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Amiga computer related discussion => Amiga Hardware Issues and discussion => Topic started by: on October 20, 2002, 10:46:44 PM

Title: Memory woes...
Post by: on October 20, 2002, 10:46:44 PM
Hi there,
I have 64mb on my Blzz card yet for some reason when I execute either Capital Punishment or T-Zero I get a message saying that not enough memory is free, when I clearly have around 60mb free. Is this a problem with chipmem/slowmem?
Title: Re: Memory woes...
Post by: The_Editor on October 20, 2002, 10:50:08 PM
Usually !!

I dont know the game ..But Usually you have to boot with no O/s to free up that last few K
Title: Re: Memory woes...
Post by: on October 20, 2002, 11:20:17 PM
Wasn't there a program called mergemem that could merge the two seemlessly? or was that my over imagination?

Title: Re: Memory woes...
Post by: Rob on October 20, 2002, 11:52:56 PM
It needs the Chipram for AGA operations I don't think DMA can take
place between the custom chips and fast ram.  I don't think some sort
of mergemem program would work so well with this kind of application.

Best bet is to boot without startup-sequence you might have to run
setpatch to enable AGA before running the game aswell.
Title: Re: Memory woes...
Post by: on October 21, 2002, 12:10:57 AM
can you get stuff to load into fastmem instead?
Title: Re: Memory woes...
Post by: Doobrey on October 21, 2002, 12:34:49 AM
Quote

Cannibal wrote:
can you get stuff to load into fastmem instead?


The OS puts things in fastmem first..but you need free chipmem to show new screens & play sounds as the amigas custom chips can`t access the fastmem.

I bet you`re running a nice 256 colour WB screen, with a lovely pattern or picture on it.
This all eats up precious chipmem, so try going to a lower screen depth and try the game again.
Title: Re: Memory woes...
Post by: on October 21, 2002, 12:45:03 AM
Nah, only 32 colours, 256 is too slow, i'll drop the screen res and see if that helps.

Thanks.
Title: Re: Memory woes...
Post by: on October 21, 2002, 02:16:33 PM
As far as I recall, Capital Punishment, absolutely, positively, has to be run from a startup which takes up about 0 chip ram as it uses all of it.  I've never heard of it running succesfully from the workbench.
Title: Re: Memory woes...
Post by: Xand on October 21, 2002, 02:36:39 PM
T-Zero requires a ton of chipmem also...
Title: Re: Memory woes...
Post by: on October 21, 2002, 09:02:59 PM
CP is a pain to get running - It uses all of the chip RAM there is! Why they programmed this game like this is beyond me.
I never could get CP running on my A1200, even following the publishers guide to the letter. I wish you luck. (anyone want to buy an almost unused game?) :)