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Author Topic: *HQ* Risen From Oblivion VDC Demo for the Commodore 128  (Read 5876 times)

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Offline mingle

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Re: *HQ* Risen From Oblivion VDC Demo for the Commodore 128
« Reply #14 on: April 21, 2010, 02:26:00 PM »
Nice, very nice...

I always find it amazing how far (even today) people can push the old hardware...

Can you imagine how astounding this would've been back in 1984?

Mike.
 

Offline save2600

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Re: *HQ* Risen From Oblivion VDC Demo for the Commodore 128
« Reply #15 on: April 21, 2010, 03:21:13 PM »
I totally remember being impressed by the demos of the day and by the rotation, scrolling and colors that pirates would use in their training menus. Too bad more demo programmers & pirates weren't game developers.   ;)
 

Offline SamuraiCrow

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Re: *HQ* Risen From Oblivion VDC Demo for the Commodore 128
« Reply #16 on: April 21, 2010, 03:40:21 PM »
Quote from: skwayb;552039
Both Demos were crazy good but that Crest 2010 demo was pretty sick.... I don't remember a memory expansion ever coming out for the C64.  Heck I bought the C64 a couple of months after it came out when I was a kid.  Spent all my newspaper money.

There were three RAM expanders out for the C64/128.  The 1764 was 256k and the 1750 was 512k.  The 1750 was only intended for use with the 128 but clipping out a capacitor allowed it to be used with the C64 also using a beefed-up power supply unit.  The 1764 came with the power supply upgrade already.  The 1700 was only 128k and I don't think I'd ever seen one of them that hadn't been upgraded to use bigger RAM chips.
 

Offline Piru

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Re: *HQ* Risen From Oblivion VDC Demo for the Commodore 128
« Reply #17 on: April 21, 2010, 03:41:51 PM »
Quote from: save2600;554734
I totally remember being impressed by the demos of the day and by the rotation, scrolling and colors that pirates would use in their training menus. Too bad more demo programmers & pirates weren't game developers.   ;)

They are these days though: Pretty much the whole game development industry in Finland are of demoscene origin. :-)
 

Offline whabang

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Re: *HQ* Risen From Oblivion VDC Demo for the Commodore 128
« Reply #18 on: April 21, 2010, 04:18:49 PM »
Rickrolled on the .org, who would have thought... :(

Damn you, Piru! ;)
Beating the dead horse since 2002.
 

Offline Britelite

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Re: *HQ* Risen From Oblivion VDC Demo for the Commodore 128
« Reply #19 on: April 21, 2010, 05:48:31 PM »
Quote from: basman74;554712

Question about the rotozoom part of both demos: for either demo were those calculations for the rotation and scaling of each frame done in real time? That would totally blow me away if this were the case! (arguably even more so with the C64, since it has the slower CPU of the two).


The rotozoom (like pretty much everything else) in the BluREU demo is an animation, but the one in Risen from Oblivion is realtime.
 

Offline cpfuture

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Re: *HQ* Risen From Oblivion VDC Demo for the Commodore 128
« Reply #20 on: April 21, 2010, 08:21:57 PM »
Amazing stuff! Thanks for posting!

Offline Speelgoedmannetje

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Re: *HQ* Risen From Oblivion VDC Demo for the Commodore 128
« Reply #21 on: April 21, 2010, 09:20:02 PM »
Quote from: whabang;554746
Rickrolled on the .org, who would have thought... :(

Damn you, Piru! ;)
You let yourself be rickrolled many times over in the camp thread freely!
Admit you enjoy it!
« Last Edit: April 21, 2010, 09:31:34 PM by Speelgoedmannetje »
And the canary said: \'chirp\'
 

Offline Jope

Re: *HQ* Risen From Oblivion VDC Demo for the Commodore 128
« Reply #22 on: April 21, 2010, 09:37:08 PM »
Quote from: skurk;552062
The C64 demo didn't do much for me.  By all means, nice colours and design, but displaying animations never impressed me much.


