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Author Topic: OK, which A1200 AGA games are not just lame conversions?  (Read 4658 times)

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Offline orb85750Topic starter

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OK, which A1200 AGA games are not just lame conversions?
« on: February 16, 2010, 04:39:48 AM »
...prompted by this quote from NovaCoder on a different thread:

"Most CD32 games were actually A1200 games that didn't make use of the extra storage space (and most A1200 were just lame updates of OCS/ECS games but that's another story)."
 

Offline lauri.lotvonen

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Re: OK, which A1200 AGA games are not just lame conversions?
« Reply #1 on: February 16, 2010, 05:22:50 AM »
Slam Tilt - to me not just another copy of Pinball Dreams/Fantasies, but a great gameplay, awesome music and really good replay value.

Really looking forward what games might pop up on this poll.
A1200, Blizzard 1260 + 64mb, Indivision AGA, Subway USB, 8GB CF-HD, PCMCIA network card, OS 3.9.
And a couple of A600\'s :).
 

Offline NovaCoder

Re: OK, which A1200 AGA games are not just lame conversions?
« Reply #2 on: February 16, 2010, 05:27:21 AM »
Well DOTT AGA obviously ;)

But apart from that:

TFX, Simon the Sorcerer 2, Beneath a Steel Sky CD32, Worms Director's Cut, Super Stardust.
« Last Edit: February 24, 2010, 10:23:39 PM by NovaCoder »
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline runequester

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Re: OK, which A1200 AGA games are not just lame conversions?
« Reply #3 on: February 16, 2010, 05:34:52 AM »
People have a lot of hate for AGA here...


Banshee and Alien Breed 3D spring to mind

Slam Tilt is a good one.

Sabre Team looks infinitely better in AGA

Roadkill

Breathless
 

Offline Fingers

Re: OK, which A1200 AGA games are not just lame conversions?
« Reply #4 on: February 16, 2010, 05:54:53 AM »
Slam Tilt is AWESOME! :D

PZ.
 

Offline tokyoracer

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Re: OK, which A1200 AGA games are not just lame conversions?
« Reply #5 on: February 16, 2010, 06:01:50 AM »
Quote from: runequester;543426
People have a lot of hate for AGA here...


Banshee and Alien Breed 3D spring to mind

Now Banshee was a bloody good AGA game. Beats the pants off 1942...
 

Offline motorollin

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Re: OK, which A1200 AGA games are not just lame conversions?
« Reply #6 on: February 16, 2010, 07:36:32 AM »
T-Zer0 was AGA only. Wicked game!

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline Cammy

Re: OK, which A1200 AGA games are not just lame conversions?
« Reply #7 on: February 16, 2010, 07:53:26 AM »
The CD32 version of Beneath a Steel Sky is the same as the OCS version, the Amiga never got a 256 colour version of it unfortunately.

The CD32 version of Brian the Lion not only had improved graphics and CD music, but also has extra levels and more characters to meet.
A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/IndivisionAGA/PCMCIA NIC
A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/S-Video
CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB
A600 030@30Mhz/2MB+64MB/RTC/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad
A500 000@7Mhz/512kB+512kB/ROM Switcher/KS3.1+1.3/S-Video

Get AmigaOS
 

Offline coldfish

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Re: OK, which A1200 AGA games are not just lame conversions?
« Reply #8 on: February 16, 2010, 08:37:10 AM »
Banshee was one of my fav AGA games.

It's sad that AGA was so poorly supported but is was too little to late.
 

Offline runequester

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Re: OK, which A1200 AGA games are not just lame conversions?
« Reply #9 on: February 16, 2010, 09:14:40 AM »
Quote from: tokyoracer;543431
Now Banshee was a bloody good AGA game. Beats the pants off 1942...


yeah, propably one of the best scroll-shooter types to be made. Double the fun in two player :)
 

Offline ChaosLord

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Re: OK, which A1200 AGA games are not just lame conversions?
« Reply #10 on: February 16, 2010, 09:48:04 AM »
Total Chaos AGA looks about 10 MILLION times better than Total Chaos ECS.  AGA version has 1000x better gameplay too. http://totalchaoseng.dbv.pl/news.php

Roadkill AGA, SlamTiltAGA, Banshee AGA,
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline Karlos

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Re: OK, which A1200 AGA games are not just lame conversions?
« Reply #11 on: February 16, 2010, 10:02:17 AM »
Quote from: ChaosLord;543466
Total Chaos AGA looks about 10 MILLION times better than Total Chaos ECS.  AGA version has 1000x better gameplay too. http://totalchaoseng.dbv.pl/news.php

Roadkill AGA, SlamTiltAGA, Banshee AGA,


I've told you a trillion times, don't exaggerate :roflmao:

Seriously though, at best, it can only look say 8x better (assuming 256 colours versus 32), maybe 4x better again if it were hires lace versus lores :)

Individual palette entries might even be 4096x better, but I don't think that's most objective metric...
int p; // A
 

Offline ChaosLord

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Re: OK, which A1200 AGA games are not just lame conversions?
« Reply #12 on: February 16, 2010, 12:27:49 PM »
Quote from: Karlos;543467
I've told you a trillion times, don't exaggerate :roflmao:

Seriously though, at best, it can only look say 8x better (assuming 256 colours versus 32), maybe 4x better again if it were hires lace versus lores :)

Individual palette entries might even be 4096x better, but I don't think that's most objective metric...

Total Chaos AGA vs ECS:
ECS version: 320x256
AGA version 640x512 (The ONLY playable animated AGA game to be this HIRES)
4x better

ECS version colors on main playfield at any instant: 64
AGA version colors on main playfield at any instant: 256 (some versions have 272)
4x better
4x x 4x = 16x better game.

Artistic quality is 256x better and if you saw how bad the ECS gfx were, you wouldn't be arguing :D

16 x 256 = 4096x better which I conveniently rounded up to the nearest 10 million :D

But there are many HAM8 information screens in the AGA game which have those 4096x better pallete entries @ 4x the resolution so that is 16384x better in that regard.

As to the gameplay it really is 10 million times better because there are over 10 million new levels and every level has over 10 million additional possibilities and there are over 10 million new magic spells in the game.  So nyah! :razz:
« Last Edit: February 16, 2010, 12:54:14 PM by ChaosLord »
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline Karlos

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Re: OK, which A1200 AGA games are not just lame conversions?
« Reply #13 on: February 16, 2010, 08:52:05 PM »
@chaoslord

Didn't burnout also run in 640x512 with 256 colours on AGA?
int p; // A
 

Offline odin

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Re: OK, which A1200 AGA games are not just lame conversions?
« Reply #14 on: February 16, 2010, 08:54:39 PM »
It also burnt out your eyes in the process with the flickering.