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The "Not Quite Amiga but still computer related category" => Alternative Operating Systems => Topic started by: on March 11, 2003, 05:09:35 PM

Title: 14 Million new Amiga users!
Post by: on March 11, 2003, 05:09:35 PM
There's 14 million potential "Amiga" users worldwide out there, they own Sony Playstation 2's!
Sony already has a Linux developer kit available for developers and hobbiests.
However, it is just that, a developers kit, not for the average user.
Sony has sold in North America alone over 400,000 ethernet adaptors for the 4 million PS2"s already in North American homes, that adaptor, in addition to 56k and High Speed internet access, also makes possible the addition of a standard sized IDE hardrive.  With the PS2's USB and Firewire ports, and it can also be used at a resolution of 1024x768 on a XVGA monitor. This is a home computer just waiting to happen.  Just needs someone to write a nice  OS for it, you know Microsoft won't  :)
Title: Re: 14 Million new Amiga users!
Post by: xeron on March 11, 2003, 05:48:04 PM
Actually, nintendo would be a better company to team up with. The Gamecube has a PowerPC processor and ATI graphics. The only downside is that as well as supplying a keyboard and mouse, you'd need to supply a DVD Rom drive somehow, as the GC has a custom disk format.
Title: Re: 14 Million new Amiga users!
Post by: odin on March 11, 2003, 06:02:46 PM
Hmm but is the architecture not waaaaaaay to different compared to the Teron boards? I think that a port to PS2/GC would take at least as long as the port to A1 is taking =).
Title: Re: 14 Million new Amiga users!
Post by: xeron on March 11, 2003, 06:05:08 PM
I'm not saying it would actually happen, i'm just saying if you were going to pick a console to team up with, the GC would require the least porting for OS4 or MorphOS to work on it.

Its never going to happen, so its all just hypothetical, you understand  :-)
Title: Re: 14 Million new Amiga users!
Post by: JetRacer on March 11, 2003, 06:06:27 PM
There's just one tiny'ish problem...

The old PS1 had about the same performance we can expect from the A1. If we compare it with A1+Matrox 2D. And the PS2 have specs like x10 PS1.

Sorry, but they're better off with their current PS2.
Title: Re: 14 Million new Amiga users!
Post by: on March 11, 2003, 06:11:35 PM
Well, the Gamecubes userbase is currently 1.5 million in North America ( PS2 4 million, Xbox 1.4 million).
They write games to run on all 3, why not a nice small OS to run on all game consoles.  Although I don't know how much longer Microsoft is going to keep blowing their money on Xbox.  
Title: Re: 14 Million new Amiga users!
Post by: Desler on March 11, 2003, 06:17:23 PM
Quote
The old PS1 had about the same performance we can expect from the A1. If we compare it with A1+Matrox 2D. And the PS2 have specs like x10 PS1.

Ehhm im not quite sure which performance you are talking about here. The CPU of ps1 was around 20-40 mhz iirc. I used to emulate ps1 on my k6-2 333 mhz

About amiga on ps2. Its gonna happen. We are just waiting for Aos 5  :-D
Title: Re: 14 Million new Amiga users!
Post by: JetRacer on March 11, 2003, 06:19:30 PM
> Although I don't know how much longer Microsoft is going to keep blowing their money on Xbox.

And admit defeat!?! ;-)

I wonder how long it will take until we see an anouncement like:

"Microsoft to concentrate on core buissness areas"
Title: Re: 14 Million new Amiga users!
Post by: JetRacer on March 11, 2003, 06:26:03 PM
> The CPU of ps1 was around 20-40 mhz iirc.

25MHz infact. Two MIPS processors running at 25MHz with GFX integrated on one of the chips. If that doesn't ring a bell, then you really don't know anything. It's a multi-processor chip harbouring about eight processors each. The 250MHz PS2 Kicks the balls of both PPC and x86 so hard that the nuts will end up on the moon.

Title: Re: 14 Million new Amiga users!
Post by: Lo on March 11, 2003, 06:31:52 PM
It will never cease to amaze me how the "World's first 32 bit console" never took off merely for lack of advertising.  I had a friend once come over and he spotted the "32-bit" on top of my CD32 and kept asking question after question, but he never did BUY one, the dope!(http:// http://home.hawaii.rr.com/kihoalu/images/confused.gif)
Title: Re: 14 Million new Amiga users!
Post by: alx on March 11, 2003, 06:32:07 PM
Quote
The old PS1 had about the same performance we can expect from the A1. If we compare it with A1+Matrox 2D. And the PS2 have specs like x10 PS1


Eh?  The PS1 was comparable with a CD-32, exept for the 3D performance.  The A1 is in a completly different league!

