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Offline asian1Topic starter

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Xbox 360 Specification
« on: May 10, 2005, 09:49:09 AM »
Three days before the official launch at MTV, the specification was leaked to the public. The console have 3 PowerPC based custom CPU:

http://news.gaminghorizon.com/media2/1115678065.926.html

Custom IBM PowerPC-based CPU
3 symmetrical cores at 3.2 GHz each
2 hardware threads per core
1 VMX-128 vector unit per core
1 MB L2 cache
 

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Re: Xbox 360 Specification
« Reply #1 on: May 10, 2005, 10:49:03 AM »
What, no "is it possible for AmigaOS4 to be ported to this platform" question?

Your slipping! ;-)
 

Offline coldfish

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Re: Xbox 360 Specification
« Reply #2 on: May 10, 2005, 11:59:41 AM »
I'll be getting one of those.

Half a Gig, a bit more RAM than a lot of people were guessing.

I wonder of one of those cores will be dedicated to Physics Processing (PPU) as was hinted at some time ago?
 

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Re: Xbox 360 Specification
« Reply #3 on: May 10, 2005, 12:16:53 PM »
Quote

coldfish wrote:
I'll be getting one of those.

Half a Gig, a bit more RAM than a lot of people were guessing.

I wonder of one of those cores will be dedicated to Physics Processing (PPU) as was hinted at some time ago?


Only 10MB Video RAM though, which i find odd when ATI sell PCI-X cards with half a gig on them.

I would have though 32MB would be a minimum these days.
 

Offline Acill

Re: Xbox 360 Specification
« Reply #4 on: May 10, 2005, 12:42:21 PM »
Thats a typo or something, its got 512MB GDDR3 video RAM from what I understand.
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Re: Xbox 360 Specification
« Reply #5 on: May 10, 2005, 12:45:45 PM »
Quote

Acill wrote:
Thats a typo or something, its got 512MB GDDR3 video RAM from what I understand.


Thats system RAM size.

The GPU has 10MB embedded DRAM
 

Offline x56h34

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Re: Xbox 360 Specification
« Reply #6 on: May 10, 2005, 02:49:15 PM »
Impressive. The new console wars are starting. :-)
 

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Re: Xbox 360 Specification
« Reply #7 on: May 10, 2005, 03:27:42 PM »
Quote

x56h34 wrote:
Impressive. The new console wars are starting. :-)


I think Father Christmas might be bringing one of these for my son this year! ;-)
 

Offline bloodline

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Re: Xbox 360 Specification
« Reply #8 on: May 10, 2005, 04:01:36 PM »
But how much is all this gonna cost?

Offline blobrana

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Re: Xbox 360 Specification
« Reply #9 on: May 10, 2005, 10:20:24 PM »
You`ve read the spec,
now see the pic.



Expand


from
here

Offline 560SL

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Re: Xbox 360 Specification
« Reply #10 on: May 10, 2005, 10:41:24 PM »
My Amiga will survive that monster too.  :-)
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Offline benJamin

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Re: Xbox 360 Specification
« Reply #11 on: May 10, 2005, 11:55:24 PM »
As ugly as a hat full of ar**holes!

IMHO.


What is the point of having front-loading systems if you can't use it as a shelf?

(Which is all XPeeCees were good for?)


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Offline SamuraiCrow

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Re: Xbox 360 Specification
« Reply #12 on: May 11, 2005, 02:01:49 AM »
If the DRAM is embedded into the GPU then it may be more like L1 cache for the graphics.
 

Offline mikrucio

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Re: Xbox 360 Specification
« Reply #13 on: May 11, 2005, 03:51:02 AM »
guys guys guys.

please dont go overboard with this s h i t box. the ps3 will eat this thing alive.

put it this way, the ps3 will be able to emulate the xbox 360
HAHAHAHAHA! microsoft sux.

what a joke current day dvd tech>? that sure is limited.

wait for the ps3 guys if you dont, you will most certainly be a loser...
 

Offline Louis Dias

Re: Xbox 360 Specification
« Reply #14 on: May 11, 2005, 04:37:52 AM »
The embedded graphics ram is why the Gamecube is a texturing monster and it only had 3MB.  ATI did the GC chip and has implemented it's features into newer chips.  This texture RAM lets the GC do texturizing in one pass vs. two on other chipsets.

Microsoft's X360 just copy's features from the PS2 and GC and throws in XBL and more power.  Even it's ram is coming from NEC who coincidentally is using Mosys memory that all the haters in this thread: http://www.amiga.org/forums/showthread.php?t=13903 shot me down for.  For more info see: http://cube.ign.com/articles/611/611577p1.html

Also, the specs listed have been questioned as to accuracy: http://www.gamesindustry.biz/content_page.php?aid=8571

The controller is plain and looks like a Dreamcast controller in a way.  Gee, lets stand it on it's side like the PS2, let's use all the same suppliers as Nintendo so we can actually make an efficient and profitable machine.  Gee let's include wireless controllers like Nintendo has announced.  Oh no, free-online play on Revolution, let's have a free and pay XBL service.

It's a "me too" console.  It will have less power than the other 2.  And luckily, Nintendo isn't showing it's entire hand yet.

I expect the PS3 to be like the PS2.  Difficult to program for in order to thwart piracy and over-hyped.  The PS2 was supposed to have way more power than it has ever shown.  Just like that demo of the 'CELL' shown in Feb.  The PS3 will not have a 10 core 4.6GHz version of CELL.  It's so new, I doubt an effiecient compiler will be around it's first year and a half.  Look at how long Intel's Itanium took to get a decent compiler written for it.

ATI is once again doing the Nintendo chipset which should outperform Microsoft's version.  Probably a 600MHz.  Afterall ATI got dissed in favor of NVidia the first time around.  IBM is once again designing Nintendo's processor with Special Nintendo mods (like the G3 Gekko's faster fsb and altivec instructions in the 'Cube).  I expect a multicore G5/6 that is 100% backwards compatible with it's G3 Gekko.  It's known and it works well.  Probably a 3 GHz and 600MHz fsb to match the GPU.

Nintendo has stated that Revolution will use the GC's api (developers keep costs down since the system is known already) and has also announced backwards compatability with GC software.  They felt this was a key selling point of PS1->PS2.  I agree.  Sony and MS have not announced backwards compatability.

viva la Revolution