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Author Topic: Interesting Wolfenstein3D port  (Read 4366 times)

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Offline dylansmrjo

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Re: Interesting Wolfenstein3D port
« Reply #44 from previous page: November 24, 2005, 09:02:35 AM »
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Panthro wrote:

forget the C64
forget the Vic20

my Z80 is the BOMB!!!! :lol:


Uuhhh.. I'd like to see Quake3 on that one  :lol:
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Offline manicx

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Re: Interesting Wolfenstein3D port
« Reply #45 on: November 24, 2005, 11:24:53 AM »
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Argus wrote:
First off, unless there's a newer version I'm unaware of, Ray's Wofenstein AtariST port is pretty limited.  It is a recompile of the AppleIIgs game.  You can't shoot back, can't do anything more than run around the first level. What is more, you need a 4MB ST to make it run, iirc.  No doubt it can be improved upon.  Heck, didn't Citadel show that a Wolfie clone would work on a stock A500?


You are wrong here mate. Latest release is NOT pretty limited. You can shoot, you can choose levels, listen to sounds and music. It run fine on both a 2MB STE and 4MB STE. After all, expanding the RAM in STE to 4MBs is as difficult as washing your hands and costs as much as the soap.

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Offline Argus

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Re: Interesting Wolfenstein3D port
« Reply #46 on: November 24, 2005, 12:24:59 PM »
@Patrik, Manicx

Oh, I see there is a new version (alpha only :().  Unfortunately the zip file is bigger than my floppy-gate 720K dd STE drive can handle so I'll have to download it with the STE (or upgrade to a hd floppy).  My original point was that it really *doesn't* run on a 'stock-ST', which an STE isn't.  If you can upgrade your ST to 2+MB and have later than TOS 1.2 it may work for you. I try and let you know if it runs on such spec. The STE is hardly a stock machine, with built-in blitter and 4MB 30-pin simms (which I'm afraid will still set you back a bit more than ordinary soap...though not by much ;)).
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Offline shoggoth

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Re: Interesting Wolfenstein3D port
« Reply #47 on: November 24, 2005, 02:09:18 PM »
Dude, it does run on a "stock" ST. It just needs more than 2Mb of RAM.

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Offline whabang

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Re: Interesting Wolfenstein3D port
« Reply #48 on: November 25, 2005, 07:38:03 PM »
Wolf3D ran very well on my old 286, 6 MHz, with one meg of RAM.
The source is availible HERE, so you coders out there: Start porting!!!
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Offline Argus

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Re: Interesting Wolfenstein3D port
« Reply #49 on: November 26, 2005, 08:52:24 PM »
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shoggoth wrote:
Dude, it does run on a "stock" ST. It just needs more than 2Mb of RAM.


Yes, yes, yes, but 2MB is not stock now is it.  Anyway, it's a good port but not really such a big deal, unless you think back to if id Software had only ported it to ST and Amiga back in the day.  Things may have turned out a lot different for our favorite little keyboard computers. :-D
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Offline Dr_Righteous

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Re: Interesting Wolfenstein3D port
« Reply #50 on: November 26, 2005, 10:18:09 PM »
FYI Wolfenstein originated on the C64... Nearly a text-adventure game as I recall. A far cry from Wolf3D, but hey.
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Offline adonay

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Re: Interesting Wolfenstein3D port
« Reply #51 on: November 26, 2005, 10:28:59 PM »
What i would want to see is a working port Wolfenstein3d ATARI *jaguar* i dont bother with that daft old wolfenstein. I think porting the old Jaguar games would be a better option tho they would not run on a a500.

 the jaguar port

well its the same game but enhanced graphics it was stunning compared to the original tho


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Offline TjLaZer

Re: Interesting Wolfenstein3D port
« Reply #52 on: November 26, 2005, 10:41:54 PM »
Well I tried this on my Mega ST4 and it did not work.  I have 4MB RAM and TOS 1.04.  Bummer.  It did run fine on STeem and kicks ass!  Good job.  We need one like this for Amiga.
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Offline adonay

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Re: Interesting Wolfenstein3D port
« Reply #53 on: November 26, 2005, 11:00:36 PM »
also verry interesting ------wolfgl
just a thought


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Offline kedawa

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Re: Interesting Wolfenstein3D port
« Reply #54 on: November 26, 2005, 11:08:01 PM »
A bit off topic, but here's a Doom port I never would have thought possible.

http://spatula-city.org/~im14u2c/intv/doom/
 

Offline mr_a500

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Re: Interesting Wolfenstein3D port
« Reply #55 on: November 27, 2005, 12:15:46 AM »
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A bit off topic, but here's a Doom port I never would have thought possible.

http://spatula-city.org/~im14u2c/intv/doom/


You missed the little note at the bottom:

"Note: This was an April Fool's Joke."

Offline kedawa

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Re: Interesting Wolfenstein3D port
« Reply #56 on: November 27, 2005, 01:32:34 AM »
Actually, there are a few other things that give it away (like how it's shaded), but I expected at least a few posts before someone noticed.
 

Offline Karlos

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Re: Interesting Wolfenstein3D port
« Reply #57 on: November 27, 2005, 01:47:54 AM »
It is an old one.
int p; // A
 

Offline shoggoth

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Re: Interesting Wolfenstein3D port
« Reply #58 on: November 27, 2005, 10:19:39 PM »
Try booting as clean as possible. I think Ray has used some tricks which may cause trouble with some system software (and some harddisk drivers too)

-- Shoggoth