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Author Topic: Games for A1 / AOS4  (Read 3811 times)

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Offline PMC

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Re: Games for A1 / AOS4
« Reply #29 from previous page: June 05, 2003, 01:16:00 PM »
Quote
My gaming-dream is a Frontier-like multiplayer


Now that's what I've been dreaming about for months!  The concept of an open ended game set in a huge universe isn't new - as seen before in Elite, Frontier, and even Hunter to a certain extent.  However this concept has been neglected in the last few years in preference to eye candy and a relatively restrictive arena.  That is one of the things that bothers me about my PS2, great graphics but the gameplay takes place in a predefined arena.  

The idea of a RPG based Frontier sequel is currently being developed by David Braben; Frontier's original author.  However, I'd personally trade a little character detail for more game depth - ie more ships, races, more inhabited systems and even the interaction between several different governments.  

Now excuse my ignorance here, for my programming knowledge is next to zilch, but the original Elite possessed some trick code to generate the unique star system names (all seven million of them), without clogging up the available resources of a 48k Spectrum.  The star systems, government types, trade prices, location etc were all unique and fixed - i.e. you could come back to the same location each time you played the game.  Couldn't this concept be stretched to allow many different ships/weapons/governments/weather conditions etc?  This way the code isn't too bloated, but the game allows plenty of scope for exploration etc.

I'd be interested to hear your thoughts - and do remember, this is simply an exercise in fantasy so don't be too hard on me!
Cecilia for President
 

Offline Salup

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Re: Games for A1 / AOS4
« Reply #30 on: June 05, 2003, 02:29:07 PM »
What I really want is just an updated version of Sensible Soccer. No fancy 3D graphics, just good looking 2D. Add some nice sound effects and multiplayer mode. That would be enough for me to buy an A1.
 

Offline ruffneck

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Re: Games for A1 / AOS4
« Reply #31 on: June 05, 2003, 04:25:10 PM »
I would still like to see AB3D and AB3D][ for os4. 68k code and 320x256 px window in workbench would be enough, just multitasking and running in os4:)
 

Offline SlimJim

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Re: Games for A1 / AOS4
« Reply #32 on: June 05, 2003, 04:40:23 PM »
@PMC
 
The most impressive thing is having Frontier Elite 2 on
one 720k floppy disk. Now that is some clever
optimisation, given such a huge game! They even added a
second disk in the box only for savegames - I believe it was
just normally formatted.
 
Those were the days. But what I always felt was lacking
from Frontier was a sense of actually playing a character.
It was all a little too clinical. I actually started keeping
books on trade roots (complete with short comments on
what happened during the trip) in order to get more "feel"
into it.
 
Explorer2260 was always a promising game. At one point I
visited their Encyclopaedia Galactica regularily. Don't
remember if they had any plans for extensive multiplayer
though. Don't think so. At least recently I read in a stray
comment on ANN that development of E2260 was not
completely abandoned. I really hope that game would come
to bear.
.
SlimJim
 

Offline amiga_boyTopic starter

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Re: Games for A1 / AOS4
« Reply #33 on: June 05, 2003, 04:40:41 PM »
Quote

PMC wrote:
Quote
My gaming-dream is a Frontier-like multiplayer


Now that's what I've been dreaming about for months!  The concept of an open ended game set in a huge universe isn't new - as seen before in Elite, Frontier, and even Hunter to a certain extent.


How about a 3d Jungle Strike combined with aspects of Hunter, allowing the use of land, sea and air vehicles with hunters missions and equipment. Add in some parts of Midwinter (bribe, seduce or threaten people to get their cooperation etc). An online version for clan based warfare perhaps?
\\"Eagles may soar, but weasels don\\\'t get sucked into jet engines.\\"
 

Offline odin

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Re: Games for A1 / AOS4
« Reply #34 on: June 05, 2003, 04:42:19 PM »
WorldWar2Online is a step in the direction of this 'lifelike' realtime world.

Although the implementation leaves a lot to desire :-(.

Offline masc

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Re: Games for A1 / AOS4
« Reply #35 on: June 05, 2003, 05:14:18 PM »
@SlimJim:

The website for E2260's dev team is http://www.starforge.co.uk.  There is not much info available apart from the archived CEG and it's sister title Maim and Mangle but its worth keeping an eye on.
 

Offline PMC

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Re: Games for A1 / AOS4
« Reply #36 on: June 05, 2003, 05:49:44 PM »
SLIMJIM

Explorer 2260 is still in development for Linux, which at least means that there is a possibility of an Amiga port.

