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Author Topic: a600 kickrom 37.300  (Read 3531 times)

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Offline Steady

Re: a600 kickrom 37.300
« Reply #14 from previous page: January 15, 2003, 01:35:18 PM »
@Wildman:

I used Workbench 2.1 for a couple of years with no real problems (A2000/020). What did you come across?
 

Offline mikeymike

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Re: a600 kickrom 37.300
« Reply #15 on: January 15, 2003, 02:46:49 PM »
Quote

I didn't know that UAE was usable under NT4.
Doesn't UAE demand DirectX 8?


Developers don't bother testing their code on NT4, so go on about DX [whatever the latest version] is "required" - Quake 2 and 3 run perfectly well on NT4, and Quake 3 "requires" DirectX 7... NT4 is capable of DX3 btw.

There's very little that recent versions of DX could offer an emulator.  For example, the main additions into DX9 are enhancements for defining 3D structures a little better, not a lot of use in an Amiga emulator :-)

 

Offline whabang

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Re: a600 kickrom 37.300
« Reply #16 on: January 15, 2003, 03:19:36 PM »
Quote

mikeymike wrote:
Quote

I didn't know that UAE was usable under NT4.
Doesn't UAE demand DirectX 8?


Developers don't bother testing their code on NT4, so go on about DX [whatever the latest version] is "required" - Quake 2 and 3 run perfectly well on NT4, and Quake 3 "requires" DirectX 7... NT4 is capable of DX3 btw.

There's very little that recent versions of DX could offer an emulator.  For example, the main additions into DX9 are enhancements for defining 3D structures a little better, not a lot of use in an Amiga emulator :-)


Yeah, I know, but I thought that UAE would come with an error message or so.

AFAIK, DirectDraw ( which I assume that UAE is using ) hasn't been trough any changes since DX4.
Beating the dead horse since 2002.