@JetRacer

You mean that M$ actually consider a part of their business to be "core" now :-)

What could be interesting is a port of DE to those consoles.
Title: Re: 14 Million new Amiga users!
Post by: JetRacer on March 11, 2003, 06:48:02 PM
> The PS1 was comparable with a CD-32, exept for the 3D performance.

HAHAHAHAHAHAHA!

That was funny.

The PS1's only performance comes from a pair of MIPS CPU's. It doesn't have a 3D chip, only RAW POWER strait through. It's like having a Matrox board integrated on the same chip as a PPC with full parallel blast between them. And then you scare it up to 16x250MHz (16 processors, distributed over two chips), and do some finetunes to get the PS2.

Note: PS1 games looks like CD32 because it only have 5MB (unified) RAM available for games. Therefore most gfx is 8-bit with 32-bit (rgba) gfx effects ontop.
Title: Re: 14 Million new Amiga users!
Post by: chromozone on March 11, 2003, 06:51:47 PM
What PPC is used in the GC .... AnyOne ?
What Max Resolution can the GC do
Directly or Hacked ?

What about using the GC as an PPC accelerator
with GFX for our A1200 Like the Phase 5 cards. !

If you could do this to the CD32 you have CD drive,
 easy Keyboard & Mouse option.  Add a IDE & WOW.

GCCD32 sounds like "Juicy" CD32  :-D
Title: Re: 14 Million new Amiga users!
Post by: Desler on March 11, 2003, 07:05:11 PM
Quote
And then you scare it up to 16x250MHz (16 processors, distributed over two chips), and do some finetunes to get the PS2.

Not that im an expert, but I was under the impression that the hardware of the x-box was superior to the ps2. The xbox is 'just' a 7-800 mhz p3 with a nifty graphics card.
Im pretty confident that if games for the new amiga had the same funding behind it as games for the ps2, we would have games with similar quality
Title: Re: 14 Million new Amiga users!
Post by: Desler on March 11, 2003, 07:14:25 PM
Quote
What PPC is used in the GC .... AnyOne ?

As far as I know the GC utilizes a g3 400 mhz
Title: Re: 14 Million new Amiga users!
Post by: JetRacer on March 11, 2003, 07:17:25 PM
Yes and no. Think: "using my NVidia 3D board as a computer", and you'll get pretty close to reality. Note that all 3D boards are based on modified MIPS processors.

It's like the X-Box without the P3 and the bottleneck. It won't give you faster 3D graphics, but everything else runs MUCH faster (the extra load on the MIPS plugs is negible).
Title: Re: 14 Million new Amiga users!
Post by: Lando on March 11, 2003, 07:28:12 PM
Quote

JetRacer wrote:
> The CPU of ps1 was around 20-40 mhz iirc.

25MHz infact.

33Mhz MIPS R3000

Quote
Two MIPS processors running at 25MHz with GFX integrated on one of the chips.

No - only one.  And a GPU (Graphics Processing Unit) and a GTE (Geometry and Transform Engine) for doing 3D calculations.

Quote

 If that doesn't ring a bell, then you really don't know anything. It's a multi-processor chip harbouring about eight processors each.

No it isn't.  It's a single CPU.

Quote
The 250MHz PS2 Kicks the balls of both PPC and x86 so hard that the nuts will end up on the moon.


293Mhz MIPS R5k... and no it doesn't.  Its nowhere near as powerful as the AmigaOne, Pegasos, or XBox or GameCube for that matter.
[/quote]
Title: Re: 14 Million new Amiga users!
Post by: on March 11, 2003, 07:30:08 PM
Quote

Not that im an expert, but I was under the impression that the hardware of the x-box was superior to the ps2. The xbox is 'just' a 7-800 mhz p3 with a nifty graphics card.
Im pretty confident that if games for the new amiga had the same funding behind it as games for the ps2, we would have games with similar quality