You might want to read up on the technical bits of NUFLI..

Even though it is "just" an animation demo, it's by no means a trivial feat to display them in that resolution and with that many colours. The method was only invented within the last few years.
 

Offline Calen

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Re: *HQ* Risen From Oblivion VDC Demo for the Commodore 128
« Reply #23 on: April 21, 2010, 11:18:12 PM »
Lets Raise the bar a touch :)

Apologies if it's been linked elsewhere already.


Edge of Disgrace Part 1
http://www.youtube.com/watch?v=yFdjWSaDlIo

Part 2
http://www.youtube.com/watch?v=0b4uGv-9xpw
 

Offline basman74

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Re: *HQ* Risen From Oblivion VDC Demo for the Commodore 128
« Reply #24 on: April 22, 2010, 02:45:20 AM »
Quote from: Britelite;554755
The rotozoom (like pretty much everything else) in the BluREU demo is an animation, but the one in Risen from Oblivion is realtime.

@Britelite
I see, totally awesome. Thanks for satisfying my curiosity!

Still, respect goes to the C64 demo for pushing the hardware. I also liked this C64 image art (2-color hires mode! o.O)
http://noname.c64.org/csdb/release/?id=76259
 

Offline Piru

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Re: *HQ* Risen From Oblivion VDC Demo for the Commodore 128
« Reply #25 on: April 23, 2010, 08:04:21 PM »
 

Offline Calen

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Re: *HQ* Risen From Oblivion VDC Demo for the Commodore 128
« Reply #26 on: April 23, 2010, 11:13:36 PM »
@ Piru:  See 3 posts above. Awesome demo though huh ;)

Not original but i was quite impressed by this C64 remake on one of the greatest Amiga demos ever.

Can u guess what it is yet ;)

Here we go ...

Part 1
http://www.youtube.com/watch?v=g9TT55hrz90&feature=related

Part 2
http://www.youtube.com/watch?v=wcTMOkwkFt0&feature=related


Not C64 related but I had to link also this complete up to date  remake of part 1. Even the music is
quite something :)

http://www.youtube.com/watch?v=6KUgKX-mwkA

Enjoy!
 

Offline halvliter'n

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Re: *HQ* Risen From Oblivion VDC Demo for the Commodore 128
« Reply #27 on: April 24, 2010, 12:14:53 AM »
There is nothing I regret more in retrospect than the sale of my old 128, it must be the dumbest I've ever done.

I had a 1571 as well and i remember a demo or something like that played a song with the disk drive. I just tested it a few times because i was afraid it would damage it, heh. I think it was the readhead which produced the sound, it was at least something mechanical inside the disk drive.(And I'm pretty sure that i have not seen too much digital acid).

Does anyone else remember it and know if there is a video from this thing?
Commodore64+TheFinalCartridgeIII+CBM1541, A500+512slow+1084, A1200+BPPC060+Bvision+AOS3.9
 

Offline redrumloaTopic starter

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Re: *HQ* Risen From Oblivion VDC Demo for the Commodore 128
« Reply #28 on: April 24, 2010, 12:26:58 AM »
Quote from: halvliter'n;555160
I had a 1571 as well and i remember a demo or something like that played a song with the disk drive. I just tested it a few times because i was afraid it would damage it, heh. I think it was the readhead which produced the sound, it was at least something mechanical inside the disk drive.(And I'm pretty sure that i have not seen too much digital acid).

Does anyone else remember it and know if there is a video from this thing?

[youtube]5gnMgmlKi_o[/youtube]
Someone has to state the obvious and that someone is me!
 

Offline koaftder

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Re: *HQ* Risen From Oblivion VDC Demo for the Commodore 128
« Reply #29 from previous page: April 24, 2010, 12:34:38 AM »
@Calen
@Piru

Thanks for the links to those demo videos, I hadn't seen those before. A good watch!