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Offline magnetic

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Re: Pirates!
« Reply #44 from previous page: December 06, 2004, 10:56:45 PM »
Thx wayne

You inspired me to do furthur research. My card is the RV250 core and is Direct X 8 Hw compatible. So, judging by this thread, I should be able to play Pirates! well enough.. i wish it was agp though..

magnetic
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Offline B00tDisk

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Re: Pirates!
« Reply #45 on: December 06, 2004, 11:25:01 PM »
Quote

Wayne wrote:
Hey B00t,

Haven't tried HL2.  (isn't it just a doom clone?)  


Only if you equate first-person perspective with Doom.

Half Life (all iterations of it) are much, much more.  There's a huge sci-fi story going on and you're part of it.  It's phenomenal.

Quote

Tried the Doom3 demo on the 5200 and it had be thinking "people would actually pay for this game???"  Frame rates, even at 640x480 were roughly 10 to 12 fps.  


Yep.  I think they really screwed up on D3.  Not in having the tech in the engine but in trying to put all of it on the screen at the same time.  Ultimately, flagship games that show off new tech engines are there not only to sell lots of copies of the game but to lure in developers who might want to spend a cool five figures on the engine itself to develop their own game.  The engine developers (Valve, iD, etc.) have to show their colors really strongly to get outside houses to drop the cash required to license the tech.  This I understand but damn if D3 wasn't just trying too hard...:-/

Hopefully it'll run a smidge better on my 5950 I've got in the mail...

Quote

Playing Pirates! was the reason that a new video card is on my Christmas wish list.  Even moreso after seeing the game played on an identical machine with the X800 video card.  I just don't have half a grand to drop on a video card to play Pirates!

My plan now is to wait for Christmas and hope for a price drop on the 6600 GT/AGP.

Wayne


I'd go ahead and get it now (Pirates! that is).  It looks pretty spiffy on my system with it's anemic little 5200 card, no reason it won't look good on yours.
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Offline MaDDuck

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Re: Pirates!
« Reply #46 on: December 07, 2004, 02:15:09 AM »
Hmmmmm...
How does that compare to my NVIDIA GeForce 6800 Ultra DDL??
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Re: Pirates!
« Reply #47 on: December 07, 2004, 03:38:55 AM »
How does WHAT compare to your 6800?
 

Offline MaDDuck

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Re: Pirates!
« Reply #48 on: December 07, 2004, 04:06:10 AM »
AARRGGHH....
I hate when that happens, reading posts, and I go to reply to one LONG after the subjest (video card quality) has been changed.
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Offline Trev

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Re: Pirates!
« Reply #49 on: December 24, 2004, 10:56:10 PM »
Just picked up the new Pirates, so I wanted to add my two cents. The game is just as fun as the original; however, I miss being able to attack ports from sea. The ground-based combat is excrutiatingly slow, but if you want the really big hauls, it's the way to go. (Hint: if you want to loot a nice, plump capital, visit a pirate hideout first and have them attack the city. They'll most likely lose, cutting the city's garrison in half in the process.)

Does anyone else missing sun sighting? I kind of liked that feature. . . .

Although the game doesn't support my LCD panel's native resolution (1920x1200), it does play well at 1600x1200. I do, however, see a nasty slowdown when sneaking into a port. (Odd thing though, it's just really slow--no frames are skipped. A bug maybe? Or perhaps the programmers wanted people with slower systems to at least be able to play through the segment without the slideshow effect.) :-/

Here's my not-so-detailed specs:

Intel D845PEBT2 mainboard
Intel P4 2.53 GHz
1 GB DDR RAM
Western Digital 120 GB ATA-100, 8 MB buffer
Nvidia Gefore 4Ti 4200, 128 MB
Samsung 243T LCD display

The response time on the 243T is a little sluggish (30ms, ~33 FPS max), so the labels on the ships blur a bit :-/, but there's not much I can do about that. . . .

I can play Doom3 at 1024x768 with 4x anti-aliasing and all features that my hardware supports enabled. But without pixel shaders for lighting, Doom3 is really too dark to enjoy.

Half-Life 2, on the other hand, looks wonderful and plays like a dream at 1920x1200. Love it.

Trev
 

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Re: Pirates!
« Reply #50 on: December 26, 2004, 12:48:26 AM »
Well, having gotten a NVidia 6600GT (AGP version) for Christmas to replace my FX5200 card, the difference is amazing.  Still can't play the Doom3 demo worth a damned, but Pirates is easily 2x faster than it was before, as long as you didn't spin the "details" settings to super-high.

When it's one-on-one, ship-versus-ship, it's about perfect but enter another ship (attacking an escorted ship for example) and everything slows down quite a bit.

NVidia 6600GT gets a thumbs up in my book, at $200.

Wayne
 

Offline B00tDisk

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Re: Pirates!
« Reply #51 on: December 26, 2004, 12:53:29 AM »
Quote

Wayne wrote:
Well, having gotten a NVidia 6600GT (AGP version) for Christmas to replace my FX5200 card, the difference is amazing.  Still can't play the Doom3 demo worth a damned, but Pirates is easily 2x faster than it was before, as long as you didn't spin the "details" settings to super-high.

When it's one-on-one, ship-versus-ship, it's about perfect but enter another ship (attacking an escorted ship for example) and everything slows down quite a bit.

NVidia 6600GT gets a thumbs up in my book, at $200.

Wayne


Wait, when you say "Doom3 demo" do you mean the alpha that was leaked ages ago?  Or is there a commercial demo?   Because if it's the alpha, forget about it.  Totally unoptimized code...it won't run well on much of anything other than the systems they displayed it on at E3 that year.

I got a 5900 for Christmas from my boss and it (Doom3) flies on it.
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Re: Pirates!
« Reply #52 on: December 26, 2004, 01:10:07 AM »
> Wait, when you say "Doom3 demo" do you mean the
> alpha that was leaked ages ago?

It's whatever official demo I can download from their site.  Downloaded it about two weeks ago to try with the 5200 (unplayable at anything over 640x400), then tried it with the 6600GT at 1024 with the 4xAA and whatever else turned on.  Wasn't really playable there either (not a game I'd spend $50 on).