It's like comapring Amigas to PC, Apples to Oranges, the PS2 has it's unique architechture, using the Mhz comparision isn't a good measure of performace.
Title: Re: 14 Million new Amiga users!
Post by: CD32Freak on March 11, 2003, 07:31:05 PM
Well, there is a Gamecube with DVD drive called the SL-GC10 (http://www.google.com/search?hl=en&lr=lang_en&ie=UTF-8&oe=UTF-8&as_qdr=all&q=%22SL-GC10%22&lr=lang_en) by Matsushita/Panasonic. There is even a Gamecube keyboard (http://www.lik-sang.com/image.php?category=75&products_id=2518&img=gc_ascii) produced by ASCII  :-o All you need is a mouse, a hard drive (http://www.planetgamecube.com/news.cfm?action=item&id=2292), Nintendo GC dev kit and you're in business..roll in the new Amiga CD128 :lol:
Title: Re: 14 Million new Amiga users!
Post by: chromozone on March 11, 2003, 07:33:06 PM
Lando My Main Man..

You know your ####  ;-)

At last some one who Walks the Talk.

Keep it up Dude !

Do you know the Game Cube PPC & GFX Spec ? :-D
Title: Re: 14 Million new Amiga users!
Post by: Lando on March 11, 2003, 07:39:00 PM
Quote

JetRacer wrote:
> The PS1 was comparable with a CD-32, exept for the 3D performance.

HAHAHAHAHAHAHA!

That was funny.

The PS1's only performance comes from a pair of MIPS CPU's.

It doesn't have a pair - it has one MIPS R3k @ 33Mhz.

Quote

 It doesn't have a 3D chip, only RAW POWER strait through


It does have a 3D chip - the GTE.  This is what gives it the power to do 3D graphics as the main CPU is very very slow.  Try writing a 3D game on PS1 using only the R3k and see if you can hit 10fps...
It also has an MDEC decompression engine for movies.

Quote

. It's like having a Matrox board integrated on the same chip as a PPC with full parallel blast between them. And then you scare it up to 16x250MHz (16 processors, distributed over two chips), and do some finetunes to get the PS2.

Erm... You really haven't a clue what you're talking about have you?

Quote
Note: PS1 games looks like CD32 because it only have 5MB (unified) RAM available for games. Therefore most gfx is 8-bit with 32-bit (rgba) gfx effects ontop.


PS1 has 3.5MB RAM in total and it isn't unified.  2MB main RAM, 1MB video RAM (for frame buffers and textures) and 512k of SPU RAM (for samples).

PS1 games are nearly all in 16bit colour.  Textures in PS1 games are usually 64x64 pixels in 16 colours (4 bit CLUT) as this happens to fit exactly in the texture cache (and also the amount of VRAM is very limited).
Title: Re: 14 Million new Amiga users!
Post by: Lando on March 11, 2003, 07:50:56 PM
Quote

chromozone wrote:
Lando My Main Man..

You know your ####  ;-)

At last some one who Walks the Talk.

Keep it up Dude !

Do you know the Game Cube PPC & GFX Spec ? :-D

As it happens theres a GameCube devkit about 8 inches away from me :-) It's not mine, unfortunately (I'm working on PS2, for my sins).

Cube has a 485 MHz custom IBM PPC CPU and a custom ATI "Flipper" (in keeping with the dolphin theme) graphics chipset.  The graphics chipset can't be equated to anything on ATI's PC graphics cards - it was designed specially.

 It was actually designed by a group of ex-SGI employees (many of the same people who worked on the N64) who founded their own company called ArtX, which was later acquired by ATI.  Not sure if I can go into detailed specs as much of it is under NDA but it is very powerful.
Title: Re: 14 Million new Amiga users!
Post by: JetRacer on March 11, 2003, 08:10:41 PM
Lando: I don't think there's a single accurate statement in your post. I've actually opened and checked the contense of my PS1. And read information from both MIPS and Sony. Where did you get that faulty information from? MIPS does not make single processor chips. Multi-processor chips are sometimes refered to as a "X-stage pipeline". Multi-stage pipelines is what makes the processors work together in paralel. GPU's are modified MIPS processors (the geometry and blabla added). On the other hand you may be half right; the PS1 may be using one MIPS strictly as a CPU and the other strictly as a GPU. I'm not 100% shure about the MHz figure of PS2, but you wasn't right about the PS1. Both PS1 oscillator and chips are stamped with the 25MHz figure.

