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Amiga News and Community Announcements => Amiga News and Community Announcements => Topic started by: Yasu on October 04, 2014, 11:27:15 PM

Title: New Game: Voxelnoid (AmigaOS4 and MorphOS)
Post by: Yasu on October 04, 2014, 11:27:15 PM
Cherry Darling, the creators of Ace of Hearts and Voxel Bird Saga has released a new game for AmigaOS 4 and MorphOS (among others): Voxelnoid.

Voxelnoid is a breakout clone with a twist. For each block you destroy, the debris becomes a laser powerup when your ball(s) touches them. 1 player or 2 player mode, online high score and Facebook sharing.

The game is free, but donations are welcome.

http://cherry-darling.net/voxelnoid
Title: Re: New Game: Voxelnoid
Post by: Gulliver on October 05, 2014, 01:54:07 AM
This game is not available for Amigas, only MorphOS and OS4 :(
Title: Re: New Game: Voxelnoid
Post by: Yasu on October 05, 2014, 01:18:10 PM
It would be too demanding for classic Amigas anyway with all the voxels.
Title: Re: New Game: Voxelnoid
Post by: OlafS3 on October 05, 2014, 01:29:11 PM
Quote from: Yasu;774506
It would be too demanding for classic Amigas anyway with all the voxels.


Really? There is emulation and there will be new accellerators soon based on FPGA. For me that is a weak excuse. The truth is more simple. There are no versions for both Aros and 68k. Some of the "NG" developers do not own Aros and are not interested in it and look at 68k as a old retro platform and are not interested to support it. Nothing to do with hardware or technical features.
Title: Re: New Game: Voxelnoid
Post by: Matt_H on October 05, 2014, 03:45:58 PM
And Foundation (http://hol.abime.net/614) won't run on a stock A1000. My goodness, if we can't accept the fact that some games require higher-spec'ed hardware, can we at least acknowledge it?
Title: Re: New Game: Voxelnoid
Post by: OlafS3 on October 05, 2014, 04:02:23 PM
Quote from: Matt_H;774511
And Foundation (http://hol.abime.net/614) won't run on a stock A1000. My goodness, if we can't accept the fact that some games require higher-spec'ed hardware, can we at least acknowledge it?


Really? A game does not run on a stock A1000? What a shock!

Even in the old times there were games who required more ram, accellerator and partly even graphic card. So what?

I still think there is no real excuse not to support the majority of users. And because 68k is "too slow" is the badest excuse.

And besides if you look at the games, all are for AmigaOS and MorphOS but none for Aros. Aros is too slow too?
Title: Re: New Game: Voxelnoid
Post by: Yasu on October 05, 2014, 05:53:57 PM
Quote from: OlafS3;774514

And besides if you look at the games, all are for AmigaOS and MorphOS but none for Aros. Aros is too slow too?


No. The reason is that they don't have a working cross compiler. The only reason Ace of Hearts, Voxelbird and Voxelnoid exist on MorphOS is because I searched and found a working cross compiler for them. Maybe if you ask them to port to AROS and show point them to a working compiler they will. Asking politely actually works :)

As for 68k, well, the programmer told me that it might work for a PPC equipped classic Amiga as well. But I doubt "even" a 060 @ 66 MHz would be enjoyable.
Title: Re: New Game: Voxelnoid
Post by: OlafS3 on October 05, 2014, 05:59:42 PM
Quote from: Yasu;774518
No. The reason is that they don't have a working cross compiler. The only reason Ace of Hearts, Voxelbird and Voxelnoid exist on MorphOS is because I searched and found a working cross compiler for them. Maybe if you ask them to port to AROS and show point them to a working compiler they will. Asking politely actually works :)

As for 68k, well, the programmer told me that it might work for a PPC equipped classic Amiga as well. But I doubt "even" a 060 @ 66 MHz would be enjoyable.


A crosscompiler? Do they not use GNU?
Title: Re: New Game: Voxelnoid
Post by: Thorham on October 05, 2014, 06:48:06 PM
What a pointless argument. There are Amigas and AOS4/MorphOs/Aros machines. Both sides have to accept that not all software for one platform will be available natively or at all on the other platform.

You can't directly port software that's optimized for Amiga hardware to AOS4/MorphOs/Aros machines, and you can't directly port software that's intended for AOS4/MorphOs/Aros machines to Amiga hardware and expect it to work even remotely well or at all.

It's like complaining that your 68k Mac can't run OSX software: It's pointless.
Title: Re: New Game: Voxelnoid
Post by: slaapliedje on October 05, 2014, 07:12:39 PM
I was excited to try something new out... but sad days, I don't have an OS4 or MorphOS system.  Shouldn't the topic be: [OS4/Morph] New Game: Voxelnoid

slaapliedje
Title: Re: New Game: Voxelnoid
Post by: eliyahu on October 05, 2014, 07:44:07 PM
@slaapliedje (http://www.amiga.org/forums/member.php?u=8255)

good idea. i'll do that now...

