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Author Topic: AmiQuake 2 - new 68k Quake 2 Port  (Read 25343 times)

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Offline AmigaClassicRule

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #119 from previous page: April 21, 2013, 12:57:16 AM »
I love it! Shame I cannot play it on my A1200, yet :(. My apollo need modification first to allow it support of additional 32 MB of RAM and be installed in a desktop case A1200. However, I need to cough up 300 dollars to do these modifications. I need to save up money first before I do this and it means my Amiga 1200 my be out of order again for another month before I can use it.

PS "I do not see the version released in aminet at all :("
« Last Edit: April 21, 2013, 01:01:36 AM by AmigaClassicRule »
 

Offline Karlos

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #120 on: April 21, 2013, 02:49:08 PM »
Quote from: NovaCoder;732460
Hiya,

Ok v1.06 released to AmiNet, this will probably be the last version as there is nothing else I want to do with it and can't get it any faster.


Great, time to release the source code then :-D

Quote
I also did a quick RTG hack if anyone wants it -> RTG hack


I'm totally up for playing around with a CyberGraphX / Picasso96 implementation.
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Offline nicholas

Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #121 on: April 28, 2013, 02:04:19 PM »
Quote from: Karlos;732492
Great, time to release the source code then :-D


Indeed it is. :)

I've looked on aminet and the eab thread but can't find the source yet.

@Novacoder

Could you please put the source on Aminet or maybe on sourceforge/github etc.

Cheers!
“Een rezhim-i eshghalgar-i Quds bayad az sahneh-i ruzgar mahv shaved.” - Imam Ayatollah Sayyed  Ruhollah Khomeini
 

Offline NovaCoderTopic starter

Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #122 on: May 03, 2013, 02:25:12 AM »
I'm still playing through the single player game (full retail version) and doing little tweaks here and there to the source code, I'll release it when I'm finished with it.  

So far my 060 seems to be up to the job and it's nice and playable :)

[youtube]rve4IJRSZxw[/youtube]
« Last Edit: May 03, 2013, 03:35:49 AM by NovaCoder »
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline NovaCoderTopic starter

Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #123 on: May 04, 2013, 12:39:23 AM »
v1.07 in action :)

[youtube]SNKk9tQwwjM[/youtube]
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Nice Ports on AmiNet!
 

Offline magnetic

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #124 on: May 04, 2013, 01:53:36 AM »
Nova
Awesome man thanks for keeping AGA alive. You are an Amiga super hero.

@ Crumb

When are you going to take down your offensive SATANIC avatar? I dont think it has a place here on an amiga site.
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Offline mongo

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #125 on: May 04, 2013, 02:33:24 AM »
Quote from: magnetic;733700

@ Crumb

When are you going to take down your offensive SATANIC avatar? I dont think it has a place here on an amiga site.


I find your question more offensive than his avatar.
 

Offline magnetic

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #126 on: May 04, 2013, 03:06:14 AM »
So u love satan too or what?

and my question doesnt violate the TOS like that avatar does. I'm glad u enjoy upside down crosses
bPlan Pegasos2 G4@1ghz
Quad Boot:Reg. MorphOS | OS4.1 U4 |Ubuntu GNU-Linux | MacOS X

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Offline mongo

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #127 on: May 04, 2013, 03:40:57 AM »
Quote from: magnetic;733702
So u love satan too or what?

and my question doesnt violate the TOS like that avatar does. I'm glad u enjoy upside down crosses


I never said I love Satan.  I have no idea if Crumb loves Satan, but if he does I don't see how his religious beliefs are any less valid than anyone else's. I also don't see how his avatar violates the TOS.

And for the record, I enjoy upside down crosses as much as I do right side up ones.
 

Offline kickstart

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #128 on: May 04, 2013, 05:15:30 AM »
@magnetic

Really some anticrist pictures offends you? is ridiculus
a1200 060
 

Offline utri007

Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #129 on: May 04, 2013, 02:58:56 PM »
Quote from: magnetic;733702
So u love satan too or what?

and my question doesnt violate the TOS like that avatar does. I'm glad u enjoy upside down crosses


You have understand it all wrong, Crumb's avatar has a Saint Peter's cros, he was crusified head down, so his cross is like in Crumb's profile.

http://en.wikipedia.org/wiki/Cross_of_St._Peter

Those pentagrams are symboling Christ's 5 wound or five senses of human, it might also protect Amiga.org against demons.

http://en.wikipedia.org/wiki/Pentagram
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Offline Cosmos

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #130 on: May 06, 2013, 05:09:21 AM »
Quake 3 is possible you mean ?




:)

Offline NovaCoderTopic starter

Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #131 on: May 06, 2013, 05:55:36 AM »
Quote from: Cosmos;733875
Quake 3 is possible you mean ?


Expect an A500 port any day now....
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline AmigaClassicRule

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #132 on: May 06, 2013, 06:00:39 AM »
Quote from: NovaCoder;733876
Expect an A500 port any day now....

Now officially you are joking!!!

To actually play Quake 3 or Quake 2 on an Amiga 500 with the same quality graphics of the original...will make me jump wagon and buy an A500! Heck even on a kickstart 1.3 But that my friend can only happen in dreams.

:)

No stick with other ports for the AGA system :D
 

Offline Crumb

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #133 on: May 06, 2013, 09:11:14 AM »
Quote from: utri007;733723
You have understand it all wrong, Crumb's avatar has a Saint Peter's cros, he was crusified head down, so his cross is like in Crumb's profile.

http://en.wikipedia.org/wiki/Cross_of_St._Peter

Those pentagrams are symboling Christ's 5 wound or five senses of human, it might also protect Amiga.org against demons.

http://en.wikipedia.org/wiki/Pentagram
.

Without the protection of my avatar moobunny's demons could enter amiga.org. It also keeps away disguised osx/linux users who claim to be amiga users (signing posts on an amiga forum claiming to use osx/linux is offensive!) ;-)


@Novacoder

do you think there's room to introduce more fixed point math?
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Offline NovaCoderTopic starter

Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #134 on: May 06, 2013, 09:25:36 AM »
Quote from: Crumb;733881
do you think there's room to introduce more fixed point math?

I don't think that would help, I tried same trick with Quake 1 and it actually made it slower in places.

I've tuned it the best I can but without better tools this as good as we are going to get :)
« Last Edit: May 06, 2013, 09:31:20 AM by NovaCoder »
Life begins at 100 MIPS!


Nice Ports on AmiNet!