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Amiga computer related discussion => Amiga Gaming => Topic started by: AmigaMance on March 12, 2006, 08:18:43 PM

Title: Tomb raider for the Amiga?
Post by: AmigaMance on March 12, 2006, 08:18:43 PM
 I read some rumours that there was an Amiga port for the Tomb raider. Is this true? Where can i find it?
 I did a brief google search and i found only news items (in polish) about it but not the port itself.
Title: Re: Tomb raider for the Amiga?
Post by: Piru on March 12, 2006, 08:20:47 PM
Even if they were, it would not be legal.
Title: Re: Tomb raider for the Amiga?
Post by: bloodline on March 12, 2006, 08:43:55 PM
Quote

AmigaMance wrote:
 I read some rumours that there was an Amiga port for the Tomb raider. Is this true? Where can i find it?
 I did a brief google search and i found only news items (in polish) about it but not the port itself.


There was a Trojan Virus, disguised as Tomb Raider (for the PPC)... avoid it.
Title: Re: Tomb raider for the Amiga?
Post by: SteveJames on March 12, 2006, 09:53:15 PM
Virus!! for Amiga
At this stage of the game!
Title: Re: Tomb raider for the Amiga?
Post by: bloodline on March 12, 2006, 10:25:49 PM
Quote

SteveJames wrote:
Virus!! for Amiga
At this stage of the game!


Yup fairly recently, about 10 years ago.
Title: Re: Tomb raider for the Amiga?
Post by: cv643d on March 12, 2006, 11:36:50 PM
Toombraider was made by ex Amiga users I think, some demo guys I think. Maybe that is what you heard and you thought it was made for the Amiga.
Title: Re: Tomb raider for the Amiga?
Post by: Matt_H on March 13, 2006, 05:58:33 AM
There was a clone announced, called Claws of the Devil, but it was never released.
Title: Re: Tomb raider for the Amiga?
Post by: coldfish on March 13, 2006, 07:08:20 AM
Just buy a PS1 and hide it under your A1200, then you can pretend...
Title: Re: Tomb raider for the Amiga?
Post by: AmigaMance on March 14, 2006, 09:58:25 PM
Quote
There was a Trojan Virus, disguised as Tomb Raider (for the PPC)... avoid it.

 Right!
 http://groups.google.com/group/comp.sys.amiga.games/browse_thread/thread/a6088aaf0a65218d/e091155968d7e136?lnk=st&q=%22amiga+tomb+raider%22&rnum=4&hl=en#e091155968d7e136
Title: Re: Tomb raider for the Amiga?
Post by: KThunder on March 14, 2006, 11:31:37 PM
i saw a demo once just a bare 3d engine demo that had a laura croft 3dmesh running it was very basic with very simple textures but it ran on a base 1200.
nothing ever came of it though.
Title: Re: Tomb raider for the Amiga?
Post by: KThunder on March 14, 2006, 11:36:12 PM
Quote

Piru wrote:
Even if they were, it would not be legal.


port anything you want it is legal but try to sell it and it isnt. they are porting windows to linux with wine etc. but it is all free and done in accordance with the law, same with aros
Title: Re: Tomb raider for the Amiga?
Post by: Piru on March 14, 2006, 11:45:25 PM
@AmigaMance

Damn it, edit out that long url.

@KThunder
Quote
port anything you want it is legal

So Tomb Raider source code is available legally?
Title: Re: Tomb raider for the Amiga?
Post by: KThunder on March 14, 2006, 11:49:07 PM
you dont neccisarily have to have the source code to port something, all you need to do it produce code that reproduces the functionality of the original.
if you made a game engine that could use all the same data files etc. as the original tomb raider it would effectively be a port. and potentially a legal one. some programmers made an executale for unreal tournament that ran on linux and used all the original data files that worked so well the game publishers actually recommended it for linux users, of course you had to buy the game to get the data files unless you only played mods
Title: Re: Tomb raider for the Amiga?
Post by: Piru on March 14, 2006, 11:59:23 PM
@KThunder
Quote
you dont neccisarily have to have the source code to port something

Yes you do, or else there is nothing to port.

