Hi,
To Coldfish :
"People are still hypersensitive to piracy" : you're probably right. Even when it's not about piracy, but on the contrary attempts to perpetuate works of art. The music industry knows the problem very well... *sigh*
I tried WinUAE a few years ago, but it seemed awful to me, because it does (did ?) not include any software algorithm that could adapt the emulated screen refresh rate to the emulator's refresh rate. Since no VGA refresh rate is an exact multiple of a PAL or NTSC refresh rate, animations can't be displayed normally : some original video signals are displayed more times than others. Have current versions of WinUAE found a solution to this problem ? It concerns every Amiga or C64 emulator I have tried. Connecting the graphic card to a TV is not a solution, because its video signal is a conversion of the VGA signal, not a direct video signal.
To Orange :
Thanks, you are right, I learned that SPS can send IPF files to the owner even if the game has already been released. I can do that for some games, but not all since my games have not all been released by the SPS (but some of my dumps have not been sent yet). And not anyone can do that, since you have to depart from your original disks or own a 68020+ (etc.) Amiga in order to dump them before sending them to the SPS. Anyway, not every IPF image can be used on a real Amiga with WHDLoad, and it can't be transferred back to a disk. So this is not a solution to our problem.
Most copy-protected disks can't be copied nor read by any software copy-program. I know that X-Copy sometimes succeeds in duplicating some copy-protections, but only in rare cases obviously, and whenever it does, the result is another - perishable - floppy. So I'm afraid this is not a solution either.
Trying to share floppy disks tracks between copy-protected disks and between game players who haven't any technical knowledge, when the whole HD-installed package is available on the Web, is absurd, isn't it ?
To Nasty :
Well, I guess I have now understood that giving a link to copyrighted material is against the policy of Amiga.org. But my thread was not more about my needs than about the needs of any Amiga games owner, hence the interests of the Amiga community, hence the interests of this site. Moreover, the purpose of this policy is to protect copyright ; and the purpose of copyright is to avoid piracy. Yet, if one doesn't have the opportunity to find a replacement copy of a game he owns, or the opportunity to test a game he can't find for sale, piracy is his only solution. And as I said in my previous post through my "third kind of people", in this particular situation (unavailable or unusable games), there is no point in avoiding piracy. So in this situation, I think that this policy is not justified, and is harmful in the eyes of the artists, who are the finality of copyrights.
I agree this would have to be discussed with the copyright holder too, but I won't discuss with every copyright owner, and anyway I doubt he will be more receptive than you or Amiga.org's policy can be...
As I explained, any solution that implies finding another old copy of the same age is not a solution to our problem since numerous games can't be found anymore, and anyway not one will still be in working order in a short while.
You'll understand that my aim now is not to have my initial question answered, but to find a solution to the problem this Amiga.org policy has raised.