The terms CPU and processor are kind of misleading. It's no a big secret. There's a grey area when it comes to what's a multi-processor CPU and what's "paralell" processor (as in executing many instructions per cycle). In MIPS case it leans towards multi-processor simply because that's their original purpose (enpowering SGI monsters).

I wrote that the PS1 has about the same performance as an A1 without hardware 3D support. What I didn't wrote was: exactly the same performance of a 600MHz PPC A1 with the hottest 3D board.
Title: Re: 14 Million new Amiga users!
Post by: Hammer on March 11, 2003, 08:34:13 PM
Quote

JetRacer wrote:
> The CPU of ps1 was around 20-40 mhz iirc.

25MHz infact. Two MIPS processors running at 25MHz with GFX integrated on one of the chips. If that doesn't ring a bell, then you really don't know anything. It's a multi-processor chip harbouring about eight processors each. The 250MHz PS2 Kicks the balls of both PPC and x86 so hard that the nuts will end up on the moon.

Since PS2 has Linux, benchmarks would be nice e.g. SPEC Int/FPU, OGR, OpenSSL, Linux kernel re-compiling speed, ByteMark, Quake 1(software render) and ‘etc’.
Title: Re: 14 Million new Amiga users!
Post by: on March 11, 2003, 08:36:15 PM
Quote
The 250MHz PS2 Kicks the balls of both PPC and x86 so hard that the nuts will end up on the moon.


and why exactly does it do this? because the emotion engine isnt nearly as capable as a GeForce2 or because the main memory runs slower? or because the CPU's run at about Celeron 600mhz level speed?

I think you need to get a clue... spouting nonsense is stupid.

The A1/Pegasos/GameCube/Xbox are all an order of magnitude faster and more capable then the PS2.
The PS1 you can forget about... it's a pathetic little joke by todays standerds.

The 'design' of the emotion engine is intrigueing and efficent but in it's current iteration it's no more capable then a GeForce2.


Title: Re: 14 Million new Amiga users!
Post by: on March 11, 2003, 08:37:59 PM
Quote
Note that all 3D boards are based on modified MIPS processors.


thats a complete load of sh*t...
Title: Re: 14 Million new Amiga users!
Post by: bs71 on March 11, 2003, 08:52:55 PM
check this link out..has specs for gamecube
http://www.nintendo.com/systems/gcn/specifications.jsp
Title: Re: 14 Million new Amiga users!
Post by: on March 11, 2003, 08:53:44 PM
here are some 'real' (e.g not made up) specs on the PS1 and PS2

http://www.ngemu.com/psx/psxinfos.php (http://www.ngemu.com/psx/psxinfos.php)

PS1

http://www.gamedude.com/psx-specs.html (http://www.gamedude.com/psx-specs.html)

http://www.vidgames.com/ps/hardware/techspec.html (http://www.vidgames.com/ps/hardware/techspec.html)

PS2

http://www.techtv.com/extendedplay/videofeatures/story/0,24330,2225141,00.html (http://www.techtv.com/extendedplay/videofeatures/story/0,24330,2225141,00.html)

http://www.psx2central.com/misc/psx2info.htm (http://[url=http://www.psx2central.com/misc/psx2info.htm)]http://www.psx2central.com/misc/psx2info.htm (http://www.psx2central.com/misc/psx2info.htm)[/url]

(remember people that there are 'MIPS" processors and the term 'MIPS" they are not the same it's a term used 'Millions of Instructions Per Second'  and then 'MIPS Processor' )


http://www.planetxbox.com/hardware/system/ (http://www.planetxbox.com/hardware/system/)

comparison


One note I'd like to make is that I own an SGI Octane dual R10K 250mhz machine... with a gig of ram... booting from a scsi drive... running IRIX (pretty lite unix) and it dosent come 'close' to beating even a P3 1ghz in terms of raw power..

I dont see how anyone can even argue a Playstation with its processors can beat an octane...let alone a well outfitted modern PC. granted it's got the emotion engine.. but it's not that big a deal when it cant pump the polys and isnt fully programmable.


