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Author Topic: Quake 3 Source  (Read 4578 times)

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Offline spavatch

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Re: Quake 3 Source
« Reply #14 on: November 12, 2005, 01:17:38 PM »
Oh c'mon, a man can dream, right? :-D
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Offline Karlos

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Re: Quake 3 Source
« Reply #15 on: November 12, 2005, 01:27:27 PM »
Quote

Piru wrote:
Running on MorphOS:

Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4
Screenshot 5
Screenshot 6

It took bigfoot 5 hours to port.


A reflection on the quality of the source, bigfoot or both?
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Offline Managarm

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Re: Quake 3 Source
« Reply #16 on: November 12, 2005, 01:56:53 PM »
Just scanned the thread quickly. Quake 3 will be released for the A500 when?
 

Offline Lemmink

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Re: Quake 3 Source
« Reply #17 on: November 12, 2005, 02:36:02 PM »
Quote

Just scanned the thread quickly. Quake 3 will be released for the A500 when?

it has allready been released last year on 30th of February :lol:
Not really interesting, but it`s there.
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Offline Karlos

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Re: Quake 3 Source
« Reply #18 on: November 13, 2005, 12:19:23 AM »
A 680x0 port is perfectly feasable but it would just be so slow that you could probably render the frames by hand faster :lol:
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Offline Piru

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Re: Quake 3 Source
« Reply #19 on: November 13, 2005, 01:16:19 AM »
@Karlos
Indeed. The only thing causing slight problems is the OpenGL. It might build with current public 68k MiniGL, but it wouldn't actually work correctly.

Other than that it should be rather easy, just grabbing the MorphOS port source from http://bigfoot.morphos-team.net/files/ and adjusting it for AmigaOS and 68k.

You'd probably want to use a cross compiler system to build it though.
 

Offline MskoDestny

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Re: Quake 3 Source
« Reply #20 on: November 13, 2005, 02:16:09 AM »
Quote

Karlos wrote:
A 680x0 port is perfectly feasable but it would just be so slow that you could probably render the frames by hand faster :lol:

Well perhaps it would be feasible on Coldfire with a decent 3D card. Of course, who knows if we will ever see a Coldfire accelerator.
 

Offline whabang

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Re: Quake 3 Source
« Reply #21 on: November 13, 2005, 10:28:00 AM »
That's up to Oliver Hannaford-Day to decide. Elbox have zero credibility these days.

On a side note, there is a version of Q3 for Smartphone now. 176x120... Wee!

It should run fine on the A1, tho'.

Beating the dead horse since 2002.
 

Offline Argus

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Re: Quake 3 Source
« Reply #22 on: November 13, 2005, 11:19:31 AM »
Quote

whabang wrote:
That's up to Oliver Hannaford-Day to decide. Elbox have zero credibility these days.


Speaking of that, any news on his Coldfire card for the A4000?  Nice blue board  :-)
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Offline Karlos

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Re: Quake 3 Source
« Reply #23 on: November 13, 2005, 12:17:38 PM »
Quote

Piru wrote:
@Karlos
Indeed. The only thing causing slight problems is the OpenGL. It might build with current public 68k MiniGL, but it wouldn't actually work correctly.

Other than that it should be rather easy, just grabbing the MorphOS port source from http://bigfoot.morphos-team.net/files/ and adjusting it for AmigaOS and 68k.

You'd probably want to use a cross compiler system to build it though.


Regarding the GL issue, in my experience Q3 degrades rather nicely on less featured hardware. I suspect the vertex lighting model should at least work more or less as expected...

Don't start giving me ideas now :lol:...

It has been a while since I wrote loads and loads of 680x0 asm just for fun ;-)
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Offline Jose

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Re: Quake 3 Source
« Reply #24 on: November 13, 2005, 12:59:34 PM »
@Karlos

Ahh, go ahead we see you want to :-)
What was Quake2's minimal specs on 68k BTW ? 060 at 66mhz ?
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Offline Karlos

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Re: Quake 3 Source
« Reply #25 on: November 13, 2005, 02:53:19 PM »
Downloaded, but I am not promising diddly :-P

Quake 2 on 060/66 with voodoo is perfectly playable AFAIK.

I guess I would need to write my own gl implementation if there is any chance of making Q3 work :lol:

Might make a fun slideshow though...
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Offline divined

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Re: Quake 3 Source
« Reply #26 on: November 21, 2005, 05:57:35 AM »
What about a Quake 4 port? Do you people think the source for that one will be available any time soon? Is it even feasible to run such games on a PowerPC based AmigaOS 4.0?
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Offline odin

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Re: Quake 3 Source
« Reply #27 on: November 21, 2005, 10:10:36 AM »
Ehm, yeah. The source of Q4 will be released next week, right after pigs fly. The game's only been just released, dude!

Offline divined

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Re: Quake 3 Source
« Reply #28 on: November 22, 2005, 02:36:34 PM »
I know dude! I was just trying to point out the fact, that we`re only trying to run an older generation game on the PowerPC based Amigas.

Cheers!!!
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Offline Karlos

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Re: Quake 3 Source
« Reply #29 from previous page: November 22, 2005, 02:51:36 PM »
There are reasons beyond the liscence issue.

Are there even any OpenGL implementations on AmigaOS or MorphOS that even support fragment shaders?
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