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Author Topic: Duke Nukem 3D  (Read 5912 times)

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Offline XDelusion

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Re: Duke Nukem 3D
« Reply #14 from previous page: June 06, 2014, 11:30:08 PM »
Quote from: trekiej;765850
I do use HRP 5.3 with the Aros Archive Duke3D and LRP from Proasm.
I get a font problem in console but do not see it during game play.
Prosasm hrp seems to be an update according to the readme.

With XP and eduke32 I get some pausing but other than that it seems to be ok.
edit:
I also loose mouse pointer.
xdelusion:
Congrats. on the 9800 GTX+.


I should run a Duke3D test under Windows on this machine too. When redoing my drive I decided to install Windows just to do such comparisons with AROS on the same hardware.

 Aside of loosing the mouse, this card is by far the BEST investment I've made for AROS yet.
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline BSzili

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Re: Duke Nukem 3D
« Reply #15 on: June 07, 2014, 08:27:34 AM »
Quote from: trekiej;765850
I do use HRP 5.3 with the Aros Archive Duke3D and LRP from Proasm.
I get a font problem in console but do not see it during game play.
Prosasm hrp seems to be an update according to the readme.
Only use LRP or HRP v.4.x with Duke3dw. There's no such thing as "Aros Archive Duke3D", it's ProAsm's Duke3dw ported to AROS.
I'm really not saying this to be rude, but this is in the readme, and I've said this in various forums, including this very topic. You are bound to have various problems with 5.x, it's for EDuke32's Polymer renderer.
This is just like television, only you can see much further.
 

Offline utri007

Re: Duke Nukem 3D
« Reply #16 on: June 07, 2014, 11:02:42 AM »
Quote from: BSzili;765847
@utri007
What's wrong with the other two Duke Nukem 3D ports?


There is only one Duke 3D port for 68k, Novacoder hasn't yet released his port.

Dante's port of duke is buggy and he has tried to make it a "real 3D", free look is forced to use.  Duke 3D is not a real 3D game, in game when I shoot on direction I can shoot enemies wich are not visible, e.g. enemies up/down are shoot even when I can't see them, if I just shoot right direction. Only Place when I need aim UP/down is when I shoot a buildin, like a hole to cinemateater wall.

It is faster with my 040 40mhz than my 060 66 MHz

Novacoder hasn't been able to produce code wich works both AGA/RTG. I also have high doubts about AGA SDL hack.
ACube Sam 440ep Flex 800mhz, 1gb ram and 240gb hd and OS4.1FE
A1200 Micronic tower, OS3.9, Apollo 060 66mhz, xPert Merlin, Delfina Lite and Micronic Scandy, 500Gb hd, 66mb ram, DVD-burner and WLAN.
A1200 desktop, OS3.9, Blizzard 060 66mhz, 66mb ram, Ide Fix Express with 160Gb HD and WLAN
A500 OS2.1, GVP+HD8 with 4mb ram, 1mb chip ram and 4gb HD
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Offline BSzili

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Re: Duke Nukem 3D
« Reply #17 on: June 07, 2014, 11:59:49 AM »
Quote from: utri007;765869
There is only one Duke 3D port for 68k, Novacoder hasn't yet released his port.
I only saw NovaCoder's videos on youtube about AmiDuke some time ago, for some reason I thought it was already released.

Quote
Dante's port of duke is buggy and he has tried to make it a "real 3D", free look is forced to use.  Duke 3D is not a real 3D game, in game when I shoot on direction I can shoot enemies wich are not visible, e.g. enemies up/down are shoot even when I can't see them, if I just shoot right direction. Only Place when I need aim UP/down is when I shoot a buildin, like a hole to cinemateater wall.
That's not true, Duke Nukem 3D had mouselook from  day one. It's a matter of keypress to enable/disable it, or you can go  to the menu to do the same.

Quote
It is faster with my 040 40mhz than my 060 66 MHz

Novacoder hasn't been able to produce code wich works both AGA/RTG. I also have high doubts about AGA SDL hack.
My Duke3dw port wouldn't be any faster than the existing port, plus I'd have to remove every feature that sets it apart from the rest.
This is just like television, only you can see much further.
 

Offline utri007

Re: Duke Nukem 3D
« Reply #18 on: June 07, 2014, 01:05:59 PM »
Quote from: BSzili;765873

My Duke3dw port wouldn't be any faster than the existing port, plus I'd have to remove every feature that sets it apart from the rest.


You missed my point, it is semi playable with my A1200 with Apollo 68040 40 MHz accelerator, so it should be very playable with my A1200 with Blizzard 68060 66mhz wich is 120% faster than my Apollo, but it is not. It plays slower with 68060 than 68040.
ACube Sam 440ep Flex 800mhz, 1gb ram and 240gb hd and OS4.1FE
A1200 Micronic tower, OS3.9, Apollo 060 66mhz, xPert Merlin, Delfina Lite and Micronic Scandy, 500Gb hd, 66mb ram, DVD-burner and WLAN.
A1200 desktop, OS3.9, Blizzard 060 66mhz, 66mb ram, Ide Fix Express with 160Gb HD and WLAN
A500 OS2.1, GVP+HD8 with 4mb ram, 1mb chip ram and 4gb HD
Commodore CDTV KS3.1, 1mb chip, 4mb fast ram and IDE HD
 

Offline BSzili

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Re: Duke Nukem 3D
« Reply #19 on: June 07, 2014, 01:32:39 PM »
That is very unfortunate, but what could I possibly do about that?
This is just like television, only you can see much further.
 

