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Amiga computer related discussion => Amiga Gaming => Topic started by: amigakid on November 19, 2003, 05:03:55 AM

Title: tales of tamar
Post by: amigakid on November 19, 2003, 05:03:55 AM
Hello all amigakid here.  Just a little post on a wonderful onine pbem game called tales of tamar.  This is a great game and hey its for the amiga:).  Anyways reason for the post is that they also are making it for pc, linux and mac.  Whatthe problem is is that they are  working on beautiful 3d maps and the such, but are deciding wether or not to put the time and effort into the amiga version.  Why you may ask, well prob the same reason so many companies aren't making games for our beloved system anymore, not enough support.  Basically we need more amiga players on there.  This is great that we amiga owners have had the chance to get a game released for our computer before the pc or mac got their versions of it.  Now we need to support not only this game but all other companies like hyperion ect... who have stuck by us, even tho the money isn't there.  Lets show the people that the amiga is still a powerful computer and that we will support the few companies still sticking with us.  peace and amiga forever
Title: Re: tales of tamar
Post by: lempkee on November 19, 2003, 03:47:47 PM
well the pc and mac versions doesnt have anything more than the miggy version atm anyway..

i am a tales of tamar player and i have played it for quite some time now, i enjoy it and i must say its maybe the most orginal game seen on amiga for many many years and the gfx is so wonderfull.

anyway i dont know why so few players bothered with tot, it seems they dont want to pay for a game and then pay for it per day, but as i have said before when you buy the full version you get 300 free days (turns) and after that its pay per day.

and another thing this game was an amiga first but was always planned to be released on multiple formats.

cheers
Title: Re: tales of tamar
Post by: mantisspider on November 19, 2003, 05:25:47 PM
the pay per day thing is a bit steep. especially as i read that u have to play at least 2 turns per day or something. if u dont send and receive ur moves each day do they cancel ur game?
Title: Re: tales of tamar
Post by: bhoggett on November 19, 2003, 05:56:40 PM
@mantisspider

I think you've got your wires crossed somewhere.

What you pay for is a number of turns in total (you can buy more  when they run out). A turn is counted as a game turn in which your realm is alive. It doesn't matter if you actually send a turn in or not, you will use up a turn either way.

The game runs at the rate of one turn per day, Not being able to take your turn on any one day may or may not have serious consequences, depending on your circumstances in the game.

Your game does not get cancelled unless your realm dies (i.e. you lose your last town) or you are caught breaking one of the few rules (i.e. cheating). Players have been known to be away for two weeks at a time with little damage to their realms. OTOH, if your timing is bad, one day away from the game could make all the difference.

Either way, Tamar is not expensive and worth playing if you like that type of game.
Title: Re: tales of tamar
Post by: Wolfen on November 19, 2003, 06:04:50 PM
Hi folks...

I just read this thread an registered for a reply.

Sorry, for my bad english. I hope you will understand me. :-)

I am the programmer and manager of the tot team for about seven years now.

The 3d map will also be for the amiga computers with a 3d card. In fact the first version is already running very slow on a cybervision 64 3D.

Our goal is to keep it running on a ppc system with a 3d graphic card.

Look her for a screenshot of the 3d map:

http://www.eternity-computer.de/phpBB/viewtopic.php?topic=677&forum=27&61

For other screenshots:

http://www.tamar.net/frameorder.html

So its not true that we want only to develop it for other systems. :-)

Anyway, its right that we could need some more
players on amiga. Actually we have over 300 players from different systems. The amiga players have a share of 50% i think.

We would do anything for selling some more boxes, especially to the english amiga community. The game is fully localised and most of the german users speak english well. So that should be no reason for not buying it :-)

At Tales of Tamar you are buying not the game, you are buying only credits (the rounds). All updates (new graphics,sounds,new game screens) are included in this price. A new concept with not much succes on the amiga market atm. ;-)

And we still search graphicans (2d & 3d), translators (all countries expect german,english and spanish) and one or two java programmers to port ToT.

Ok, your turn...

