mr_a500 wrote:
The best advice I give folks is build your bravery before venturing out.
I've learned best way to build bravery is to head to the cemetary right away (after getting the hidden stuff in town of course). Stay inside the cemetary fence at the top by the gate. Once you kill one guy who has a sword or mace, you'll be able to stab them through the fence with it without getting hurt. Don't go too far from the entrance or you won't be able to search their bodies after killing them (bodies disappear if you move too far away). After you've killed about 30 guys, you'll be ready to leave the cemetary and kick some ass.
I'd really love to see a 3D version of The Faery Tale Adventure.
In Peter McGavin's Faery Tale HD patch readme, he mentions something about something about a Faery Tale sequel in development, but the link in the readme doesn't work anymore. I guess the development was cancelled.
There is some trick too about keys, which comes in handy in the underground mazes. Something like pause, then multiple takes.
There was a Faery 2, halls of the dead, i never saw it though.
Ive been wanting to do a 3d port of faery tale, thats what got me started extracting the map, got that down. Still havent gotten the tile graphics out though. OpenGL ive found is frustrating. Ive finally gotten to the point where i can draw triangles and stuff. Theres a ton i have to learn.
Id like to get to the point where i can take the mapdata, draw the landscape as flat surface, draw the mountains and stuff with simple poygons, etc, and use 2d bitmaps in the scene for the characters and plants and rocks and stuff. Somthing pretty simple on a wolf3d/doom level would still be pretty cool, and hopefully not to terribly hard to code.
Projects like these never get done. I saw a pretty good port of ultima underworld stygian abyss but it's like 95% done, and been at that level for years(to be fair, the guys did a wonderful job though)
The game sure was mezmorising though. I'll never forget the sounds the disk drive made in the different parts of the game. 20 years later and i still cant get the daytime sound track out of my head.
Ive beat the game in UAE, and the scrolling is btter in UAE and much less disk lag. Emulation is perfect as far as i can tell. It's not much fun on the a1000 anymore, guess i'm ruined.