Quote
all you need to do it produce code that reproduces the functionality of the original.

That's no port, but reimplementation. And for something as complex as a game, and from scratch... Well good luck.

Quote
some programmers made an executale for unreal tournament that ran on linux

There's the official Linux Unreal Tournament port that is based on the original source code. Where is this reimplementation version? URL?
Title: Re: Tomb raider for the Amiga?
Post by: JLF65 on March 15, 2006, 05:04:23 AM
There is an open source reimplementation of TombRaider called OpenRaider. It just hasn't progressed much lately.

http://openraider.sourceforge.net/
Title: Re: Tomb raider for the Amiga?
Post by: Nickman on March 15, 2006, 10:59:00 AM
I had a version of the tomb raider port ages ago. I remeber it was dog slow on my 030/50 Mhz but it worked.

I think there was 2 versions in the archive. One for 020 and one for 040.

Sorry to say i don't have it anymore. It was lost in the big HD krash of 99' :-D

It was released around the same time as the first illeagal Quake 1 port if remember correct.
Title: Re: Tomb raider for the Amiga?
Post by: KThunder on March 15, 2006, 10:39:41 PM
piru

source code is actually a very small part of porting any software but especially games. it isnt as simple as just recomiling the source. it almost always has to be at least partially rewritten.
the original linux executable (which became official after testing etc) can be found on several sites. it was not developed by the original developer.
there are lots of games which have been "ported" or "reimplemented" or whatever you want to call it from doom, to quake.
what exactly would be your definition of a port or reimplementation. a program which allows a game to be played on non-original hardware without emulation would be my definition.
Title: Re: Tomb raider for the Amiga?
Post by: Hyperspeed on March 15, 2006, 11:31:48 PM
There's an '060 demo on Aminet with a nice 3D Tombraider style engine.

It shows a woman walking around a 3D world and jumping from a waterfall etc.

I think it was by TBL but I can't remember what it was called.

All I remember was that the '060 code used some program made by some guy called Harry Sintonen...

:-D
Title: Re: Tomb raider for the Amiga?
Post by: Piru on March 15, 2006, 11:47:46 PM
@Hyperspeed

Actually it's Rise by Mellow Chips (http://ada.untergrund.net/showdemo.php?demoid=133)

BTW: Many of the people involved in Mellow Chips (and other finnish demogroups) now form  Remedy Entertainment (Max Payne), Futuremark (3D Mark) and other new media companies.
Title: Re: Tomb raider for the Amiga?
Post by: Piru on March 15, 2006, 11:59:20 PM
@KThunder

Well, I don't agree with your definitions.

For me it is not porting if there is no original source code available.

Quote
source code is actually a very small part of porting any software but especially games.

It depends on the project. Unfortunately game programmers rarely consider portability.

Quote
it isnt as simple as just recomiling the source. it almost always has to be at least partially rewritten.

Yes.

Quote
there are lots of games which have been "ported" or "reimplemented" or whatever you want to call it from doom, to quake.

These (Doom, Quake I, Quake II, Quake III) were ported, from GPL or stolen source code (For example: Some early amiga Quake ports were based on stolen source code).

Quote
what exactly would be your definition of a port or reimplementation.

Port = Write code modifying original source code, or using the original source code as a reference.

Reimplementation = Write code by having no original source code available. Often involves reverse engineering the original binaries and datafile formats.
Title: Re: Tomb raider for the Amiga?
Post by: Hyperspeed on March 16, 2006, 12:21:10 AM
Quote
by Piru:
Actually it's Rise by Mellow Chips


That's it!

http://main.aminet.net/demo/aga/trsi-rse.lha

:-)

Man, if they had gotten some sort of 3D game out of that it would have been cool.