Regards
Wolfen
Title: Re: tales of tamar
Post by: lempkee on November 19, 2003, 06:06:50 PM
mantispider: i play this game everyday and i am still on my free 300 turns (same as 300 DAYS) , you download and upload a turn each day , never 2 times unless u change something but still it will only be seen as 1 turn! hence 300 free turns when buying the game is atleast 10 months of playing.

the game is very good and it has alot of "wow" factors and it still amaze me after this long time i have been playing it.

and if 10p (0.1 pound) is expensive to pay per day then i dunno... remeber this you pay after the free rounds.

the TOT SE version has 75 free rounds (1 cd in a dvd box, manual on cd etc..)

the TOT full box has 3 cds , full manual printed in very good quality and 300 rounds.

cheers
Title: Re: tales of tamar
Post by: amigakid on November 19, 2003, 10:06:02 PM
thanx to all who replied or read this thread.  Im just very concerned about the miggys present state and am hoping to get more people to play and support games like this.  I just started playing as a tester for the pc version and am ordering my copy for the amiga next month (christmas present to myself).

Long live the miggy:)
Title: Re: tales of tamar
Post by: lempkee on November 19, 2003, 10:24:18 PM
amigakid:oki..well i only use amiga so YES i play TOT and its great... and there is no differencies from pc to amiga version atm.

Title: Re: tales of tamar
Post by: amigakid on November 19, 2003, 11:45:06 PM
yeah i know, i just want to buy the amiga version, and play it only online:)
Title: Re: tales of tamar
Post by: SlimJim on November 20, 2003, 12:11:54 AM
I own ToT, just haven't gotten around to start playing. With
the flakey behaviour of my Amiga4000 in mind, I think I will
probably wait until I can use my A1 to play it.
.
SlimJim
Title: Re: tales of tamar
Post by: lempkee on November 20, 2003, 12:15:09 AM
amigakid: ofcourse, anyway good to hear u will check out the miggy version and support tot!..

exellent.
Title: Re: tales of tamar
Post by: lempkee on November 20, 2003, 12:17:47 AM
slimjim: ah thats a shame, i know of several who havent started yet because of simmilar reasons, maybe the weirdest i have heard is that they are afraid they wont figure it out.... and heh i aint a regular gamer with stuff like this, and infact tot was all new to me but after 2 days i grew to love it beyond infinity :)

Title: Re: tales of tamar
Post by: amigakid on November 20, 2003, 05:56:40 AM
YEs i am eagerly waiting for my amiga version, reason i haven't ordered it yet was not waiting to see how i like it (testing for pc version) but rather i have cable internet and have put so much money into my 3 1200's that i decided not to buy a ethernet card, but rather im having a a-1 system built by mr. hardware.  Soon as it is built and arrives here i will get my miggy version and happily play it on a true computer:).  By the way i been waiting for this game forever, remember seeing the early screenshots in amiga format what was it 5-6 yrs ago.   Talked my wife into getting it then, but now i have no home phone, both use cell phones and thus just cable internet which i cant use on any of my miggies (until the a1 gets here).  So maybe we can get a treaty together between our lands too:)
Title: Re: tales of tamar
Post by: amigakid on November 29, 2003, 08:08:04 PM
OK HERE WE GO, NOW THAT WE HAVE DISCUSSED THE GAME A BIT HOW ABOUT SEEING WHO IS PLAYING THE GAME THAT IS A MEMBER HERE AT AMIGA.ORG.  MAYBE WE CAN ALL MEET UP AND CHAT ONLINE SOMETIME AND HELP, EACH OTHER OUT ON THE GAME;0
Title: Re: tales of tamar
Post by: Karlos on November 29, 2003, 08:08:54 PM
@amigakid

Caps Lock ? :-D
Title: Re: tales of tamar
Post by: Kronos on November 29, 2003, 08:25:14 PM
@amigakid
irc.euirc.net port 6667
#tales  ;-)
Title: Re: tales of tamar
Post by: lempkee on November 29, 2003, 08:44:19 PM
amigakid:pm me
Title: Re: tales of tamar
Post by: amigakid on December 01, 2003, 07:55:32 AM
sorry about the caps lock:) hit it and forget about it sometimes:)
Title: Re: tales of tamar
Post by: Karlos on December 01, 2003, 08:37:26 AM
@wolfen

That screenshot in the images gallery looks pretty nice :-)

What was that running on?
Title: Re: tales of tamar
Post by: TheFab on December 01, 2003, 10:26:45 AM
Hello guys,

i look at a preview of this game and it seem very interesting :-)

does this game work under morphos?

