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Author Topic: New 68k Duke Nukem Project (AGA/RTG)  (Read 5352 times)

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Offline NovaCoderTopic starter

New 68k Duke Nukem Project (AGA/RTG)
« on: December 30, 2013, 11:05:26 PM »
I'm currently hacking together a 68k SDL port using the extremely talented Fabien Sanglard's update of the original DOS port called Chocolate Duke

First public (and very buggy) BETA is in the Zone over on EAB, still lots of work to do to get this running properly on real Classic machines (060 AGA & 040 RTG targets, 030 would be too slow to bother with).

I don't normally release BETA's this early in development but thought some people might like to follow the project as I fix things up and improve the speed (hopefully).

This is just a part time hobby project for me so don't expect it to be finished anytime soon.

EAB AmiDuke Project page
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Offline vince_6

Re: New 68k Duke Nukem Project (AGA/RTG)
« Reply #1 on: December 31, 2013, 12:48:14 PM »
You will do great job as always, I don't have an 060 only 030 50, 040,25(PPC)
but I like to test them on my specs :-)
Happy new year (in a few hours)
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Offline NovaCoderTopic starter

Re: New 68k Duke Nukem Project (AGA/RTG)
« Reply #2 on: December 31, 2013, 01:40:15 PM »
Quote from: vince_6;755825
You will do great job as always, I don't have an 060 only 030 50, 040,25(PPC)
but I like to test them on my specs :-)
Happy new year (in a few hours)


Thanks, and happy New Year to you too :)
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline NovaCoderTopic starter

Re: New 68k Duke Nukem Project (AGA/RTG)
« Reply #3 on: January 03, 2014, 03:24:59 AM »
Still lots of work to do....


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Offline XDelusion

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Re: New 68k Duke Nukem Project (AGA/RTG)
« Reply #4 on: January 03, 2014, 03:56:03 AM »
Crack Monkey my dear Watson, Crack Monkey!

Man when I get my 1200's up and running again (stable like), I'm going to be busy busy busy with all your recent releases, ESPECIALLY ZDOOM!
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline B00tDisk

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Re: New 68k Duke Nukem Project (AGA/RTG)
« Reply #5 on: January 03, 2014, 06:22:06 AM »
I say we start a kickstarter to buy Novacoder one of those composite-to-usb recording dongles so we can actually see the game being played instead of like we're standing across the room from his Amiga ;)
« Last Edit: January 03, 2014, 06:28:19 AM by B00tDisk »
Back away from the EU-SSR!
 

Offline Oldsmobile_Mike

Re: New 68k Duke Nukem Project (AGA/RTG)
« Reply #6 on: January 03, 2014, 10:48:02 AM »
Quote from: B00tDisk;756096
I say we start a kickstarter to buy Novacoder one of those composite-to-usb recording dongles so we can actually see the game being played instead of like we're standing across the room from his Amiga ;)

Haha, I thought he was recording them like this on purpose, so people could see it was being played on a real Amiga?  ;)
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Offline NovaCoderTopic starter

Re: New 68k Duke Nukem Project (AGA/RTG)
« Reply #7 on: January 03, 2014, 11:16:15 AM »
Quote from: Oldsmobile_Mike;756111
Haha, I thought he was recording them like this on purpose, so people could see it was being played on a real Amiga?  ;)


Shush, don't tell people that it's actually running on my Micro PC.
Life begins at 100 MIPS!


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Offline lionstorm

Re: New 68k Duke Nukem Project (AGA/RTG)
« Reply #8 on: January 03, 2014, 10:32:08 PM »
multiplayer support please ;-)
I know you removed this part from your other ports but multiplayer (coop) is also part of the fun in these FPS !
 

Offline haywirepc

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Re: New 68k Duke Nukem Project (AGA/RTG)
« Reply #9 on: January 03, 2014, 11:19:12 PM »
I say we start a kickstarter to buy Novacoder one of those composite-to-usb recording dongles so we can actually see the game being played instead of like we're standing across the room from his Amiga...

I kinda like that, makes me feel like I'm there. :)

More great work from novacoder, my amiga porting hero!

But I'd contribute for this if anyone wants to take up a collection for him.
 

Offline NovaCoderTopic starter

Re: New 68k Duke Nukem Project (AGA/RTG)
« Reply #10 on: January 09, 2014, 12:49:42 PM »
Quote from: lionstorm;756207
multiplayer support please ;-)
I know you removed this part from your other ports but multiplayer (coop) is also part of the fun in these FPS !


Sorry but adding multiplayer support is a lot of effort and will hardly be used by anyone anyway.

Project update:

1) Fixed the mouse look issues
2) Fixed the menu animation issues
3) Small performance increases

I've discovered that this build isn't 'endian clean', this is a pain and explains some of the issues that I'm having.  I've got the old Amiga 68k source code so I'm doing a comparison to find out what I need to update.

Biggest problem I'm currently having is screen corruption when running full screen, not sure what's causing it but it's starting to piss me off.


I also got a bit distracted by Odamex ;)
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Offline utri007

Re: New 68k Duke Nukem Project (AGA/RTG)
« Reply #11 on: January 09, 2014, 01:48:05 PM »
Atari 68k version might be helpfull? http://mikro.naprvyraz.sk/download.htm

At least text gives picture that it could be better optimized.

Not that you don't need free look with nuke 3d, if enemy is up / down and thats why not a visible it is still a possible shoot them just pointing right direction.
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Offline NovaCoderTopic starter

Re: New 68k Duke Nukem Project (AGA/RTG)
« Reply #12 on: January 10, 2014, 12:15:38 AM »
Quote from: utri007;756677
Atari 68k version might be helpfull? http://mikro.naprvyraz.sk/download.htm

At least text gives picture that it could be better optimized.


Yes thanks, I have that source :)

This port is proving a bit tricky, hopefully I can fix up these problems and get it working properly.
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline NovaCoderTopic starter

Re: New 68k Duke Nukem Project (AGA/RTG)
« Reply #13 on: January 20, 2014, 01:01:12 PM »
Slowly getting there, another couple of weeks and we should be done (I hope!)


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Offline dante_oxyron

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Re: New 68k Duke Nukem Project (AGA/RTG)
« Reply #14 on: March 05, 2014, 03:53:18 PM »
Fascinating. I also started with some work on duke3d, based on a merged version of my amiga port back from 2003 and the last update from icculus. at least i don't have any endian issues, because i had removed them already back in 2003.... was the most work, took me weeks as far i remember.
netherless, wish you all the best for your port, and if your port is really playable on AGA, than i can stop working on it... ;)
« Last Edit: March 05, 2014, 05:13:46 PM by dante_oxyron »