-- eliyahu
Title: Re: New Game: Voxelnoid
Post by: BSzili on October 05, 2014, 08:01:15 PM
Quote from: Yasu;774518
No. The reason is that they don't have a working cross compiler. The only reason Ace of Hearts, Voxelbird and Voxelnoid exist on MorphOS is because I searched and found a working cross compiler for them. Maybe if you ask them to port to AROS and show point them to a working compiler they will. Asking politely actually works :)
For linux AROS cross compilers can be built from the source tree: http://aros-exec.org/modules/newbb/viewtopic.php?post_id=84125
AROS-Archives has a separate section for ready to use cross-compilers: http://archives.aros-exec.org/index.php?function=browse&cat=development/cross
AmiDevC++ comes cygwin cross compilers for various systems in usr/local/amiga.
Title: Re: New Game: Voxelnoid
Post by: saimon69 on October 05, 2014, 08:29:14 PM
@Bszili

Plus they could use the store of Pascal to sell it if interested oince done...
Title: Re: New Game: Voxelnoid
Post by: Yasu on October 05, 2014, 08:30:41 PM
@BSzili

I'm no programmer, but I know that they use a cross compiler in Windows to save time and effort. So if there is a way to add AROS to their system I've been told that they have no objection to an AROS port.

And remember, these guys are doing all this hard work for free, in their spare time. So show some appriciation ;)
Title: Re: New Game: Voxelnoid
Post by: BSzili on October 05, 2014, 08:41:46 PM
The cygwin and mingw cross compilers are for windows.
Title: Re: New Game: Voxelnoid
Post by: Yasu on October 05, 2014, 09:22:22 PM
Quote from: BSzili;774532
The cygwin and mingw cross compilers are for windows.


Contact them then and offer your wisdom and help ;)
Title: Re: New Game: Voxelnoid
Post by: Sean Cunningham on October 05, 2014, 10:29:31 PM
I just watched the demo and I'm curious where the voxels come into play.  Are they used for the floating bits after a tile is hit, or...?
Title: Re: New Game: Voxelnoid
Post by: Yasu on October 05, 2014, 10:42:51 PM
Quote from: Sean Cunningham;774539
I just watched the demo and I'm curious where the voxels come into play.  Are they used for the floating bits after a tile is hit, or...?


Yes :)
Title: Re: New Game: Voxelnoid (AmigaOS4 and MorphOS)
Post by: klx300r on October 06, 2014, 03:40:50 AM
:pint:to cherry-darling :knuddel:
Title: Re: New Game: Voxelnoid
Post by: Sean Cunningham on October 06, 2014, 06:43:31 AM
Quote from: Yasu;774540
Yes :)


Ah, gotcha.  It was more obvious in the video for Voxel Bird Saga.  I'm used to only dealing with them in the context of shading volumes so the use here was curious to me.  

Cool beans.
Title: Re: New Game: Voxelnoid (AmigaOS4 and MorphOS)
Post by: jj on October 07, 2014, 09:07:47 PM
Quote from: Yasu;774486
Cherry Darling, the creators of Ace of Hearts and Voxel Bird Saga has released a new game for AmigaOS 4 and MorphOS (among others): Voxelnoid.

Voxelnoid is a breakout clone with a twist. For each block you destroy, the debris becomes a laser powerup when your ball(s) touches them. 1 player or 2 player mode, online high score and Facebook sharing.

The game is free, but donations are welcome.

http://cherry-darling.net/voxelnoid


When your balls touches them :laughing:
Title: Re: New Game: Voxelnoid (AmigaOS4 and MorphOS)
Post by: Oldsmobile_Mike on October 07, 2014, 09:10:34 PM
Quote from: JJ;774626
When your balls touches them :laughing:

They probably should've rephrased that.  That, or I don't think English is their first language.  ;)


(http://data3.whicdn.com/images/8781528/large.jpg)
Title: Re: New Game: Voxelnoid (AmigaOS4 and MorphOS)
Post by: Yasu on October 07, 2014, 10:00:44 PM
What are you, 12? :p
Title: Re: New Game: Voxelnoid (AmigaOS4 and MorphOS)
Post by: jj on October 08, 2014, 11:28:54 AM
Nope, but it is still funny :)
Title: Re: New Game: Voxelnoid (AmigaOS4 and MorphOS)
Post by: Yasu on October 08, 2014, 12:28:02 PM
Well, English may not be my first language but I'm pretty certain that I know what the word "ball" is refering to :p
Title: Re: New Game: Voxelnoid (AmigaOS4 and MorphOS)
Post by: Yasu on October 09, 2014, 02:05:28 PM
Thanks to BSzili for providing a working cross compiler Windows-->AROS. There is now a working version for AROS as well.

Like I said, it's better to ask nicely than bashing people (hint to OlafS) ;)

(http://safir.amigaos.se/bildgalleri/users2/15147_10661738_997004916992622_8238999916089558820_o.jpg)
Title: Re: New Game: Voxelnoid
Post by: Yasu on October 27, 2014, 10:34:03 AM
There is now also an AROS version, thanks to some much appreciated help from BSzili. Expect the other games to be ported as well :)