Another good demo was Magia by TBL:
http://it.aminet.net/pub/aminet/demo/aga/tbl-magia.lha

Anyway, Heretic 2 can be viewed from a 3rd person view can't it?
Title: Re: Tomb raider for the Amiga?
Post by: InTheSand on March 16, 2006, 10:28:42 AM
Rise is good! One of my favourite AGA demos...

I don't recall seeing Magica, will download it now!

 - Ali
Title: Re: Tomb raider for the Amiga?
Post by: HardStep on March 25, 2006, 08:07:19 AM
There definitely was some news about Tombrider for Amiga on Czech Amiga News. Remember reading about it sometime in 1999 or 2000. There was no link to download anything. It was supposed to run on 040 and had 1x1 and 2x2 modes.
Title: Re: Tomb raider for the Amiga?
Post by: Mr_Capehill on March 25, 2006, 09:40:49 AM
Quote

Piru wrote:
@KThunder

Well, I don't agree with your definitions.

For me it is not porting if there is no original source code available.

Quote
source code is actually a very small part of porting any software but especially games.

It depends on the project. Unfortunately game programmers rarely consider portability.


Agreed. Porting and remaking/reimplementing are quite different matters.

http://en.wikipedia.org/wiki/Porting

However, portability wasn't good in the past, probably due to heavy optimization and tailoring the game source for each platform. But today it's different. Most big companies work with PCs and consoles simultaneously and most game middleware is also platform agnostic.
Title: Re: Tomb raider for the Amiga?
Post by: pVC on March 25, 2006, 10:55:01 AM
If you liked Rise, you should also see the Lapsuus by Maturefurk. Although it would be surprise if someone hasn't seen it already ;) It's made by same people and based on same engine... It won the combined (PC+Amiga) demo compo at Assembly 2001. 060/AGA production beated all those 3D accelerated PC prods... that was the day ;)

http://ada.untergrund.net/showdemo.php?demoid=130
Title: Re: Tomb raider for the Amiga?
Post by: Piru on March 25, 2006, 11:05:16 AM
@pVC

http://asm2001.mene.net/raportti/palkinnot_03/full_13.jpg

"Amiga Rulez!" (That's RJ Mical there, if anyone is wondering ;-))

Interview with Saku / Maturefurk (http://www.cfxweb.net/modules.php?name=News&file=article&sid=579)
Title: Re: Tomb raider for the Amiga?
Post by: pVC on March 25, 2006, 02:38:55 PM
Great picture :)
Title: Re: Tomb raider for the Amiga?
Post by: skilgannon on April 04, 2006, 07:23:42 PM
Of course Tomb Raider exists on the Amiga - it came out for the Amiga in the first place and was called Rick Dangerous - LOL.  Pitty it wasn't Racquel Dangerous with great graphics and a nice pair of t... though :o)
Title: Re: Tomb raider for the Amiga?
Post by: Nickman on September 28, 2006, 09:39:26 PM
Just found an old backup cd with this on ;)

Quote

Short:    Amiga Tomb Raider
Uploader: Team Happy
Type:     game/misc

Team Happy present Amiga Tomb Raider  Nov '97

At last! The *only* version of the Amiga
replacement engine for the PC version of Tomb raider!

Firstly. it is for real BUT you are gonna need one
hell of a machine to get it working on!

These are the specs:

040 Processor
AGA or CyberGraphix graphic card
PowerPC Processor
8 Megs Minimum Fast RAM (Still needs 2 MEGS CHIP RAM)

Also of course you need a PC version of Tomb Raider!

Credits:
********

Main Code: Lomas, Jean, Andrew

Display Drivers: Sam, Liz

Libs: Suki


The file is called: AMITOMBRAIDER.LHA
Title: Re: Tomb raider for the Amiga?
Post by: motorollin on September 28, 2006, 09:47:15 PM
I'd love to give this a try on my A1200. Any chance you could email me the archive?

