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Author Topic: Amiga Forever and Faery Tale Adventure  (Read 2269 times)

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Offline curtisTopic starter

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Amiga Forever and Faery Tale Adventure
« on: April 19, 2015, 07:43:52 PM »
Been playing with my AF and Faery Tale Adventure and discovered a VERY annoying problem, THE !@$@%!@#@!@#$%^#$^ bird totems don't work!

If you're familiar with FTA, you know the bird totems give you a "birds-eye" view of the area you're in.  A real life-save when you're inside a maze and need to know where the heck you are!

When I use a bird totem, I don't get that, I get the same screen I'm looking at with a flashing "+" showing where, I guess, I would be at IF I could see the overview map!

Seeing as the playing area of FTA is rather HUGE, this is quite annoying.

Has anyone else experienced this?

Does anyone have a fix?  Other than playing the game on an Amiga?
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Offline giZmo350

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Re: Amiga Forever and Faery Tale Adventure
« Reply #1 on: April 19, 2015, 07:55:48 PM »
Hmmmm, you might try bringing this up over at EAB http://eab.abime.net/index.php as that seems to be the defacto for everything games and bugs. I have never played this yet but, if I did, I would probably play the WHDLoad version. Did you get the game from the Games Archive? Sometimes if you check the TOSEC you can a fixed version... Maybe check the TOSEC here at EAB... http://ftp://grandis.nu/Commodore_Amiga/TOSEC/Games/%5BADF%5D%20%28TOSEC-v2012-12-24_CM%29/F/  Hope this helps....  ID=FTP PW=EAB
« Last Edit: April 19, 2015, 07:59:32 PM by gizmo350 »
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Offline danbeaver

Amiga Forever is a Faery Tale Adventure
« Reply #2 on: April 19, 2015, 08:46:22 PM »
I changed your title to express my feelings on the Amiga scene:

Amiga Forever is a Faery Tale Adventure
 

Offline curtisTopic starter

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Re: Amiga Forever and Faery Tale Adventure
« Reply #3 on: April 19, 2015, 09:55:39 PM »
Actually, I don't remember where I got this particular adf.

I may try the whdload route and see what that gets me.

@danbeaver:  CUTE!!!!
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Offline curtisTopic starter

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Re: Amiga Forever and Faery Tale Adventure
« Reply #4 on: April 19, 2015, 10:18:12 PM »
Well, son of a biscuit!

EAB had the answer.  It's a memory problem.  As in too much!

Took my emulation down to just 512K and voila'  totems work.

Thanks giz for the hint.
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Offline giZmo350

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Re: Amiga Forever and Faery Tale Adventure
« Reply #5 on: April 19, 2015, 10:27:42 PM »
;) N/P! At least I got sumthin right today! :roflmao:
A500: 2MB Chip, 8MB Fast, IndiECS, MiniMegi, IDE4ZorroII on Z-500, KS1.3/KS3.1, WB3.1&BWB
 
A2000HD: 2MB Chip, 128MB Fast, P5:Blizz 2060@50MHz, PCD-50B/4GBCF, XSurf100, RapidRoad, IndiECS, Matze RTG, MiniMegi, CD-RW, SunRize AD516, WB3.9
 
A1200: 2MB Chip, 64MB Fast, 4GBCF, GVP Typhoon 030 @40MHz w/FPU, Subway USB, EasyNet Ethernet, Indi AGA MKI, FastATA MK-IV, Internal Slim CD/DVD-RW, WB3.5

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Offline curtisTopic starter

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Re: Amiga Forever and Faery Tale Adventure
« Reply #6 on: April 20, 2015, 10:10:52 PM »
As a quick update and a FYI for other people, I went in and configured the emulator to just 512K RAM and everything worked perfectly.

Add 512K to the "trapdoor" memory/slow RAM, and the bird totems stopped working again.

Very curious...
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Offline gertsy

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Re: Amiga Forever and Faery Tale Adventure
« Reply #7 on: April 21, 2015, 08:55:06 AM »
More importantly is there a patch to get rid of those garish yellow boots?
 