@Wolfen: about 3d map, does it work on morphos too?
Title: Re: tales of tamar
Post by: amigakid on December 02, 2003, 09:26:16 PM
not sure, i'll find out for ya tho:)
Title: Re: tales of tamar
Post by: Kronos on December 02, 2003, 09:44:11 PM
@TheFab

It does work, but ....

It does lots of hits at startup, meaning you would either want RAMDEBUG
or will have to wait for a while till it starts.

I also found that useing the debug-version is strongly adviced, and you won't
be able to leave the game (it hangs when you try).

Sounds bad ?
Not really, onces it runs, it runs, and crashes on the Peg have been less than
they were on the A4000/060 and making daily backups of the map and data dirs
is strongly adviced regardless of used HW and OS.

It greets
Rotting Balti, deceased Earl of Takkatukka
Clanwolf and plundered merchant of the 2nd epoche  :-P
Title: Re: tales of tamar
Post by: lempkee on December 02, 2003, 10:04:34 PM
yeah debug version is the one u should use and dont use the CD unless u want it to be unstable ,
but i have found my ways around it, anyway when i use debug version it have maybe crashed 1 out 100 times, when i dont use debug version it crash 5 out of 10..

anyway the crashes aint of big importance but iw ould like them to go away.

anyway if you have a powerflyer then make sure you wont load both cd and hdd from it as that will crash tot sadly, i have tried to log this in the debug but its been hard...

anyway i switched to scsi and i havent had probs with it.

also wolfen is working hard of fixinig the issues .



anyway the 3d map is not incorporated into the amiga or morphos or mac or pc versions yet, unless its an alpha version which i never will see (as i am a player and not a tester)


Title: Re: tales of tamar
Post by: bhoggett on December 02, 2003, 11:57:41 PM
Mine never crashes.  :-D

MUHAHAhahahahaaaaaa.....
Title: Re: tales of tamar
Post by: KennyR on December 03, 2003, 02:44:17 AM
I got Tales of Tamar free with my Pegasos this May. I haven't gotten around to registering it and I probably won't ever.

It's too daunting if you don't have the manuals. And I just don't like the idea of paying for a game I already own. Sorry. I toyed with the idea for a while but I've made up my mind.
Title: Re: tales of tamar
Post by: bhoggett on December 03, 2003, 03:55:39 AM
@KennyR

Quote
I got Tales of Tamar free with my Pegasos this May. I haven't gotten around to registering it and I probably won't ever.

That's fair enough. Easy come, easy go.

Quote
It's too daunting if you don't have the manuals.

Nah. The manual don't help much, trust me. Besides, the English manual is available for free download IIRC.

Quote
And I just don't like the idea of paying for a game I already own.

?

You mean you don't like paying per turn? That's fair enough, but it is standard practice for play-by-mail games that dates back long before computers became popular.

Quote
Sorry. I toyed with the idea for a while but I've made up my mind.

Well, the copy you have is essentially a promotional freebie, like a Lite version of a commercial application included in a software bundle.

I don't see how the funding and payment model is something to complain about. If you didn't pay per turn, and all play was free after you bought the software, then the initial cost would have to be in three figures and there could be no promotional copies at all. This would be counter productive as many people would be put off by the high price, and the folks running the game would be signing on to an idefinite commitment to service their customers, even well after sales dry out. When you think about it, that would be unworkable.

Besides, if you look at it in terms of cost/playing time, you'll find that ToT is better value than games like Quake II or Shogo.
Title: Re: tales of tamar
Post by: Kronos on December 03, 2003, 04:44:03 AM
@KennyR

Didn't that version include 80 turns or so ?
Just burn them of, before you mak an desicion, and nobody is gonna
force you to buy more turns, except maybe you yourself  ;-)
Title: Re: tales of tamar
Post by: lempkee on December 03, 2003, 12:13:53 PM
kronos and bhogget and wolfen etc:

in general why people say stuff like KennyR (its very common) , people dont understand the concept and most of all they missed out the point of reading the actual round price + checking how many free rounds the game was delivered with + and how you use a turn.

SE version (which KEnnyR has i think›?) has 75 free rounds, thats 75 DAYS (1 turn by day...you cant use more or less).
the Full 3 cd version of the game is 300 Turns for free.

