This is looking really promising, i like the idea. :D
Regarding success with game developement:
These days you must have many contacts/followers or huge amount of cash to get the advertisement rolling, unfortunately.
Indiegames are so plentiful now it became harder every year to stay visible.
Look what happened to Tower57, that is an awesome game and still failed to become commercially successful. :(
Sadly, as they were two people to pay, the money that came in was not enough:QuoteLook what happened to Tower57, that is an awesome game and still failed to become commercially successful. :(
What? I'd be surprised if it were so: it got more than fully funded on Kickstarter (https://www.kickstarter.com/projects/514621648/tower-57), then it found a publisher, it's available on GOG, Steam, HumbleBundle, who knows where else, and even for AmigaOS 4. To me it looks like a perfectly successful project (and it definitely deserved success).
The game has performed decently enough to help me work on the aforementioned patches and fixes.https://www.kickstarter.com/projects/514621648/tower-57/posts/2414486
Unfortunately, Tower 57 did not perform good enough in the long term to allow me to create the boxed version of the game. I sincerely apologize for this situation. I have tried as hard and as long as I could to keep this campaign promise, but with the game's revenue dwindling I was forced to look for a more "traditional" job in order to start repaying the personal debt I have accumulated throughout the development of the game.
The point is, even with a really brilliant game you might not sell enough to make a living.
Both games have very detailed creative passion, you made them look very interesting,
have you ever thought of a kikstarter game launch? would help with funding.
I hope and wish you success with your new game.
I will eagerly await An full release on the Amiga platforms (AGA and AOS4)
Nice ! getting better and better,Thanks :)
works smooth on my X-5000 !
do you plan to add more bonus like increasing character speed or shooting speed or other weapons ?
anyway thanks a lot for this new game (and to show my support, I just bought SkillGrid !)
I've been following this on Lemon64, but thought I would check this thread out. I really like Blastaway.
I will spread the word to try to help. Great work!Much appreciated!
Happy Birthday Saimo and congrats for the release of the final version
(unfortunately I can not open the link I got per email through AmigaOS4 after the donation, my guess is it is because re direction to another location and not a direct link)
I have a question : in the 3rd level (I think) my hero went out the starting zone and back and one monster followed him, killing it and the 2 others. Is it normal ? I thought the starting zone was kind of the secure zone...