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Author Topic: Tracker Hero AGA Beta released  (Read 10712 times)

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Offline Cammy

Re: Tracker Hero AGA Beta released
« Reply #29 on: October 20, 2010, 11:00:13 PM »
The Shredz64 adapter can only emulate a 1-button joystick, so I'm guessing it either uses some data-polling which is interpreted by the Shredz64 game as the different buttons, or it remaps each of the buttons to a direction on the stick. It would probably be possible to write support for the interface into Tracker Hero but until it's directly supported, it won't work.
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Offline tone007

Re: Tracker Hero AGA Beta released
« Reply #30 on: October 20, 2010, 11:00:30 PM »
I knew that Toni Westbrook SHREDZ guy was trouble when I saw him at World of Commodore in 2008!
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Offline RobertB

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Re: Tracker Hero AGA Beta released
« Reply #31 on: October 21, 2010, 03:44:35 AM »
Quote from: Cammy;585945
I guess people don't even read the thread, this has already been discussed.
Yes, I read your earlier post.  However, that was in reference to the CD32.  It's time to experiment with the PSX64, Guitar Hero guitar, and the Amiga 1200/4000.

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« Last Edit: October 21, 2010, 07:22:03 AM by RobertB »
 

Offline kedawa

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Re: Tracker Hero AGA Beta released
« Reply #32 on: October 21, 2010, 03:47:52 AM »
I hope some industrious soul puts together a CD32 ISO of this at some point.
 

Offline Megaboz

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Re: Tracker Hero AGA Beta released
« Reply #33 on: October 21, 2010, 04:26:30 AM »
I heard about this thread from Robert, and I just wanted to pop in to say what the PSX64 Interface (The one I made for C64/Amiga/Atari/etc, the one that works with Shredz64) does and doesn't do, specifically in regards to what might be useful for Tracker Hero.  I'm not trying to plug my product, so I'm not going to go through all the features (macros and other crap) or anything, but I do think collaboration is always a good thing, and we should be helping and sharing with each other.  

When a normal controller (non-guitar) is plugged in, it does:

1. Work on a Atari style DB-9 computer, so C64, Atari, Amiga, SMS, etc
2. Support two buttons on two button systems (Amiga).
3. Maps directions to directions, X to fire 1, Square to fire 2

When a guitar controller is plugged in, it does:
1. Map the colors Green, Red, Yellow, Blue, Orange in order of U, D, L, R, Fire 1
2. Map no strum to Pot 1 value of 90, strum up to value of 47, strum down to value of 21
3. Map whammy to Pot 2 (from 45->80 or so in values)
4. Map lifting the guitar up to pot 2 (overrides whammy value with 20).

It doesn't (in either mode):
1.  Support the CD32 protocol.

By making use of the pot lines, you can encode more data as well as support the fluid motions of the whammy bar.  Besides being the only method of getting more info to the C64 than what is supported by digital buttons, I figured this was the best way to go.  

Anyway, if that works for Tracker Hero, that's great, and if not, that's no problem too.  I'd love to help to get support for it into the program, but if the interest isn't there, that's fine too.  I'm easy - I just don't want this to be a sore point for anyone.  I did this to do something neat and make friends in the retro community.
« Last Edit: October 21, 2010, 04:31:04 AM by Megaboz »
 

Offline mikrucio

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Re: Tracker Hero AGA Beta released
« Reply #34 on: October 21, 2010, 05:37:47 AM »
Why not just play guitar hero on the ps2?>
This is WAYYY beyond me...
 

Offline ZenerTopic starter

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Re: Tracker Hero AGA Beta released
« Reply #35 on: October 21, 2010, 06:15:35 AM »
Thanks Cammy and Megaboz for all the useful info!

In theory PSX64 will work fine with Tracker Hero when using the PS2 guitar if in the game you turn on the Dance Mat Mode (Not the Guitar Mode). This is because PSX64 maps guitar buttons to directions and in the Dance Mat Mode directions are mapped to the game actions.

The real problem could be that the directions are not matched in the same order, making it difficult to play. But this issue is easy to fix in the code adding another control option.

Megaboz or anybody, if you know the exact mapping of the guitar buttons to the pad directions please write it down :)

Thanks!
 

