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Author Topic: New 68k Duke Nukem Project (AGA/RTG)  (Read 5408 times)

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Offline dante_oxyron

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Re: New 68k Duke Nukem Project (AGA/RTG)
« Reply #29 from previous page: March 25, 2014, 10:09:34 AM »
Have you tried to build your port with different target cpu options?  On my A4000 with 68060 my port of duke3d is running (at least a little bit) faster if build with -m68030 -m68882 instead of -m68060. It seems the emulation of the missing opcodes through a patcher (i'm still using oxypatcher, but others should work well too) is slightly faster than whatever gcc tries to do....
 

Offline Robert17

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Re: New 68k Duke Nukem Project (AGA/RTG)
« Reply #30 on: March 25, 2014, 06:11:39 PM »
RTG Port would be brilliant,

Would like to try it on my A2000/060 :-D

Robert.
Member of the Lincs Amiga Group, UK :-)
 

Offline fishy_fiz

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Re: New 68k Duke Nukem Project (AGA/RTG)
« Reply #31 on: March 25, 2014, 09:02:10 PM »
RTG Duke3d has been around for about a decade. Configured properly it should give you 20ish fps on your '060+rtg setup. Is a little faster than novacoders version too
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline NovaCoderTopic starter

Re: New 68k Duke Nukem Project (AGA/RTG)
« Reply #32 on: March 25, 2014, 10:34:40 PM »
Quote from: dante_oxyron;761237
Have you tried to build your port with different target cpu options?  On my A4000 with 68060 my port of duke3d is running (at least a little bit) faster if build with -m68030 -m68882 instead of -m68060. It seems the emulation of the missing opcodes through a patcher (i'm still using oxypatcher, but others should work well too) is slightly faster than whatever gcc tries to do....


Thanks for the tip, I'll give it a go :)
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Offline stefcep2

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Re: New 68k Duke Nukem Project (AGA/RTG)
« Reply #33 on: March 26, 2014, 01:12:04 AM »
Quote from: fishy_fiz;761250
RTG Duke3d has been around for about a decade. Configured properly it should give you 20ish fps on your '060+rtg setup. Is a little faster than novacoders version too


tried it last night on my CSII 68060 with CV64 with Duke Atomic and it kept complaining about  not finding the duke3d.grp file , even though it was there and in the same drawer.  It was a Mac version of Duke though.

It ran quite well in Shapeshifter though.

What FLEW was the Marathon series-made my wonder why Alien Breed 2  3D is so slow.
 

Offline dante_oxyron

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Re: New 68k Duke Nukem Project (AGA/RTG)
« Reply #34 on: March 26, 2014, 09:27:33 AM »
Quote from: stefcep2;761254
tried it last night on my CSII 68060 with CV64 with Duke Atomic and it kept complaining about  not finding the duke3d.grp file , even though it was there and in the same drawer.  It was a Mac version of Duke though.

It ran quite well in Shapeshifter though.


Like i mentioned in the readme back in 2003: you need the data from the Atomic Edition v1.4, nothing else works.
 

Offline Lurch

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Re: New 68k Duke Nukem Project (AGA/RTG)
« Reply #35 on: March 29, 2014, 12:11:13 AM »
Have the old RTG version working great, very smooth. Took some tweaking but glad I did, Mp3's playing in the background, Duke wise cracking good fun.

A lot can be said about an 060. Just wish there was a miniGL version like Quake. Blitzquake makes the Amiga really shine.
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Offline NovaCoderTopic starter

Re: New 68k Duke Nukem Project (AGA/RTG)
« Reply #36 on: March 29, 2014, 11:26:00 PM »
AGA version is not too bad either, looks playable.


