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Offline softwarefailureTopic starter

GL Galore 1.0 released
« on: June 07, 2015, 10:30:28 AM »

This is the game changer you've been waiting for! Airsoft Softwair is proud to present the next big thing: GL Galore, the ultimate OpenGL® scripting solution for Hollywood! GL Galore is a plugin for Hollywood that allows you to access the OpenGL 1.1 command set directly from Hollywood. This makes it possible to write scripts that utilize the host system's 3D hardware to create high-performance, butter-smooth 2D and 3D animation that is computed completely in hardware by the GPU of your graphics board. This leads to a huge performance boost over the classic Hollywood graphics API which is mostly implemented in software. Especially systems with slower CPUs will benefit greatly from hardware-accelerated drawing offered by OpenGL.

OpenGL is a portable software interface to graphics hardware. It is available for almost every platform in a variety of flavours. On AmigaOS and compatibles, OpenGL is available as MiniGL on AmigaOS 4, TinyGL on MorphOS, StormMesa on AmigaOS 3, and Mesa 3D on AROS. Windows, Mac OS X, and Linux systems are usually shipped with an OpenGL driver already installed.

GL Galore offers wrapper functions for most commands of the OpenGL 1.1 API including many GLU functions. Additionally, GL Galore also offers bridging functions that allow you to convert Hollywood brushes into OpenGL textures and vice versa. Furthermore, when GL Galore is activated, Hollywood's hardware brushes and hardware double-buffers are mapped directly to OpenGL so that you can even benefit from hardware accelerated drawing and transformation without writing a single line of GL code. Whenever GL Galore is activated, all graphics output will automatically be routed through OpenGL.
 
GL Galore can also be useful for rapidly prototyping software in OpenGL. People who used to program OpenGL using C will greatly appreciate Hollywood's convenient multimedia API which offers functions for almost all common tasks. For example, by using GL Galore to write OpenGL programs you can avoid all the hassle of managing a GL window using one of the many different toolkits out there. Also, jobs like image loading, sound or video playback, font handling and image manipulation will become ridiculously easy thanks to Hollywood's powerful command set which covers almost 700 functions. And of course, there aren't 14 different versions of commands like glColor, but just one version because sometimes less is more.

GL Galore is the first plugin to bear the Powered by Hollywood 6.0 seal of quality as it utilizes the new display adapter plugin interface introduced with Hollywood 6.0. The plugin will not work with older versions of Hollywood. It is available free of charge and can be downloaded from the official Hollywood portal at http://www.hollywood-mal.com/ Versions for AmigaOS 3, AmigaOS 4, MorphOS, AROS (i386), Windows, Mac OS X (PowerPC and i386) and Linux (PowerPC and i386) are provided. On top of that, GL Galore comes with over 250 pages of documentation in various formats like PDF, HTML, AmigaGuide, and CHM. Finally, many impressive example scripts are included in the distribution archive to get you started really quickly.

All of this makes GL Galore the ultimate OpenGL scripting experience combining the best of both worlds into one powerful plugin: Hollywood's extensive and convenient multimedia function set and OpenGL's raw graphics power!

GL Galore is now available for free download from the official Hollywood portal at http://www.hollywood-mal.com/

This release was brought to you by Airsoft Softwair - the hardest working men in code business.



 

Offline amigakit

Re: GL Galore 1.0 released
« Reply #1 on: June 07, 2015, 12:24:22 PM »
That is really impressive work!  Thank you for the update - I did not see this coming :)
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Offline Yasu

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Re: GL Galore 1.0 released
« Reply #2 on: June 07, 2015, 01:39:34 PM »
Wow! Just ... wow! :D
 

Offline Templario

Re: GL Galore 1.0 released
« Reply #3 on: June 07, 2015, 02:51:54 PM »
No words for this fantastic improve for Hollywood
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Offline trekiej

Re: GL Galore 1.0 released
« Reply #4 on: June 07, 2015, 05:04:00 PM »
Thanks.
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Offline OlafS3

Re: GL Galore 1.0 released
« Reply #5 on: June 07, 2015, 11:08:55 PM »
Quote from: softwarefailure;790738

This is the game changer you've been waiting for! Airsoft Softwair is proud to present the next big thing: GL Galore, the ultimate OpenGL® scripting solution for Hollywood! GL Galore is a plugin for Hollywood that allows you to access the OpenGL 1.1 command set directly from Hollywood. This makes it possible to write scripts that utilize the host system's 3D hardware to create high-performance, butter-smooth 2D and 3D animation that is computed completely in hardware by the GPU of your graphics board. This leads to a huge performance boost over the classic Hollywood graphics API which is mostly implemented in software. Especially systems with slower CPUs will benefit greatly from hardware-accelerated drawing offered by OpenGL.