--
moto

Title: Re: Tomb raider for the Amiga?
Post by: Amigaz on September 28, 2006, 10:28:54 PM
@Nickman

Me wants to try it too  :-)
Title: Re: Tomb raider for the Amiga?
Post by: AmigaMance on September 29, 2006, 12:04:12 AM
Edit: Nevermind...
Title: Re: Tomb raider for the Amiga?
Post by: Olecranon on September 29, 2006, 01:38:54 AM
Quote
by coldfish on 2006/3/13 1:08:20

Just buy a PS1 and hide it under your A1200, then you can pretend...



That would be too easy.  Much better to spend hundreds of dollars (maybe a cool grand) to play a port of a 10 year old PC game.
Title: Re: Tomb raider for the Amiga?
Post by: Tomas on September 29, 2006, 02:00:35 AM
Quote
That's no port, but reimplementation. And for something as complex as a game, and from scratch... Well good luck.

Definitely more job than porting, but it still has been done quite a few times.
Title: Re: Tomb raider for the Amiga?
Post by: Nickman on September 29, 2006, 05:25:32 AM
I'll upload and post a link when i get home.
Title: Re: Tomb raider for the Amiga?
Post by: Nickman on September 29, 2006, 11:23:00 AM
DELETED - FAKE (http://####)

Enjoy this piece of history ;-)

EDIT: Or not. Sorry for that. Had no clue that it was a fake.
Title: Re: Tomb raider for the Amiga?
Post by: motorollin on September 29, 2006, 11:32:17 AM
Thanks man, can't wait to try it :-)

--
moto

Title: Re: Tomb raider for the Amiga?
Post by: Piru on September 29, 2006, 11:32:26 AM
It's a fake.

Libs/graphics.library is ixnet.library 46.1 (part of ixemul)

Libs/TombRaider.library is bullet.library 38.9 (part of AmigaOS)

Display/#?.driver files seem to be from SuperView.

xls/colorfix.cls is desttracker.library 1.4
xls/controls.xls is ixnet.library 46.1 (part of ixemul)
xls/display.xls is ixnet.library 46.1 (part of ixemul)
xls/Graphic.xls is amarquee.library 39.0
xls/sound.xls is arexx.class 40.36

Quick analysis of the "AmiTombRaider" binary shows that it opens three libraries: dos.library, utility.library and mathieeedoubbas.library. It has some code that outputs error claiming that your system doesn't have the required resources to run the game.

The main() of this "port" or "reimplementation" is

Code: [Select]

int main(void)
{
  printf("Amiga Tomb Raider - By Team Happy ©1997");
  printf("\n\nYour Amiga Has been evaluated and has");
  printf("\ncome up with the following:");
  printf("\nSorry, You Amiga Cannot run Tomb Raider\n");
  printf("\nbecuase of one of the following reasons:");
  printf("\n\nNo PowerPC Card Found");
  printf("\nNo 040 Processor Detected");
  printf("\n8 Megs Fast Ram not allocated");
  printf("\nGraphics Card Not Found");
  printf("\nPC Tomb Raider Files Not Found");
  printf("\nIf you have got this message then you");
  printf("\ncurrently cannot run Tomb Raider. Please");
  printf("\n\nTry And Resolve this by using one");
  printf("\nor more of the above. It does work!");

  return 0;
}


"It does work", indeed.


@Nickman

This is a rather poor fake, it gave itself away even before looking into the files. Better luck next time...
Title: Re: Tomb raider for the Amiga?
Post by: motorollin on September 29, 2006, 11:33:55 AM
Any idea if the RTG version will work on MOS?

--
moto

Title: Re: Tomb raider for the Amiga?
Post by: motorollin on September 29, 2006, 11:37:15 AM
I thought Nickman said he played it?

--
moto

Title: Re: Tomb raider for the Amiga?
Post by: Piru on September 29, 2006, 12:01:07 PM
@motorollin

Quote
Any idea if the RTG version will work on MOS?

It works just fine, as it only outputs the error message. That's the only thing it will ever do, though.

Quote
I thought Nickman said he played it?

Oh yeah right... You'd guess he was not producing a truly factual statement, then ;-)
Title: Re: Tomb raider for the Amiga?
Post by: Nickman on September 29, 2006, 01:04:31 PM
Quote

Piru wrote:
It's a fake.