[youtube]QuNstbpy2ms[/youtube]
« Last Edit: March 29, 2014, 11:29:21 PM by NovaCoder »
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Offline Lurch

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Re: New 68k Duke Nukem Project (AGA/RTG)
« Reply #37 on: March 30, 2014, 09:33:52 AM »
A work of art as always Nova, would love to give it a go :-)  Also enjoy playing your Quake2 port, runs really well. Will you be looking at adding RTG or warp3d/minigl to Quake2?
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Offline NovaCoderTopic starter

Re: New 68k Duke Nukem Project (AGA/RTG)
« Reply #38 on: March 31, 2014, 12:55:39 AM »
Quote from: Lurch;761541
A work of art as always Nova, would love to give it a go :-)  Also enjoy playing your Quake2 port, runs really well. Will you be looking at adding RTG or warp3d/minigl to Quake2?

Thanks mate :)

I normally just code things that target AGA & 060 because that's what I run myself ;)

Sometimes I'll add RTG support if it makes sense and I can be bothered but I don't know anything about warp3d/minigl.    The Hyperion port supports graphics cards so that would be a better idea for RTG users.
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Offline Lurch

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Re: New 68k Duke Nukem Project (AGA/RTG)
« Reply #39 on: March 31, 2014, 06:16:04 AM »
Quote from: NovaCoder;761585
I normally just code things that target AGA & 060 because that's what I run myself ;)

Sometimes I'll add RTG support if it makes sense and I can be bothered but I don't know anything about warp3d/minigl.    The Hyperion port supports graphics cards so that would be a better idea for RTG users.

Looked at that but I think the asking price was 30 euros :-/ Might put up a wanted add for a copy.

Still can't get over how smooth the AGA version is. There were some Atari forums posts that are interesting. Down with Atari :-P

http://www.atari-forum.com/viewtopic.php?f=26&t=24891

Keep up the good work, it's certainly making my 060 purchase a worthwhile. Your card is still going strong, I've added the extra SIMM socket though. 64MB makes more sense.
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Offline wawrzon

Re: New 68k Duke Nukem Project (AGA/RTG)
« Reply #40 on: March 31, 2014, 07:58:57 AM »
@nova
if there is some opengl engine then one could link it against storm mesa, which in turn relies on w3d, rather than rebuilding it completely to fit with odd system which is w3d itself. that said i dont think its priority, supporting the lowest common denominator like you do is exactly what should be done. that said what about the release of grafx2 together with artur? months ago when i tested it on my a4000 it was working almost perfectly, only the resolution requester wasnt showing the correct numbers.
 

Offline Lurch

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Re: New 68k Duke Nukem Project (AGA/RTG)
« Reply #41 on: March 31, 2014, 07:03:49 PM »
Quote from: wawrzon;761605
@nova
that said i dont think its priority, supporting the lowest common denominator like you do is exactly what should be done.


Common denominator is a 060? Anyway I think the way forward is to support higher end systems.

Hardware acceleration via a Voodoo card (and if Elbox release newer drivers via ATI) is amazing, it's like AGA and then going RTG. Night and day.

I would think more developers would come on board. I know I would be interested in purchasing new games.
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Offline NovaCoderTopic starter

Re: New 68k Duke Nukem Project (AGA/RTG)
« Reply #42 on: October 01, 2015, 03:34:25 PM »
I just found this unreleased port of mine that I did a couple of years ago so I've uploaded it to AmiNet....only had time for minimal testing but it seems to work OK.

[youtube]Mef6qbN1B3Y[/youtube]
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Offline BozzerBigD

Re: New 68k Duke Nukem Project (AGA/RTG)
« Reply #43 on: October 01, 2015, 11:32:44 PM »
Great! Where's the download? You just uploaded a Youtube video and a link to an Amiga Board! We'd like to try it please!
"Art challenges technology. Technology inspires the art."

John Lasseter, Co-Founder of Pixar Animation Studios
 

Offline NovaCoderTopic starter

Re: New 68k Duke Nukem Project (AGA/RTG)
« Reply #44 on: October 02, 2015, 12:51:24 AM »
Quote from: BozzerBigD;796718
Great! Where's the download? You just uploaded a Youtube video and a link to an Amiga Board! We'd like to try it please!


All my work is on Aminet (well everything I've released is anyway).   It will probably take the AmiNet server a day or two to make it available
Life begins at 100 MIPS!


Nice Ports on AmiNet!