I did find a site with a Linux benchmark here is a highlight... and the site (the Amiga beat the Linux/PS2 combo apperantly)



Quote
Pentium II 266 (Dual CPU) 520228.3 23.3
PowerMac 6100 w/NewerTech G3 (MkLinux, PPC750/248) 499742.7 22.3

AMD K6/266 (overclocked 233) 489414.5 21.9
Pentium II 266 484358.6 21.7
PPC 7100/80 (upgraded to G3/240) 480364.5 21.5
Amiga 4000/CyberstormPPC (604/233) 467746.8 20.9
R5900/294 (Sony Playstation 2 Linux -O3 -fomit-frame-pointer) 454782.2 20.3
AMD K6/233 435896.6 19.5
http://www.anime.net/~goemon/benchmarks.html (http://www.anime.net/~goemon/benchmarks.html)
Title: Re: 14 Million new Amiga users!
Post by: JetRacer on March 11, 2003, 09:32:08 PM
Damn. You got me there (I'd nearly prefer suicide than to admit that to you 'proc ;-).

After checking around abit it seems like you are right (not only your links (before you say it)). It's only later MIPS CPU's that are designed the way I was talking about, and the PS1 and PS2 processors are basicly redundant crap licensed away cheaply.

Sorry folks, my mistake.

mips_proc wrote:
One note I'd like to make is that I own an SGI Octane dual R10K 250mhz machine... with a gig of ram... booting from a scsi drive... running IRIX (pretty lite unix) and it dosent come 'close' to beating even a P3 1ghz in terms of raw power..

Me:
How the h**l is that possib... ...no, wait, Both AMD and Intel x86 execute about four instructions per cycle, right? Which means the 250MHz R10K suck, even compared to my own x86.

...

I'll just blame it on temporary brain defunct.
Title: Re: 14 Million new Amiga users!
Post by: mikeymike on March 11, 2003, 10:18:48 PM
@ Al_B

... or maybe people buy PlayStations because they want a console, to play games on, so therefore not a computer.  What percentage of PlayStation owners do you honestly think are interested in Linux even slightly?

And AmigaOS 4 will soon run on PPC only.  Is 18 months work for a load of developers really worth it to get very slim pickings of potential PS2/AOS converts?  I think Hyperion will need a bit of good fortune to break any profit on AOS4, let alone deciding to port it to another platform after that... and wouldn't porting x86 be a far wiser choice, from a business point of view?

(No, I'm not saying I think AOS4 should run on x86)

PS - would people stop these 'apple and orange' comparisons of processors please?  Someone might design a processor that's especially good at adding 1 to any number given to it, faster than any other processor can, that doesn't mean it's better than any other processor.  Processors are made to do specific jobs.  Processors designed for desktop computers have to be able to do a lot more various tasks than most processors do (that doesn't make them "better" either, that's just a statement of fact).  Infact, most of the comparisons going on here are like comparing the companies Apple and Orange and arguing about "which one is better"!
Title: Re: 14 Million new Amiga users!
Post by: on March 11, 2003, 10:51:21 PM
mikeymike

not always the case.

you can compare any chip to any chip so long as you note what market your comparing them in.

apples to oranges is a dodge of the real issue wich is price/performance/viability ratio ... if a chip does a job 1% better but costs 10 times as much... it's not worth it..


@JetRacer

No worries man... we all get confused sometimes.
Title: Re: 14 Million new Amiga users!
Post by: on March 11, 2003, 11:03:20 PM
Quote

mikeymike wrote:
... or maybe people buy PlayStations because they want a console, to play games on, so therefore not a computer.  What percentage of PlayStation owners do you honestly think are interested in Linux even slightly?


I seem to remember "game machine" that had an OS too, a nice small easy to use OS.  A small OS that could be apart of what gaming is.  Not Linux, nessesarily. Sorta like Amiga DE, which I believe runs on a Linux kernal.

Quote

And AmigaOS 4 will soon run on PPC only.  Is 18 months work for a load of developers really worth it to get very slim pickings of potential PS2/AOS converts?  I think Hyperion will need a bit of good fortune to break any profit on AOS4, let alone deciding to port it to another platform after that... and wouldn't porting x86 be a far wiser choice, from a business point of view?


