought I'd post a quick message to say how much I appreciate people going to the effort of holding competitions such as this and other events. I feel it really helps to make communities stronger and motivates people to do things they otherwise may not.

Basically, I just want to say cheers to Cammy for the hard work and I hope that the disagreements about contest duration etc haven't got you too down :).
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: colin419 on March 25, 2010, 05:31:29 PM
Quote from: fishy_fiz;541639
Think I'll most probably go for Rodland. If not that maybe Double Dragon... hmm, so many good options  :)

I would go for double dragon we need a decent version, thinking about the original gives me nightmares.
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: colin419 on March 25, 2010, 05:43:00 PM
@ ikaruga
It would be awsome to play a remake of Metal Gear:)
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: Darrin on March 25, 2010, 06:31:59 PM
Anyone fancy doing Railroad Tycoon, Colonization or X-Com AGA with the ability to use an RTG graphics card or SDFF for a larger game area?

Now Civilization 2 would be impressive.  :D

Great idea for a competion.  I look forward to seeing what people come up with.
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: Hattig on March 25, 2010, 06:40:37 PM
I like the idea.

Similar to the 8-bit game making competitions.

A lot of the 8-bit platforms are getting some excellent tools these days - C compilers to mask the painful bits of assembly, emulation assemblers (WinAPE, etc), map editors, game development libraries, and so on. Lots of new games coming out because of them.

Certainly I wouldn't ban Amos or Blitz Basic II from the competition. Ideas and gameplay matter a lot. If an idea is looking good but more power is needed, the developer might have the impetus to switch to assembler.

What's a good Amiga C development environment - preferably with a game development API bundled - think of the functions that Blitz Basic II offered, but in C, with inline assembly allowed.
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: madsjm on March 26, 2010, 10:39:53 AM
I love the idea of a retro remix competition. However, I think the initial deadline was too short, especially for the people involved in the previous competition.
Some of us haven't even had time to finish the Christmas game properly yet, so it would feel a bit wrong to jump on a new project right now.

However, I salute you for arranging these competitions. It's a great initiative, and it brings life to our platform.
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: Cammy on April 03, 2010, 03:03:24 AM
Hi everyone,

Since it seems like there haven't been any entries submitted and it looks like two months isn't enough time for this competition, we decided that we will extend the Retro Remix Amiga Game Making Competition for another month to give more people time to work on their entries and polish them up. The competition will now end on the 30th of April.

I'll repost the rules again just so everyone is clear on them. Please don't hesitate to contact me if you have any questions about the rules, I want this to be a fun and enjoyable competition for everyone!

1. This time, we're giving you two months to work on your game. If your game isn't finished by the end of the time limit (April 30th), upload it anyway but have at least one playable level or a demo of the game completed.

2. The game you make for this competition must be playable on either classic OCS or AGA Amigas. This way, it'll reach more people who have classic hardware, or have access to UAE. If you want to port your "remixed" game to another system - AROS, MorphOS or OS4, feel free to as long as your final competition entry will work on a classic Amiga.

3. The game you "remix" must be based on an already existing game on any system (including Amiga) and you must clearly state in the ReadMe file which game you are basing it on too. For example, a remake of arcade classics such as Pac-Man and Space Invaders or any game you like. Sometimes the more simple games are more fun!

4. Ripped graphics are allowed, but keep in mind that enhanced or new graphics can sometimes improve your chances in the competition.

By the way, any programming language and game-making tools you want to use for the competition are allowed as long as the final game runs on a classic OCS/AGA Amiga, either on real hardware or through emulation. This includes the use of game editors such as Backbone, GRAC, GRAAL, SEUCK and Reality.

Also, here's a link to the previous competition page - http://amigachristmastree.condor.serverpro3.com/Competition.html in case anyone missed it and needs inspiration/motivation to work on games for this Retro Remix competition. If you need help at all, please ask on the forum too, I'm sure there's going to be someone who can help you out!

Thank you to everyone who offered prizes for this competition, it would be very much appreciated by the Amiga community and myself. If you have a serious offer for donating prizes, please private message me and let me know so I can add it to the prize pool. Maybe having more prizes will motivate people more.
Title: Re: The Retro Remix Amiga Game Making Competition
Post by: Astral on April 03, 2010, 03:46:05 AM
Just like to say I support this idea greatly. Good to see the enthusiasm to continue making new games for the Amiga.

I would love to make a game, and have programmed things in the past, but alas at the moment the focus isn't there long enough to make anything decent, and I'd need to freshen up on my skills! So, I'd like to put my suggestion for a game out there.

Remember the public domain game Sensitive for the C64? A fantastic puzzle game. Simple, challenging and addictive! Would someone be interested in programming an Amiga remake with enhanced graphics sounds and so on?