Libs/graphics.library is ixnet.library 46.1 (part of ixemul)

Libs/TombRaider.library is bullet.library 38.9 (part of AmigaOS)

Display/#?.driver files seem to be from SuperView.

xls/colorfix.cls is desttracker.library 1.4
xls/controls.xls is ixnet.library 46.1 (part of ixemul)
xls/display.xls is ixnet.library 46.1 (part of ixemul)
xls/Graphic.xls is amarquee.library 39.0
xls/sound.xls is arexx.class 40.36

Quick analysis of the "AmiTombRaider" binary shows that it opens three libraries: dos.library, utility.library and mathieeedoubbas.library. It has some code that outputs error claiming that your system doesn't have the required resources to run the game.

The main() of this "port" or "reimplementation" is

Code: [Select]

int main(void)
{
  printf("Amiga Tomb Raider - By Team Happy ©1997");
  printf("\n\nYour Amiga Has been evaluated and has");
  printf("\ncome up with the following:");
  printf("\nSorry, You Amiga Cannot run Tomb Raider\n");
  printf("\nbecuase of one of the following reasons:");
  printf("\n\nNo PowerPC Card Found");
  printf("\nNo 040 Processor Detected");
  printf("\n8 Megs Fast Ram not allocated");
  printf("\nGraphics Card Not Found");
  printf("\nPC Tomb Raider Files Not Found");
  printf("\nIf you have got this message then you");
  printf("\ncurrently cannot run Tomb Raider. Please");
  printf("\n\nTry And Resolve this by using one");
  printf("\nor more of the above. It does work!");

  return 0;
}


"It does work", indeed.


@Nickman

This is a rather poor fake, it gave itself away even before looking into the files. Better luck next time...


Ahh :-(
Back in 97 i didn't have a PPC or GFX card or enough memory.. Forgot all about it long ago.
Well now we know though. But i have a strange recollection of seeing the opening cave in TR1 on my miggy :-? Could there be another REAL release ? or maybe it was on an old PC :idea:
My memory is not as good as before i guess  :lol:  
Title: Re: Tomb raider for the Amiga?
Post by: Nickman on September 29, 2006, 01:06:53 PM
Quote

Piru wrote:
Quote
I thought Nickman said he played it?


Oh yeah right... You'd guess he was not producing a truly factual statement, then ;-)


First please don't imply that i'm a liar.
Bad memory YES but i didn't lie intentionaly to anyone.

Title: Re: Tomb raider for the Amiga?
Post by: Piru on September 29, 2006, 01:19:04 PM
@Nickman

Well, whatever.

But please edit out the link, as the archive contains AmigaOS files, and it's useless anyway...
Title: Re: Tomb raider for the Amiga?
Post by: Nickman on September 29, 2006, 01:24:43 PM
Quote

Piru wrote:
@Nickman

Well, whatever.

But please edit out the link, as the archive contains AmigaOS files, and it's useless anyway...


Done :cry:
Title: Re: Tomb raider for the Amiga?
Post by: Hyperspeed on October 02, 2006, 09:58:06 PM
There's a lot of software out there that promises everything and delivers nothing. I felt more than a little dissapointed by some Sonic The Hedgehog demo on an Amiga emulation site. Looked like it was someone's first attempt on AMOS!

:-D

The good stuff usually uses a lot of Assembly language, C or even Blitz Basic.

With the Playstation 1 it only had a 33Mhz CPU, probably no more powerful than an '040 40Mhz. Really we should have had a 3D chip long before the Blizzard Vision PPC's Permedia 2.

One could always try mounting a tiny PSone motherboard into a 5.25" drive bay and genlock the output with the Amiga's. I wonder if you made your Workbench background a pure blue whether some sort of chromakey would allow you to have Tombraider running on Workbench without some expensive Picasso-IV TV-in combo...