So what is the installed userbase?
I'd love one myself, but the cost is prohibitive and availablily is slim.
Title: Re: 14 Million new Amiga users!
Post by: Dagon on March 11, 2003, 11:08:18 PM
I vote for Amiga GameCube ;) maybe with Aros if not with AmigaOS 4.0
Title: Re: 14 Million new Amiga users!
Post by: on March 11, 2003, 11:52:25 PM
I vote for Amiga XBox... at least it's make Amiga.inc's friends (Microsoft) happy.
Title: Re: 14 Million new Amiga users!
Post by: on March 12, 2003, 12:31:08 AM
I liked the way sony srank the massive 1000 series ps board which fills the whole footprint of the case except the psu tray section into the 9000's that were no bigger then a classic gameboy ( not in thickness ;) ) and still managed to supply the shi*test reader mech. of any cd based console to date.
Title: Re: 14 Million new Amiga users!
Post by: on March 12, 2003, 07:38:28 AM
Here's the Sony OS offering for an OS,  http://www.us.playstation.com/hardware/more/SCPH-97047.asp  actually not bad for $199.00 USD.  Wonder if Amiga Anywhere runs on it...
Title: Re: 14 Million new Amiga users!
Post by: Karlos on March 12, 2003, 10:28:24 AM
Quote

JetRacer wrote:
Lando: I don't think there's a single accurate statement in your post.


Hang on, isn't the guy (Lando) actually working on developing stuff for PS2? Ok, so maybe not the PS1 but I think he aught to know his stuff. If he says PS2 is no big deal compared to A1 then it's not a great leap of intuition to say that the PS1 isnt :-)

I've programmed on MIPS, 68K and PPC. The R3000 is no big deal, believe me. True, it's a pipelined architecture that breaks instructions into stages. That's nothing special. Even the 68030 does that ;-)

Simplifying slightly..

First instruction is fetched. It's passed to the execution unit, the fetcher is immediately free again to get the second.

The execution unit passes the result of the first to the retirement stage, the execution unit is immediately free to process the second instruction.

etc...

So, an instruciton passing through X stages, at say one cycle per stage can achieve an overall throughput of one instruction/cycle.

That's pretty much all there is to pipelining.

If you have several execution units you can achieve an overall throughput of several instructions per cycle, the exact number depending on the dependencies between adjacent instructions.

This is not unique to MIPS, most RISC (and even CISC, eg 68060) processors do this.

For example, a PPC 603e can retire 3 instructions per cycle and have up to 5 in execution at any given moment.

A G3 600 outperforms your basic MIPS R3000 / 33 by a silly amount...
Title: Re: 14 Million new Amiga users!
Post by: xeron on March 12, 2003, 11:01:22 AM
Lando is a games programmer for Warthog, who make games on the GBA, Playstation 2, XBox, Gamecube and PC. Racer is some guy who has opened up his Playstation.

Guess who is most likely to know his stuff?  :-D
Title: Re: 14 Million new Amiga users!
Post by: Lando on March 12, 2003, 11:40:49 AM
Quote

JetRacer wrote:
Lando: I don't think there's a single accurate statement in your post. I've actually opened and checked the contense of my PS1. And read information from both MIPS and Sony. Where did you get that faulty information from?


I'm a professional games coder.  I've worked on two commercial Playstation games, one XBox game, and am working on my third Playstation 2 game.  I've also attended the last three Sony developer conferences.  
Title: Re: 14 Million new Amiga users!
Post by: on March 12, 2003, 12:00:39 PM
Quote

JetRacer wrote:
There's just one tiny'ish problem...

The old PS1 had about the same performance we can expect from the A1.


Erm, no.
i have to disagree with you on that.
an a1200 with 030 has about the same performance as the 2mb 33mhz ps1.
the amigaone is about on equal par with an xbox.
Title: Re: 14 Million new Amiga users!
Post by: Karlos on March 12, 2003, 12:02:23 PM
I just noticed JetRacer's more recent post admitting he got it mixed up with some other technology...

Maybe we can all stop correcting him about it now :-D

-edit-

@Tickly...
Reminds me of that whole 32/64-bit PPC register thing ;-)
Title: Re: 14 Million new Amiga users!
Post by: Agafaster on March 12, 2003, 12:40:31 PM
[qoute]
Reminds me of that whole 32/64-bit PPC register thing ;-)
[/quote]

NNOOOOOOooooooooo......!!!!!  :-o  :-P  :-D
Title: Re: 14 Million new Amiga users!
Post by: xeron on March 12, 2003, 12:49:31 PM
Quote

@Tickly...
Reminds me of that whole 32/64-bit PPC register thing ;-)


aaaaaaaaaaaaaaaaaaaargghh! /me runs away
Title: Re: 14 Million new Amiga users!
Post by: Crumpster on March 12, 2003, 01:49:30 PM
@Lando

Ever so slightly OT (read lots)

Just out of curiosity what games have you worked on?

Cheers,

Graham C