Offline Khephren

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Re: Tracker Hero AGA Beta released
« Reply #36 on: October 21, 2010, 07:58:03 AM »
Quote from: mikrucio;586012
Why not just play guitar hero on the ps2?>
This is WAYYY beyond me...


because it does not play mod files? I'm a massive fan of game music and demo's and i'd like to play them. Also, there's a lot of other tracks that guitar hero does not have, I have some fine prodigy/front242 and bauhaus mod remixes. You can't get them on guitar hero.
 

Offline Megaboz

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Re: Tracker Hero AGA Beta released
« Reply #37 on: October 21, 2010, 12:30:36 PM »
Quote from: Zener;586018
Thanks Cammy and Megaboz for all the useful info!

In theory PSX64 will work fine with Tracker Hero when using the PS2 guitar if in the game you turn on the Dance Mat Mode (Not the Guitar Mode). This is because PSX64 maps guitar buttons to directions and in the Dance Mat Mode directions are mapped to the game actions.

The real problem could be that the directions are not matched in the same order, making it difficult to play. But this issue is easy to fix in the code adding another control option.

Megaboz or anybody, if you know the exact mapping of the guitar buttons to the pad directions please write it down :)

Thanks!

Cool!  Basically, I just went in order of the buttons with UDLRFire, so its:

Green = Up
Red = Down
Yellow = Left
Blue = Right
Orange = Fire 1

(And then strumming/whammy/lift on the pot lines)

Hopefully that order works out of the box!
 

Offline ZenerTopic starter

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Re: Tracker Hero AGA Beta released
« Reply #38 on: October 21, 2010, 01:17:33 PM »
Excellent!! Great thanks!

I will make another build today supporting the PSX64. The only info left is what signal is sent to the Amiga when strumming, is it Fire 2? or what?

Quote from: Megaboz;586051
Cool!  Basically, I just went in order of the buttons with UDLRFire, so its:

Green = Up
Red = Down
Yellow = Left
Blue = Right
Orange = Fire 1

(And then strumming/whammy/lift on the pot lines)

Hopefully that order works out of the box!
 

Offline kedawa

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Re: Tracker Hero AGA Beta released
« Reply #39 on: October 21, 2010, 03:19:38 PM »
Didn't e already cover that?
Quote
2. Map no strum to Pot 1 value of 90, strum up to value of 47, strum down to value of 21
 

Offline ZenerTopic starter

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Re: Tracker Hero AGA Beta released
« Reply #40 on: October 21, 2010, 04:02:35 PM »
Quote from: kedawa;586065
Didn't e already cover that?


Right, but I'm unsure if this is an Amiga button. I think it's just the value when reading the port.
 

Offline amigadave

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Re: Tracker Hero AGA Beta released
« Reply #41 on: October 21, 2010, 04:47:48 PM »
I just found out that my friend who has a PS2 guitar and C64 adapter and was going to bring them to AmiWest to test on my A1200 & Tracker Hero has had his PS2 guitar damaged by his cat.  If anyone else has a PS2 guitar and can bring it to the AmiWest 2010 Show, it would be appreciated.  The C64 adapter did not appear to work properly, but I do not know exactly which adapter it is, so I am also still looking for an adapter that will work with the PS2 guitar and my A1200 to play Tracker Hero at the AmiWest show.
How are you helping the Amiga community? :)
 

Offline RobertB

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Re: Tracker Hero AGA Beta released
« Reply #42 on: October 21, 2010, 04:51:48 PM »
No worries, Dave. I'm bringing mine.

Truly,
Robert Bernardo
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« Last Edit: October 21, 2010, 05:02:22 PM by RobertB »
 

Offline RobertB

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Re: Tracker Hero AGA Beta released
« Reply #43 on: October 21, 2010, 05:03:52 PM »
Quote from: Zener;586057
I will make another build today supporting the PSX64.

That is marvelous news!

Truly,
Robert Bernardo
Fresno Commodore User Group
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Offline Megaboz

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Re: Tracker Hero AGA Beta released
« Reply #44 from previous page: October 21, 2010, 07:13:25 PM »
Quote from: Zener;586057
Excellent!! Great thanks!

I will make another build today supporting the PSX64. The only info left is what signal is sent to the Amiga when strumming, is it Fire 2? or what?


Strum signals are sent to the Pot X register on Paula.  Also, because of the variable nature of the resistance, I usually program in a +- 10 range for reading the values, so 80-100 is rest, 37-57 is strum up, and 11-31 is strum down.  Hope that helps -