Offline utri007

Re: Duke Nukem 3D
« Reply #20 on: June 07, 2014, 01:52:29 PM »
Don't worry, I don't wait you to do anything about that. I just wondering sources, I quest that  earlier problems has been endian issues, dissorted sources etc. I quest those problems are not issue with your sources. :) So maybe your sources would be more suitable for 68k port than others.

In other words, maybe building 68k exe with your sources, might be easier/faster and maybe someone with interest might do that IF he/she knows that.
« Last Edit: June 07, 2014, 02:06:30 PM by utri007 »
ACube Sam 440ep Flex 800mhz, 1gb ram and 240gb hd and OS4.1FE
A1200 Micronic tower, OS3.9, Apollo 060 66mhz, xPert Merlin, Delfina Lite and Micronic Scandy, 500Gb hd, 66mb ram, DVD-burner and WLAN.
A1200 desktop, OS3.9, Blizzard 060 66mhz, 66mb ram, Ide Fix Express with 160Gb HD and WLAN
A500 OS2.1, GVP+HD8 with 4mb ram, 1mb chip ram and 4gb HD
Commodore CDTV KS3.1, 1mb chip, 4mb fast ram and IDE HD
 

Offline BSzili

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Re: Duke Nukem 3D
« Reply #21 on: June 07, 2014, 02:22:57 PM »
The engine in Duke3dw is no different to the one in the other Duke3D ports, that's why I said it wouldn't be any faster. Missing endianness conversions don't cause performance hits, but they cause your software to malfunction.

If anything, it would make more sense to recompile the exitsting Duke3D port with the 060 compiler flag enabled. The current executable is compiled for 030. This includes the hand-written assembly, which is not even used in the Atari Falcon port.

Anyway, if someone thinks it's a worthwhile pursuit to make a classic Amiga port of Duke3dw, I'm not stopping them.
This is just like television, only you can see much further.
 

Offline NovaCoder

Re: Duke Nukem 3D
« Reply #22 on: June 08, 2014, 01:13:27 AM »
Yep I'm still working on AmiDuke 68K, hopefully I'll find the time to finish it soon for AGA/RTG.

:)
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline matthey

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Re: Duke Nukem 3D
« Reply #23 on: June 08, 2014, 03:28:23 AM »
Quote from: BSzili;765881
The engine in Duke3dw is no different to the one in the other Duke3D ports, that's why I said it wouldn't be any faster. Missing endianness conversions don't cause performance hits, but they cause your software to malfunction.

If anything, it would make more sense to recompile the existing Duke3D port with the 060 compiler flag enabled. The current executable is compiled for 030. This includes the hand-written assembly, which is not even used in the Atari Falcon port.


I agree. Good advice.

@utri007
Have you tried using OxyPatcher (any 68060.library), CyberPatcher (P5 68060.library) or MuRedox (ThoR Mu 68060.library)? This should give a 10% speed increase anyway with many trapped/emulated instructions. The best option is of course Novacoder's AGA/RTG SDL and his version of Duke. I don't know why you don't have faith in him after all the solid ports he has done.
 

Offline Lurch

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Re: Duke Nukem 3D
« Reply #24 on: June 08, 2014, 09:09:01 AM »
Quote from: utri007;765869

Dante's port of duke is buggy and he has tried to make it a "real 3D", free look is forced to use.  


I've been using that version for sometime now with no issues, don't understand your comment about making it real 3d... It's exactly how it was when it was first released.

Duke3d has always had free look.

On a 060@80MHz it runs really well.
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Offline trekiejTopic starter

Re: Duke Nukem 3D
« Reply #25 on: June 18, 2014, 11:30:30 PM »
Well, I put the same hard drive in my Socket 754 machine.
Using Duke3dw from aros-archives and hrp 5.3 I get 60-100 fps with a Nv 6600 GT.
I plan to get another hdd from another machine check it with my Athlon XP machine with a FX5200.
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Offline trekiejTopic starter

Re: Duke Nukem 3D
« Reply #26 on: July 03, 2014, 09:43:47 PM »
I got Icaros Desktop on my Athlon XP machine with 512 MB ram.
It also has a Geforce FX5200.
With Duke3dW 4.2.2 and HRP-4.0 I get 60 fps at 800x600.
I have to go to full screen to get 1024x768. I am going to hook my HP 2009 monitior back up instead of the HP 15 inch crt that I am testing with.  When I go to start the game I get a blank screen. Maybe I just need to wait for a while longer next time.
With eduke32 and a NV 7900GS on xp home I get 4 digit frame rates. If I put my GT240 in the  some machine with the AM2 cpu I get about triple digits.
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Offline Darin

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Re: Duke Nukem 3D
« Reply #27 on: July 04, 2014, 11:38:15 AM »
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