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Author Topic: Battle for Wesnoth 68k - does this game require a Vampire?  (Read 1885 times)

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Offline Niding

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Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #29 from previous page: April 14, 2017, 10:19:53 PM »
Quote from: Thorham;824518
Maybe. People like me certainly don't want a Vampire. I don't see these as 68080 CPUs and a graphics card. I see them as FPGA computers, and I have no interest in those. I'm not alone in this.


Does the label of the hardware matter if it retains the function? I remember plenty of software I had on A500 that refused to work on my A1200, so new functionality isnt something new to the Amiga.
Alot of the demos doesnt even work on my 1200/30 with a mere 16 megs. Often they required 32 megs, or even intended for 060.

But each to their own.
 

Offline Thorham

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Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #30 on: April 15, 2017, 05:32:08 AM »
Quote from: Niding;824567
Does the label of the hardware matter if it retains the function?
What matters is what something is in relation to what you're interested in. Some people like the way old cars look, and some like the way they work.
 

Offline klx300r

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Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #31 on: April 15, 2017, 06:42:05 AM »
Quote from: Thorham;824518
Maybe. People like me certainly don't want a Vampire. I don't see these as 68080 CPUs and a graphics card. I see them as FPGA computers, and I have no interest in those. I'm not alone in this.

well it's still a damn cool piece of Amiga kit and I finally got around to order mine:hammer: FPGA computer running my favourite OS & with great Amiga people behind it making it constanstly better (cough FPU) is welcome in my mancave :pint:
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Offline Thorham

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Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #32 on: April 15, 2017, 07:12:56 AM »
Quote from: klx300r;824576
well it's still a damn cool piece of Amiga kit and I finally got around to order mine:hammer: FPGA computer running my favourite OS & with great Amiga people behind it making it constanstly better (cough FPU) is welcome in my mancave :pint:
Good for you, and enjoy :)
 

Offline Primax

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Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #33 on: April 15, 2017, 09:29:47 AM »
Although I am fully aware, that I do not have a 68080 processor in my Amiga1200 with 68030 accelerator board, I gave it a try.
After telling the script where "wesnoth.bin" is, the program did load but then stopped with the following message:
"terminate called after throwing an instance of 'std::logic_error'
 what (): basic_string::_S_construct NULL not valid
Abnormal program termination"

I guess my poor AGA graphic is the reason?
 

Offline fishy_fiz

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Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #34 on: April 15, 2017, 10:39:04 AM »
Yep, it uses sdl, which is RTG only.
Novacoder did a very basic AGA version of sdl, but its not enough for most software.
Additionally, I think the binary uses a shared library rather than static, making SDL AGA a non-option anyway.
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Online kolla

Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #35 on: April 15, 2017, 09:42:11 PM »
Quote from: Gulliver;824483
It is sad but we are witnessing the begining of just another Amiga community split heavily promoted, most notably by the apollo core team.

The FPGA branch.


Hey, don't mix the other FPGA systems into this mess, they are innocent!
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Offline Zooz

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Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #36 on: April 16, 2017, 09:04:02 PM »
Speaking of splitting is rude to hear here, which sounds easy attack. This Wesnoth works on UAE, the code was thought to run on both UAE and Vampire (and use 080 only if detected). Only, i agree, the "Requires" field on Aminet is wrongly described and the readme is vague.
« Last Edit: April 16, 2017, 09:06:05 PM by Zooz »
 

Offline Gulliver

Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #37 on: April 16, 2017, 10:20:06 PM »
Quote from: Zooz;824629
Speaking of splitting is rude to hear here, which sounds easy attack. This Wesnoth works on UAE, the code was thought to run on both UAE and Vampire (and use 080 only if detected). Only, i agree, the "Requires" field on Aminet is wrongly described and the readme is vague.

Splitting is rude? How can that be? It is not an attack rather a reality.
And for the rest blame the author of that readme.

BTW, Aminet, if you havent noticed, has that split feature already implemented, and it serves that purpose fairly well. For example, just on PPC you have all these branches: OS4, MOS, PUP, and WOS. So it is nothing to make a fuss about, it is only a system made so that users can be sure that what they are getting works on their system.

@kolla

hehehe you are right :D
It should have another name.
 

Offline Zooz

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Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #38 on: April 16, 2017, 10:33:21 PM »
Well so we agree, the readme is incorrect, and about splitting i still wonder how it splits if game works on both and so any fast amiga capable, or do i understand it wrong, and we speak of fast capable amiga split, or do we speaks only for vampire ? Maybe one owner of fast a4000 / 060 / mediator / voodoo can try it and report feedback.
« Last Edit: April 16, 2017, 10:36:24 PM by Zooz »
 

Offline Gulliver

Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #39 on: April 16, 2017, 11:09:44 PM »
Quote from: Zooz;824632
Well so we agree, the readme is incorrect, and about splitting i still wonder how it splits if game works on both and so any fast amiga capable, or do i understand it wrong, and we speak of fast capable amiga split, or do we speaks only for vampire ? Maybe one owner of fast a4000 / 060 / mediator / voodoo can try it and report feedback.


http://www.amiga.org/forums/showpost.php?p=823960&postcount=7
 

Offline Zooz

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Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #40 on: April 16, 2017, 11:40:42 PM »
Ah ohh, missed that, PPC 410MHz, lol.
 

Offline wawrzon

Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #41 on: April 17, 2017, 12:27:16 PM »
well, ammx and other apollo core extensions, represent some form of split, if they are being used. im not so certain if i should be hapy about it and i share the consideration, if such software should be published under (plain) 68k label on aminet.

that said, im highly supportive of vampire/apollo in most, if not all, other aspects and happy about their progress even if i dont plan on getting one of their products to date.

it may be best trade off between compatibility and advancement, there is at disposal.
 

Offline Zooz

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Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #42 on: April 17, 2017, 07:04:19 PM »
@wawrzon

Yes some sort of yes, but Not if operated at lowlevel, for example optimized graphic driver or their SDL AMMX, or any API. Then it becomes totally transparent for the coder (with some rules).
« Last Edit: April 17, 2017, 07:21:09 PM by Zooz »
 

Online kolla

Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #43 on: April 17, 2017, 11:14:45 PM »
Quote from: Gulliver;824631

hehehe you are right :D
It should have another name.


It does - Apollo Core :)
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A1200/Blz1230III/32MB
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CD32/SX32/32MB/Plipbox
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A500/V500v2
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MiSTer, MiST, FleaFPGAs and original Minimig
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