OpenGL is a portable software interface to graphics hardware. It is available for almost every platform in a variety of flavours. On AmigaOS and compatibles, OpenGL is available as MiniGL on AmigaOS 4, TinyGL on MorphOS, StormMesa on AmigaOS 3, and Mesa 3D on AROS. Windows, Mac OS X, and Linux systems are usually shipped with an OpenGL driver already installed.

GL Galore offers wrapper functions for most commands of the OpenGL 1.1 API including many GLU functions. Additionally, GL Galore also offers bridging functions that allow you to convert Hollywood brushes into OpenGL textures and vice versa. Furthermore, when GL Galore is activated, Hollywood's hardware brushes and hardware double-buffers are mapped directly to OpenGL so that you can even benefit from hardware accelerated drawing and transformation without writing a single line of GL code. Whenever GL Galore is activated, all graphics output will automatically be routed through OpenGL.
 
GL Galore can also be useful for rapidly prototyping software in OpenGL. People who used to program OpenGL using C will greatly appreciate Hollywood's convenient multimedia API which offers functions for almost all common tasks. For example, by using GL Galore to write OpenGL programs you can avoid all the hassle of managing a GL window using one of the many different toolkits out there. Also, jobs like image loading, sound or video playback, font handling and image manipulation will become ridiculously easy thanks to Hollywood's powerful command set which covers almost 700 functions. And of course, there aren't 14 different versions of commands like glColor, but just one version because sometimes less is more.

GL Galore is the first plugin to bear the Powered by Hollywood 6.0 seal of quality as it utilizes the new display adapter plugin interface introduced with Hollywood 6.0. The plugin will not work with older versions of Hollywood. It is available free of charge and can be downloaded from the official Hollywood portal at http://www.hollywood-mal.com/ Versions for AmigaOS 3, AmigaOS 4, MorphOS, AROS (i386), Windows, Mac OS X (PowerPC and i386) and Linux (PowerPC and i386) are provided. On top of that, GL Galore comes with over 250 pages of documentation in various formats like PDF, HTML, AmigaGuide, and CHM. Finally, many impressive example scripts are included in the distribution archive to get you started really quickly.

All of this makes GL Galore the ultimate OpenGL scripting experience combining the best of both worlds into one powerful plugin: Hollywood's extensive and convenient multimedia function set and OpenGL's raw graphics power!

GL Galore is now available for free download from the official Hollywood portal at http://www.hollywood-mal.com/

This release was brought to you by Airsoft Softwair - the hardest working men in code business.





really cool :)

 

Offline klx300r

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Re: GL Galore 1.0 released
« Reply #6 on: June 08, 2015, 03:43:57 AM »
WoW what an update!!! :pint: :hammer::eek:
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Offline amoskodare

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Re: GL Galore 1.0 released
« Reply #7 on: June 08, 2015, 08:17:50 AM »
Impressive!! :pint:
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Offline ddniUK

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Re: GL Galore 1.0 released
« Reply #8 on: June 08, 2015, 02:49:46 PM »
I don't own HW6. Is there any way to run the examples?
 

Offline trekiej

Re: GL Galore 1.0 released
« Reply #9 on: June 08, 2015, 03:54:33 PM »
How well is the acceleration on Aros X86 Native?
I think it should be good.
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Offline jj

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Re: GL Galore 1.0 released
« Reply #10 on: June 08, 2015, 08:12:49 PM »
impressed more and more by hollywood all the time
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Offline trekiej

Re: GL Galore 1.0 released
« Reply #11 on: September 02, 2015, 07:55:39 PM »
Has anyone done anything with this?
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