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Author Topic: Tomb raider for the Amiga?  (Read 8033 times)

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Offline Nickman

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Re: Tomb raider for the Amiga?
« Reply #44 from previous page: September 29, 2006, 01:24:43 PM »
Quote

Piru wrote:
@Nickman

Well, whatever.

But please edit out the link, as the archive contains AmigaOS files, and it's useless anyway...


Done :cry:
----
Amiga1200T
Mediator/Voodoo3 3000/100mbit NIC/SB128
Blizzppc 603e 210Mhz 040 25Mhz, 192 mb ram,Bvision
SCSI Ultra320 74GB HD,4x Burner,MO drive.
 

Offline Hyperspeed

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Re: Tomb raider for the Amiga?
« Reply #45 on: October 02, 2006, 09:58:06 PM »
There's a lot of software out there that promises everything and delivers nothing. I felt more than a little dissapointed by some Sonic The Hedgehog demo on an Amiga emulation site. Looked like it was someone's first attempt on AMOS!

:-D

The good stuff usually uses a lot of Assembly language, C or even Blitz Basic.

With the Playstation 1 it only had a 33Mhz CPU, probably no more powerful than an '040 40Mhz. Really we should have had a 3D chip long before the Blizzard Vision PPC's Permedia 2.

One could always try mounting a tiny PSone motherboard into a 5.25" drive bay and genlock the output with the Amiga's. I wonder if you made your Workbench background a pure blue whether some sort of chromakey would allow you to have Tombraider running on Workbench without some expensive Picasso-IV TV-in combo...

:-)
 

Offline KThunder

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Re: Tomb raider for the Amiga?
« Reply #46 on: October 02, 2006, 10:09:44 PM »
or someone could make an iso view tombraider game

i started on a quake2 iso game engine that would take simple quake2 levels and convert them to iso levels. it was a bit too much though. the iso converter would have taken a really long time to render a level. i looked at doom sources and stuff once that might have worked a bit better...

hmmmm
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Offline rvo_nl

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Re: Tomb raider for the Amiga?
« Reply #47 on: October 19, 2006, 12:08:22 PM »
I did play Tomb Raider on my Amiga, and I am not a liar.. :)

Using AmiBleem I was able to run it just fine.. But it was VERY slow, it did about 2fps or even less. I have some screenshots somewhere if someone is interested.
Amiga 1200 (1d4) Kickstart 3.1 (40.68), Elbox Power/Winner tower (450w psu), BlizzardPPC 603e+ @240mhz & 060 @50mhz, 256MB, Bvision, IDE-fix Express, IndivisionAGA, 120GB IDE, cd, dvd, Cocolino, Micronik Keycase, PCMCIA Ethernet, Ratte monitor switcher, Prelude1200, triple boot WB3.1 / OS3.9 / OS4.1, Win95 / MacOS8.1
 

Offline Vincent

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Re: Tomb raider for the Amiga?
« Reply #48 on: October 19, 2006, 01:37:10 PM »
Quote

rvo_nl wrote:
But it was VERY slow, it did about 2fps or even less. I have some screenshots somewhere if someone is interested.

:lol:

Sounds like when I tried playing Doom and Quake on my old 030 with 16MB ram.

Very painful.
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Offline AmigaManceTopic starter

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Re: Tomb raider for the Amiga?
« Reply #49 on: October 19, 2006, 05:36:46 PM »
 Amibleem?...
A1200 PPC user.
 

Offline Raffaele

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Re: Tomb raider for the Amiga?
« Reply #50 on: October 19, 2006, 06:56:30 PM »
Quote

Hyperspeed wrote:
There's a lot of software out there that promises everything and delivers nothing. I felt more than a little dissapointed by some Sonic The Hedgehog demo on an Amiga emulation site. Looked like it was someone's first attempt on AMOS!



Sonic the Hedgehog was a successful attempt by japanese electronic firm to overcome Amiga, by creating killer characters they PROHIBITED all videogame makers to port it on Amiga.

Sonic is nothing but just Mickey Mouse painted in blue, with a smart bad guy smile, some fleecy thorns on its back, and drawn as here in Italy use to draw Mikey Mouse (smart big eyes) since the '70 years.



Here Mickey Mouse in Casablanca remake, drawn by Giorgio Cavazzano italian Disney artist.



Here is Sonic...

Really looks a Mickey Mouse with steroids and Genetically modified. Sonic is nothing but a bad OGM of Mickey.

And remember that on Amiga our programmers just demonstrated Amiga can do it more than the pityful Sonic the blue-pig-hog, because we created JAMES POND!



Too bad the Amiga videogames firms had not the same resources as japanese, to create a James Pond cartoon and full merchandise, to overcome Sonic the pidgeon!
 
:-D

For all other people.

There is a good Playstation 1 emulator called Bleem.

If I remember well it runs also on Amiga.

Check it, or just check for modern implementations of Playstation emulators.

Then also we could ask some programmers to create a loader, just as in "Earth 2410", or Quake, or Descent Freespace.
Que viva el Amiga!
Long Life the Amiga!
Vive l\'Amiga!
Viva Amiga!
 