:-)
Title: Re: Tomb raider for the Amiga?
Post by: KThunder on October 02, 2006, 10:09:44 PM
or someone could make an iso view tombraider game

i started on a quake2 iso game engine that would take simple quake2 levels and convert them to iso levels. it was a bit too much though. the iso converter would have taken a really long time to render a level. i looked at doom sources and stuff once that might have worked a bit better...

hmmmm
Title: Re: Tomb raider for the Amiga?
Post by: rvo_nl on October 19, 2006, 12:08:22 PM
I did play Tomb Raider on my Amiga, and I am not a liar.. :)

Using AmiBleem I was able to run it just fine.. But it was VERY slow, it did about 2fps or even less. I have some screenshots somewhere if someone is interested.
Title: Re: Tomb raider for the Amiga?
Post by: Vincent on October 19, 2006, 01:37:10 PM
Quote

rvo_nl wrote:
But it was VERY slow, it did about 2fps or even less. I have some screenshots somewhere if someone is interested.

:lol:

Sounds like when I tried playing Doom and Quake on my old 030 with 16MB ram.

Very painful.
Title: Re: Tomb raider for the Amiga?
Post by: AmigaMance on October 19, 2006, 05:36:46 PM
 Amibleem?...
Title: Re: Tomb raider for the Amiga?
Post by: Raffaele on October 19, 2006, 06:56:30 PM
Quote

Hyperspeed wrote:
There's a lot of software out there that promises everything and delivers nothing. I felt more than a little dissapointed by some Sonic The Hedgehog demo on an Amiga emulation site. Looked like it was someone's first attempt on AMOS!



Sonic the Hedgehog was a successful attempt by japanese electronic firm to overcome Amiga, by creating killer characters they PROHIBITED all videogame makers to port it on Amiga.

Sonic is nothing but just Mickey Mouse painted in blue, with a smart bad guy smile, some fleecy thorns on its back, and drawn as here in Italy use to draw Mikey Mouse (smart big eyes) since the '70 years.

(http://www.cl.cam.ac.uk/~fms27/disney/cavazzano/casablanca.jpg)

Here Mickey Mouse in Casablanca remake, drawn by Giorgio Cavazzano italian Disney artist.

(http://www.game-addicts.com/wp-content/Sonic_the_Hedgehog.jpg)

Here is Sonic...

Really looks a Mickey Mouse with steroids and Genetically modified. Sonic is nothing but a bad OGM of Mickey.

And remember that on Amiga our programmers just demonstrated Amiga can do it more than the pityful Sonic the blue-pig-hog, because we created JAMES POND!

(http://upload.wikimedia.org/wikipedia/en/thumb/4/40/JP2robocod-cover.jpg/200px-JP2robocod-cover.jpg)

Too bad the Amiga videogames firms had not the same resources as japanese, to create a James Pond cartoon and full merchandise, to overcome Sonic the pidgeon!
 
:-D

For all other people.

There is a good Playstation 1 emulator called Bleem.

If I remember well it runs also on Amiga.

Check it, or just check for modern implementations of Playstation emulators.

Then also we could ask some programmers to create a loader, just as in "Earth 2410", or Quake, or Descent Freespace.
Title: Re: Tomb raider for the Amiga?
Post by: ddniUK on October 19, 2006, 07:45:18 PM
Aminet psx emulator.

Does it work?

http://www.aminet.net/package.php?package=misc/emu/SOPE.lha
Title: Re: Tomb raider for the Amiga?
Post by: Hyperspeed on October 19, 2006, 09:40:13 PM
Surely the greatest video game character of all time has to be Professor Monkey For A Head (Earthworm Jim).

(http://www.geocities.com/computer_nerd45/monkey2.gif)
Title: Re: Tomb raider for the Amiga?
Post by: Raffaele on October 20, 2006, 03:34:47 AM
The evil character it is very impressive!  :-o  :crazy:  :-P





And regarding Playstation emulation I found also Amiga PPC version of it (AmigaOS 4.0).

It is called FPSE. Last version available seems to be 0.0.8 or 0.0.9.

