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Author Topic: Return to Castle Wolfenstein MorphOS Port Released  (Read 7932 times)

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Offline PiruTopic starter

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Return to Castle Wolfenstein MorphOS Port Released
« on: July 06, 2011, 04:06:43 PM »
Return to Castle Wolfenstein, a first person shooter has been released for MorphOS. To complete the installation, you must have an original release of Return to Castle Wolfenstein. The original Return to Castle Wolfenstein release, as well as the Special Edition and Platinum Edition releases of Return to Castle Wolfenstein are supported by the installer.

readme: morphosrtcw.readme
download: morphosrtcw.lha

Source code is available as well.
readme: morphosrtcw-src.readme
download: morphosrtcw-src.tar.bz2
 

Offline jj

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Re: Return to Castle Wolfenstein MorphOS Port Released
« Reply #1 on: July 06, 2011, 04:14:28 PM »
Sweet been wating for this for awhile.  Lets see how my mac mini likes it
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Offline takemehomegrandma

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Re: Return to Castle Wolfenstein MorphOS Port Released
« Reply #2 on: July 06, 2011, 04:14:51 PM »
Quote from: Piru;648453
Return to Castle Wolfenstein, a first person shooter has been released for MorphOS. To complete the installation, you must have an original release of Return to Castle Wolfenstein. The original Return to Castle Wolfenstein release, as well as the Special Edition and Platinum Edition releases of Return to Castle Wolfenstein are supported by the installer.

readme: morphosrtcw.readme
download: morphosrtcw.lha

Source code is available as well.
readme: morphosrtcw-src.readme
download: morphosrtcw-src.tar.bz2


Cool! :)

I'm off to find the original release then! ;)

:pint:
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Offline hbarcellos

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Re: Return to Castle Wolfenstein MorphOS Port Released
« Reply #3 on: July 06, 2011, 05:39:08 PM »
Quote from: Piru;648453
Return to Castle Wolfenstein, a first person shooter has been released for MorphOS. To complete the installation, you must have an original release of Return to Castle Wolfenstein. The original Return to Castle Wolfenstein release, as well as the Special Edition and Platinum Edition releases of Return to Castle Wolfenstein are supported by the installer.

readme: morphosrtcw.readme
download: morphosrtcw.lha

Source code is available as well.
readme: morphosrtcw-src.readme
download: morphosrtcw-src.tar.bz2


How about rv300 3d enabled drivers to sweeten the package?
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Offline XDelusion

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Re: Return to Castle Wolfenstein MorphOS Port Released
« Reply #4 on: July 06, 2011, 07:41:43 PM »
Cool, I wonder if this version is the same as the one I've been using over the past few months? Should compliment the upcoming release of MorphOS well!
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline amigakit

Re: Return to Castle Wolfenstein MorphOS Port Released
« Reply #5 on: July 06, 2011, 09:34:52 PM »
Good work.
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Offline Karlos

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Re: Return to Castle Wolfenstein MorphOS Port Released
« Reply #6 on: July 06, 2011, 09:39:50 PM »
Nice one. RTCW was a lot more fun (IMO) than Quake 3 was.
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Offline XDelusion

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Re: Return to Castle Wolfenstein MorphOS Port Released
« Reply #7 on: July 06, 2011, 10:08:32 PM »
No doubt, Q3 totally forgot it's single player, story driven roots.
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusion

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Re: Return to Castle Wolfenstein MorphOS Port Released
« Reply #8 on: July 07, 2011, 04:23:15 AM »
Quote from: JJ;648454
Sweet been wating for this for awhile.  Lets see how my mac mini likes it

If this code is the same as what Bigfoot gave me a few months back...

...it'll run like a charm with a few of the graphical features turned down.

I only noticed some minor slow down, but only at the beginning of the game and at the beginning of the first level, nothing that I can recall after that though.

Also, the main movie did not play correctly in the release I got, so that may or may not be fixed, not sure, will test this version here in a couple hours.

Oh, and there was some sort of glitch in the old version that kept the player running even after I let up off the run button. I forget what caused that, but again that may have been resolved in this release, if not, we've got the source.

Last, with MorphOS 2.8, the 3D side of things is supposed to get a MAJOR boost form what I hear, so we may be able to turn up the graphics detail and what not after it is out...

...assuming we can't right now with this release.

Bottom line, even with a crappy eMac (which is what I have currently), you can play this just fine!
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline magnetic

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Re: Return to Castle Wolfenstein MorphOS Port Released
« Reply #9 on: July 07, 2011, 04:50:11 AM »
Holy #*#& Finally!  Thank you Bigfoot.

Xdulesion

I played it on my peg2 with radeon 9k pro II and played with almost all maxed out graphics except screen res as I used my monitors best mode.  Excited for Morphos 2.8! Prolly R300 drivers too!
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Offline XDelusion

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Re: Return to Castle Wolfenstein MorphOS Port Released
« Reply #10 on: July 07, 2011, 04:55:11 AM »
Quote from: magnetic;648529
Holy #*#& Finally!  Thank you Bigfoot.

Xdulesion

I played it on my peg2 with radeon 9k pro II and played with almost all maxed out graphics except screen res as I used my monitors best mode.  Excited for Morphos 2.8! Prolly R300 drivers too!




This version ran that well, or the early release that I sent you way back?
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline magnetic

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Re: Return to Castle Wolfenstein MorphOS Port Released
« Reply #11 on: July 07, 2011, 05:28:51 AM »
xdelusion

yeah man I played it for a while then got busy, but when i have time i'll try the new version. I didnt have once crash or anything with that beta..does the new version support multiplayer? if so we have to play!

ps dont forget I have the fastest gfx card for peg right now (until new drivers)
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Offline Crumb

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Re: Return to Castle Wolfenstein MorphOS Port Released
« Reply #12 on: July 07, 2011, 08:02:28 AM »
Quote from: magnetic;648535
ps dont forget I have the fastest gfx card for peg right now (until new drivers)


AFAIK Radeon 8500 is faster than 9000 Pro, specially in high resolution
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Offline XDelusion

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Re: Return to Castle Wolfenstein MorphOS Port Released
« Reply #13 on: July 07, 2011, 09:29:36 PM »
I'm going to have to get on-line at home again after this summer in that case, cause yes, this does appear to support on-line.

Um, intro movie plays better with this version, though I still have to set details to medium to play smoothly, also when I unpress my run button, the player stills runs sometimes.

Aside of running, I think the other bigs are only related to the eMac being a piece of shit.
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline magnetic

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Re: Return to Castle Wolfenstein MorphOS Port Released
« Reply #14 on: July 08, 2011, 01:10:53 AM »
Crumb

do you really think i'd make a statement like that without it being factual? I have a Radeon 9000 PRO II  much more advanced than regular 9000. I had an 8500 in there I took out and put this in.. this card is hard to come by. I had a kick ass 8500 with a zalman heatsink (passive) i sold it to kiero or someone a while back.

Xdelsion

Its weird that version i had back then the intro played fine and so did the installer.. maybe its your machine? What ram do you have?
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