Offline Oldsmobile_Mike

Re: Amiga Forever and Faery Tale Adventure
« Reply #8 on: April 21, 2015, 05:19:27 PM »
I can't remember if I was ever able to get this game working properly under WHDLoad.  I loved the advertisements as a kid but could never afford the game.  Might have to give it another go, see if I can get it running.  Ah, nostalgia, thanks for the post and reminding me!  :D
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Offline Bugala

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Re: Amiga Forever and Faery Tale Adventure
« Reply #9 on: April 21, 2015, 06:53:53 PM »
@Oldsmobile Mike

If you never tried Faerytale adventure before, I think theres a good chance you wont like it.

What was great in its time was great graphics, action RPG style (you could compare it to having been Diablo with joystick in some sense even, but with some small puzzle elements), and its huge size.

However, nowadays especially that huge size is big turnoff for new players, since you ahve no clue where to go, and you have to go like hour before you might end up somewhere (well okay, its not really an hour, but it feels like that).

If size of the world and mazes would be about 1 percent from its real size, it would actually still be pretty nice little game with few nice little puzzles to crack.

For someone who already have played it before, they have some idea where to go, and they know how to speed up the guy (find the turtle) etc. hence they can have more patience with the game plus the nostalgia factor even the graphics aint stunning anymore and action RPG element is not really worth much compared to todays Diablos etc. anymore.

It is unfortunate that such a great game havent stood the test of time and new generations of players wont be able to to feel what a great game we had in those days with this one.
 

Offline gertsy

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Re: Amiga Forever and Faery Tale Adventure
« Reply #10 on: April 21, 2015, 11:33:06 PM »
And all the time on those LONG walks all you got to look at was those yellow boots. Well apart from the scenery.
I don't have a great urge to play the game. Well maybe just a bit.
 

Offline curtisTopic starter

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Re: Amiga Forever and Faery Tale Adventure
« Reply #11 on: April 22, 2015, 12:30:44 AM »
@gertsy:

Yellow boots?  

On my computer, Julian's are the same color as the road, sort of a orange-ish brown.
Phillip's are blue.

Poor Kevin is the brother with the yellow boots!

If you were driving Kevin around, dude, you got the wrong brother!  He's a wimp!

It would almost take a miracle to get kind, gentle Kevin powered up to win the game!

Trust me, I tried once.  Wasn't pretty.
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Offline Minuous

Re: Amiga Forever and Faery Tale Adventure
« Reply #12 on: April 22, 2015, 12:44:46 AM »
@Bugala:

I think you are a bit harsh on it, it's one of the best Amiga RPGs IMHO. The big world is one of the good things about it, but it is perhaps somewhat empty...

You can use the MCE program to enable the trainer, then you can move around a screen at a time with the cursor keys, to save time.
 

Offline Bugala

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Re: Amiga Forever and Faery Tale Adventure
« Reply #13 on: April 22, 2015, 11:41:27 AM »
@Curtis

Go to turtles back and keep swinging your sword and even kevin levels up fast enough. Or is there something I dont know about this game? For i have never actually finished it, but it seemed to me like you should simply kill the first brothers and concentrate on playing with that was it kindest or luckiest brother? Not sure if there is really any benefit from that luck/kindness really, but point is anyway that you get the turtle and keep swinging sword on its back, and you wont die naturally anymore. Hence it seemed to me like just take that brother with that best stat that cant be affected, and complete the game with him.

@Minuous
What is that MCE program? I would like to know since I still plan to complete this game one day, and that sounds like something which would very much enhance the experience by speeding the game up.
 

Offline curtisTopic starter

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Re: Amiga Forever and Faery Tale Adventure
« Reply #14 on: April 22, 2015, 04:01:37 PM »
Oh yeah, I know about whaling away at the turtle!

Still, to me, the best shot is Julian.  He starts out the "bravest" so it takes a bit less to level him up to where he can get around without having to cower from all the ogres and wraiths.

Also, I noticed as soon as you get whoever up where he can get down to finding all the stuff, his vitality goes up and the sucker is hungry ALL THE TIME!

Curtis
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