Seems it was created on AmigaOS 3.x. So it runs also on it.

Here I found also evidences it runs on MorphOS.

http://www.wikipeg.org/morphos/

http://pegasos.kvalitne.cz/software/en/vypis.php?kat=2&PHPSESSID=15159818684677bf6f44b8503dce14ae


Download sites:

(Warning! Some are dead! Why?)

http://www.geocities.co.jp/Playtown/2004/fpse.htm

http://fpse.emuunlim.com/

http://www.amidog.com/amiga/fpse/index.html

Search the web well to find valid download sites.

[EDIT]

Found a valid one:

http://os4depot.net/share/emulation/gamesystem/fpse.lha

[EDIT END]

I also hope that someone could contact AmiDog for continuing the porting of this emulator or I hope that someone could continue the developing from the source files.


P.S. I found also infos of the existence of SOPE Emulator for AmigaOS 3.x. It uses MINIGL.

About SOPE are surely available also the sources.

Is Amiga SOPE a real thing, or just another incomplete dead project?

Main site:

http://sope.sourceforge.net/

http://www.amidog.com/amiga/sope/index.html

(See download page).

I want to made for SOPE same consideration I made for FPSE: Could someone continue enhancing it?
Title: Re: Tomb raider for the Amiga?
Post by: rvo_nl on October 20, 2006, 10:27:47 AM
Quote

AmigaMance wrote:
 Amibleem?...


Could have been Ableem aswell. Its a long time ago.[
Title: Re: Tomb raider for the Amiga?
Post by: drHirudo on October 20, 2006, 12:45:07 PM
Quote

And regarding Playstation emulation I found also Amiga PPC version of it (AmigaOS 4.0).

It is called FPSE. Last version available seems to be 0.0.8 or 0.0.9.

Seems it was created on AmigaOS 3.x. So it runs also on it.



http://os4depot.net/share/emulation/gamesystem/fpse.lha



FPSE works fine on AmigaOS 4 with the Warp3D plugin I played yesterday TOCA 2 and it's faster than the Non3D plugin which outputs uglier graphics anyway. Only problem I have with it is that the AmigaInput plugin is not released to the public so I had to steer the cars with Keyboard. Sadly only Tomb Raider 3 works on the emulator according to FPSE compatibility database (http://www.amidog.com/fpsedb/index.php?page=1&sort=5§ion=0&pagesize=10&lvisit=),from the Tomb Raiders series, which I don't have anyway, but may buy it.

Quote

I also hope that someone could contact AmiDog for continuing the porting of this emulator or I hope that someone could continue the developing from the source files.

He works on it, although very slowly, probably lost motivation?
Quote

P.S. I found also infos of the existence of SOPE Emulator for AmigaOS 3.x. It uses MINIGL.

About SOPE are surely available also the sources.

Is Amiga SOPE a real thing, or just another incomplete dead project?

Main site:

http://sope.sourceforge.net/

http://www.amidog.com/amiga/sope/index.html

(See download page).

I want to made for SOPE same consideration I made for FPSE: Could someone continue enhancing it?

SOPE was much slower, less compatible and incomplete, it was abandoned in favour of FPSE which is better and have that great plugin functionality. But anyone can continue to work on SOPE it if he wants.
Title: Re: Tomb raider for the Amiga?
Post by: Hyperspeed on October 20, 2006, 10:07:18 PM
So this is where Tombraider has been spotted on Amiga? A PPC-based Playstation emulator?

:inquisitive:
Title: Re: Tomb raider for the Amiga?
Post by: Raffaele on October 21, 2006, 09:56:27 AM
Quote

Hyperspeed wrote:
So this is where Tombraider has been spotted on Amiga? A PPC-based Playstation emulator?

:inquisitive:


If an emulator is written well it like original machine or better (see winuae, and the fact It could add more chipmem than original Amiga chipset)...

So a PPC based Playstation emulator running on new Amigas (which have enough horsepower) sounds it so odd to you?