I was thinking more along the lines of a multi-client doom server, would whip something like this up myself, but it would require playing several source ports of doom through a packet sniffer, though adoom and doomattack seem to use the same tcp/ip code. Plus, my coding skill is limited to useless cli applications, last time I tried to compile a MUI application my eyes went blurry. Can't imagine setting something up with bsdsocket.library while making it portable enough to compile on windows would be within my skill level. (While the 060 should have enough horsepower to do whatever conversions are needed on the fly, I would rather use that HP for more framerate)