And the Player decide if they want to stop after 20 turns, then you can just sell the game or put it on a shelf.

no one is forcing anyone to continue or what ever, and the price pre round is 10cent (10p?) so when you are about to run out of turns then you can either buy 1 year or simmilar i one go or just a few turns, remeber if you buy turns and dont play em ..then you can sell the game and next player can join in (but you need to let wolfen know if registration changes name ofcourse)

i really dont see the fuzz here, i am a big fan of this game and seriously i think its one of the best games so far out there..


kennyr: registrate and use your free turns atleast, see if you like it..i havent heard of anyone shouting that this game is crap yet....


 
Title: Re: tales of tamar
Post by: Wolfen on December 04, 2003, 12:50:25 PM
@Karlos

Thats a preview from our 3d graphican and it shows our goal for the 3d engine. In fact we want that this map runs on a classic amiga PPC with a 3d card.

Atm the map makes about 3-4 fps on a cybervision 3D and you know how old this card is.

We will see :-)

Wolfen
Title: Re: tales of tamar
Post by: Wolfen on December 04, 2003, 12:57:30 PM
@Karlos

Yes it works, but there are two problems atm. One is a bug in MOS at CloseScreen. Tales of Tamar cant close the screen on MOS (1.2-1.4). With 1.1 and older it works :-\

The second thing is that the game sometimes hangs on some Pegasos. I found the reason some days ago and this time its a ToT problem (my problem! :-)). Seems to be the anim routines.

But on most machines the game works well. Naturally its important to get the latest update of the game.

Every update is free, because the price of the turns includes also the updates.

Sfmbe!

Wolfen
Title: Re: tales of tamar
Post by: Wolfen on December 04, 2003, 01:00:20 PM
@The Fab

Sorry. The 3d map will work also on Pegasos. Yes.

Sfmbe.

Wolfen
Title: Re: tales of tamar
Post by: Wolfen on December 04, 2003, 01:02:53 PM
@lempkee

I think i found the reason for these hits on startup and fixed them. Check it in the next official update. You will see ;-)

Sfmbe.

Wolfen
Title: Re: tales of tamar
Post by: Wolfen on December 04, 2003, 01:13:14 PM
@lempkee

and dont forget these things:

1) you can save turns if you have vassals or if you make a homepage for ToT. If you are a very successful player you will pay nothing for ToT anymore (in fact if you are emperor.

2) every update is for free! All the new graphics and new features are free if you joined once our game.

3) its not important which client you play. If you want to change the system once just download the client for this system and start a new game.

4) you can save also turns if you advertise for new players and it dont matter from which systems there are. If you have some pc friends just invite them to join the game.

The thing is - If you are doing something for us, you can play the game almost for free. And thats a fair deal i hope. :-)

Sfmbe.

Wolfen
Title: Re: tales of tamar
Post by: Wolfen on December 04, 2003, 01:15:01 PM
@KennyR

As far a i know the manual must be include on that cd in pdf form. Just check it out :-)

Wolfen
Title: Re: tales of tamar
Post by: lempkee on December 04, 2003, 01:31:21 PM
wolfen:thanx for using your time on me :)

can we expect an update before xmas 2003 as planned? or will it be in 2004?.

also, how do i know how many Rounds i have left ??? , i know i have read this somewhere on http://www.tamar.net but hmm where :)

cheers
Title: Re: tales of tamar
Post by: Wolfen on December 04, 2003, 01:42:04 PM
Easy. Just ask me or - if you own lesser then 14 turns there will appear a nice requester which says : 'Freeze! I am ma baker, put your hands in the air and gimme all your money!' :-)

Sfmbe.

Wolfen

Title: Re: tales of tamar
Post by: Wolfen on December 04, 2003, 02:44:59 PM
@lempkee

Hmm. I ever forget to answer one of your questions ;-)

Yes, i hope to release the next update before xmas 2003:-)

Sfmbe.

Wolfen
Title: Re: tales of tamar
Post by: amigakid on December 14, 2003, 10:52:19 PM
Wow been away for a bit and man a lot more posts on here, thats great.   A lot of people complaining about paying to play, but its not expensive at all, heck you prob pay more for an internet connection:) anyways have fun all
Title: Re: tales of tamar
Post by: lempkee on December 14, 2003, 10:59:57 PM
wolfen:i wont keep u busy with my probs for now, since i use debug version now and it havent crashed since...but normal one crash from time to time..

anyway looking forward to the update and i hope there ill be an new SMTP server soon :=)

cheers  and good luck with your wonderfull game