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Author Topic: PSP and UAE  (Read 4185 times)

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Offline mikrucio

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Re: PSP and UAE
« Reply #14 from previous page: September 11, 2008, 12:03:37 AM »
snes 9x TYL. make sure you set 333mhz.
 

Offline F0LLETT

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Re: PSP and UAE
« Reply #15 on: May 05, 2009, 10:54:59 PM »
Sorry to drag up an old thread, but I saw this and had to reply.

COLD HARD CASH as its been put will not speed up the process. Im working on it on my own now, and im struggling. I have been on my own for over a year now. Besides, I only do it for the love of the Amiga, not fame or profit.

I would love some coders with asm, 68k and mips to help. None seem interested, I beleive the PSP can go to full speed using the 68k ASM core. I just dont understand the registers enough to add it.

If people want to help with coding, please let me know.
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Offline foleyjo

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Re: PSP and UAE
« Reply #16 on: May 06, 2009, 12:24:50 PM »
Hey Follett its great to know someone is actually working on UAE for PSP. Have you tried consulting the devs of UAE on GP2X and Pandora. You may be able to adapt their code.
 

Offline F0LLETT

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Re: PSP and UAE
« Reply #17 on: May 06, 2009, 08:00:22 PM »
Already tried, and was accussed of stealing devs. We were sharing info, how this was confused as stealing a dev is beyond me, :).

I think I would get a reply something like, "I dont have a PSP so I couldnt help you". Tends to be the general trend.

At the moment, PSPUAE is faster than PSP UAE4ALL. The only thing PSP UAE4ALL HAS over PSPUAE is better sound. Believe it or not there is nothing wrong with the sound in PSPUAE, its just the volume level, its so loud it causes some things to sound like its crackling.

I was going to continue work on the next version, but it seems Bindows Vista will not compile FAME/C version, kills mem and crashes GCC. So need to switch back to XP, :).

It would be great if coders from the Miggy community could help, :).
Quote from: Hungry Horace
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Offline F0LLETT

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Re: PSP and UAE
« Reply #18 on: August 09, 2009, 02:41:11 PM »
Just to update,

Im still working on PSPUAE, and I also started helping with WiiUAE. WiiUAE has helped me work out a few problems I had in PSPUAE.

I now have AGA working and the frame limiter (sort of) working. Im hoping to get HDD's working next.
Quote from: Hungry Horace
Resolute and Industrious Grand ruler of the yellow people and the Ultimate Amiga Empire
Ultimate Amiga Network (Home of SONY PSP Amiga Emulator and AMOS Factory)

Quote from:  He who shall not be named
"Chris is that you!!!"
My all time favorite quote.
 

Offline F0LLETT

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Re: PSP and UAE
« Reply #19 on: June 09, 2014, 08:48:41 PM »
And Im still working on this 5 years on, :).
If any devs want to help with it, give me a shout.

I have learnt so much more since my last post on this. Just abit stuck on a floppy bug thats appeared from no where. So trying to resolve that before proceeding.
Quote from: Hungry Horace
Resolute and Industrious Grand ruler of the yellow people and the Ultimate Amiga Empire
Ultimate Amiga Network (Home of SONY PSP Amiga Emulator and AMOS Factory)

Quote from:  He who shall not be named
"Chris is that you!!!"
My all time favorite quote.