Sure, but it couldve made things move more fluidly, which is the bigger problem with the U.S. gold version. It has the big sprites and most of, if not all frames of animation, it's just that they dont move too well, especially when jumping. I think maybe some of the frames arent centred either, which plays some part in the weird look to the movement.
I know it's off topic, but I've always wanted a good version of SF2 for Amiga. SSF2 plays quite well, but surely the amiga is capable of something that looks a little closer. SSF2Turbo looks very nice, but lacks a bunch of animation to a point that it changes the gameplay (street fighter fan will understand that the timing is quite important). If it's any indication though a fairly accurate version would be possible, although would probably require 2 meg chip + a little fast ram to do something like a 3do/saturn/etc quality port.
It's been something Ive wanted to remake for a long time, and even have started a few attempts, but the sheer volume of gfx is discouraging after a while, especially seeing as I can already play it on my ps2/xb360/etc.