Offline ddniUK

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Re: Tomb raider for the Amiga?
« Reply #51 on: October 19, 2006, 07:45:18 PM »
 

Offline Hyperspeed

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Re: Tomb raider for the Amiga?
« Reply #52 on: October 19, 2006, 09:40:13 PM »
Surely the greatest video game character of all time has to be Professor Monkey For A Head (Earthworm Jim).

 

Offline Raffaele

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Re: Tomb raider for the Amiga?
« Reply #53 on: October 20, 2006, 03:34:47 AM »
The evil character it is very impressive!  :-o  :crazy:  :-P





And regarding Playstation emulation I found also Amiga PPC version of it (AmigaOS 4.0).

It is called FPSE. Last version available seems to be 0.0.8 or 0.0.9.

Seems it was created on AmigaOS 3.x. So it runs also on it.

Here I found also evidences it runs on MorphOS.

http://www.wikipeg.org/morphos/

http://pegasos.kvalitne.cz/software/en/vypis.php?kat=2&PHPSESSID=15159818684677bf6f44b8503dce14ae


Download sites:

(Warning! Some are dead! Why?)

http://www.geocities.co.jp/Playtown/2004/fpse.htm

http://fpse.emuunlim.com/

http://www.amidog.com/amiga/fpse/index.html

Search the web well to find valid download sites.

[EDIT]

Found a valid one:

http://os4depot.net/share/emulation/gamesystem/fpse.lha

[EDIT END]

I also hope that someone could contact AmiDog for continuing the porting of this emulator or I hope that someone could continue the developing from the source files.


P.S. I found also infos of the existence of SOPE Emulator for AmigaOS 3.x. It uses MINIGL.

About SOPE are surely available also the sources.

Is Amiga SOPE a real thing, or just another incomplete dead project?

Main site:

http://sope.sourceforge.net/

http://www.amidog.com/amiga/sope/index.html

(See download page).

I want to made for SOPE same consideration I made for FPSE: Could someone continue enhancing it?
Que viva el Amiga!
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Vive l\'Amiga!
Viva Amiga!
 

Offline rvo_nl

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Re: Tomb raider for the Amiga?
« Reply #54 on: October 20, 2006, 10:27:47 AM »
Quote

AmigaMance wrote:
 Amibleem?...


Could have been Ableem aswell. Its a long time ago.[
Amiga 1200 (1d4) Kickstart 3.1 (40.68), Elbox Power/Winner tower (450w psu), BlizzardPPC 603e+ @240mhz & 060 @50mhz, 256MB, Bvision, IDE-fix Express, IndivisionAGA, 120GB IDE, cd, dvd, Cocolino, Micronik Keycase, PCMCIA Ethernet, Ratte monitor switcher, Prelude1200, triple boot WB3.1 / OS3.9 / OS4.1, Win95 / MacOS8.1
 

Offline drHirudo

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Re: Tomb raider for the Amiga?
« Reply #55 on: October 20, 2006, 12:45:07 PM »
Quote

And regarding Playstation emulation I found also Amiga PPC version of it (AmigaOS 4.0).

It is called FPSE. Last version available seems to be 0.0.8 or 0.0.9.

Seems it was created on AmigaOS 3.x. So it runs also on it.



http://os4depot.net/share/emulation/gamesystem/fpse.lha



FPSE works fine on AmigaOS 4 with the Warp3D plugin I played yesterday TOCA 2 and it's faster than the Non3D plugin which outputs uglier graphics anyway. Only problem I have with it is that the AmigaInput plugin is not released to the public so I had to steer the cars with Keyboard. Sadly only Tomb Raider 3 works on the emulator according to FPSE compatibility database,from the Tomb Raiders series, which I don't have anyway, but may buy it.

Quote

I also hope that someone could contact AmiDog for continuing the porting of this emulator or I hope that someone could continue the developing from the source files.

He works on it, although very slowly, probably lost motivation?
Quote

P.S. I found also infos of the existence of SOPE Emulator for AmigaOS 3.x. It uses MINIGL.

About SOPE are surely available also the sources.

Is Amiga SOPE a real thing, or just another incomplete dead project?

Main site:

http://sope.sourceforge.net/

http://www.amidog.com/amiga/sope/index.html

(See download page).

I want to made for SOPE same consideration I made for FPSE: Could someone continue enhancing it?

SOPE was much slower, less compatible and incomplete, it was abandoned in favour of FPSE which is better and have that great plugin functionality. But anyone can continue to work on SOPE it if he wants.

Offline Hyperspeed

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Re: Tomb raider for the Amiga?
« Reply #56 on: October 20, 2006, 10:07:18 PM »
So this is where Tombraider has been spotted on Amiga? A PPC-based Playstation emulator?

:inquisitive:
 

Offline Raffaele

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Re: Tomb raider for the Amiga?
« Reply #57 on: October 21, 2006, 09:56:27 AM »
Quote

Hyperspeed wrote:
So this is where Tombraider has been spotted on Amiga? A PPC-based Playstation emulator?

:inquisitive:


If an emulator is written well it like original machine or better (see winuae, and the fact It could add more chipmem than original Amiga chipset)...

So a PPC based Playstation emulator running on new Amigas (which have enough horsepower) sounds it so odd to you?
Que viva el Amiga!
Long Life the Amiga!
Vive l\'Amiga!
Viva Amiga!