Frontier certainly did lack character development.  Compared with the original Elite, it was a little soulless, but I don't see why character development shouldn't play a big role - even if it is just some variety to the tactics used by other ships.  Just why do unarmed Falcons always try and take on my Cobra MKIII in Frontier?  Why do enemies never attack in groups?  The role playing element is a nice idea, as you'd interact with all kinds of characters, both "real" (online gaming) and artificial.  

Someone out there must be up to the challenge!

However came up with the Hunter suggestion gets a pat on the back from me.  I loved palying that game simply because there was a huge world to explore, and lots of vehicles to do it in.  
Cecilia for President
 

Offline SlimJim

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Re: Games for A1 / AOS4
« Reply #37 on: June 05, 2003, 06:52:25 PM »
@PMC
 
Yes, Frontier, with all its qualities lacked some... spirit, at
least for me. The problem with creating a battle in space is
always realism. Frontier was perhaps a tad too realistic in
that respect, often you only managed to exchange a few
shots with your enemy before you had passed each other in
tremendeous oposite velocities. Sometimes I even had to
speed up time before we managed to come around for
another pass! Certainly realistic, but perhaps not the best
way to handle a dogfight - especially with weapons tending
to be "normal" space-dogfight weapons (like unguided laser
cannons; who uses unguided weapons in a military
vehicle even today? Damned be that StarWars legacy!).
 
I believe a space opera game would be an excellent choice
to base a online gaming world on - talk about limitless
expansion capabilities, you could add all sorts of worlds and
new systems as you saw fit. But personally, the possibility
of some serious roleplaying also in small scale (as in my
dreamed-up game) would be very nice, especially since that
would appeal to so many more people than the normal
bench-space-cadets.
 
We'd better start learning how to program, huh? :-)
.
SlimJim
 

Offline PMC

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Re: Games for A1 / AOS4
« Reply #38 on: June 05, 2003, 08:28:53 PM »
"We'd better start learning how to program, huh?"

:-)

Couldn't program for buttons, but if anyone out there needs a creative imagination to assist then get in touch!

I can tell you waht I want to see in your games, and you can tell me that it'll be bloody impossible to do!

:-)
Cecilia for President
 

Offline SlimJim

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Re: Games for A1 / AOS4
« Reply #39 on: June 05, 2003, 08:59:33 PM »
Quote

PMC wrote:
"We'd better start learning how to program, huh?"

:-)

Couldn't program for buttons, but if anyone out there needs a creative imagination to assist then get in touch!

I can tell you waht I want to see in your games, and you can tell me that it'll be bloody impossible to do!

:-)


I hear you. I was asked to design and write the story of a
Chaos Engine -like game once. Must have been some eight years
ago or so. The programmers kept telling me that they
couldn't implement my ideas - "we need repetitive blocks!"
was the mantra. ;-) At any rate, it could have become a
nice game if life hadn't intervened as usual. I still have an
early alpha lying around somewhere. It would have been
better looking than anything available at the time and with
my 25 page story-line and varying levels it could well
have been popular - in theory.
 
Well, such is life.
.
SlimJim
 

Offline SlimJim

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Re: Games for A1 / AOS4
« Reply #40 on: June 06, 2003, 11:09:08 AM »
Quote

masc wrote:
@SlimJim:

The website for E2260's dev team is http://www.starforge.co.uk.  There is not much info available apart from the archived CEG and it's sister title Maim and Mangle but its worth keeping an eye on.


Yes, not much activity there for now. Let's hope things
speed up with new systems arriving.
.
SlimJim
 

Offline PMC

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Re: Games for A1 / AOS4
« Reply #41 on: June 06, 2003, 01:13:59 PM »
Quote
Yes, not much activity there for now. Let's hope things speed up


Well I did read something from one of the Explorer2260 guys on a post (in reply to me actually) on ann.lu

He explained that the project was alive and well, and certainly didn't discount the possibility of an Amiga port.
Cecilia for President
 

Offline Santa

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Re: Games for A1 / AOS4
« Reply #42 on: June 06, 2003, 01:18:36 PM »
I would buy an AmigaOne just to play Explorer2260! I remember reading the descriptions of the races, tools and stuff. It was fascinating!
cu,
Santa
Amiga - because computers can be fun!
 

Offline redfox

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Re: Games for A1 / AOS4
« Reply #43 on: June 06, 2003, 04:28:34 PM »
I agree with DavidF215 and SlimJim.  We need to think beyond the edges of the box ... and become part of the action in the game.

I think it would be great if we could use our fingers as pointing devices instead of the traditional mouse or stylus ....  :-D

What about the finger prints on the screen?

If we dispense with the screen and use holographic images instead ....  :-D

--------------------
redfox