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Author Topic: OpenBOR - The 2D Side Scrolling Engine Ported to Classic Amiga !  (Read 10349 times)

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Offline BozzerBigD

Re: OpenBOR - The 2D Side Scrolling Engine Ported to Classic Amiga !
« Reply #29 from previous page: February 01, 2019, 05:16:52 PM »
Revisited this game but can't get anything other than vanilla BOR to work! Other paks give corrupted graphics although the sound is fine. I've tried the -cgx extension. Can I force the screenmode with this game?
"Art challenges technology. Technology inspires the art."

John Lasseter, Co-Founder of Pixar Animation Studios
 

Offline BozzerBigD

Re: OpenBOR - The 2D Side Scrolling Engine Ported to Classic Amiga !
« Reply #30 on: February 02, 2019, 09:52:15 PM »
Got it work with 2 demo paks that were between 10 and 20 MB in size. TMNT: The missing Turtle and X-Men 1 where you play as Psylocke and Cyclops. When I realised that some of the Paks were massive and default to higher resolutions I chose some lower sized Paks (20 - 35 MB in size) and found the following worked:

1) Golden Axe: The Curse of Death Adder
2) Final Fight Apocalpse
3) Final Fight vs King of Fighters

All are fun but the first two are REALLY good! Golden Axe is supposed to resemble Golden Axe 3 and Final Fight Apocalpse plays like an official sequel with Maki and the three original Final Fight lads!

Nice game to check out if you have an 060 & AGA/ graphics card or Vampire!

With a graphics card it plays FULL SCREEN just like having an arcade machine in your house! Much better than the Amiga version of Final Fight which was awful with jerky scrolling.
"Art challenges technology. Technology inspires the art."

John Lasseter, Co-Founder of Pixar Animation Studios
 

Offline TribbleSmasher

Re: OpenBOR - The 2D Side Scrolling Engine Ported to Classic Amiga !
« Reply #31 on: February 02, 2019, 10:31:33 PM »
If you continue trying out those games, it is certainly advised to use a gui to start them, like
http://aminet.net/package/game/misc/OBST
it works, at least on more beefier setups.
 

Offline BozzerBigD

Re: OpenBOR - The 2D Side Scrolling Engine Ported to Classic Amiga !
« Reply #32 on: February 03, 2019, 01:24:37 AM »
Thanks! I'll try it out.
"Art challenges technology. Technology inspires the art."

John Lasseter, Co-Founder of Pixar Animation Studios
 

Offline BozzerBigD

Re: OpenBOR - The 2D Side Scrolling Engine Ported to Classic Amiga !
« Reply #33 on: February 03, 2019, 06:43:47 PM »
If you continue trying out those games, it is certainly advised to use a gui to start them, like
http://aminet.net/package/game/misc/OBST
it works, at least on more beefier setups.

The launcher is a good GUI and great idea but in practice not that stable and prone to crashing! Plus most importantly it doesn't help me run the bigger PAK mods that I'm struggling to run!
"Art challenges technology. Technology inspires the art."

John Lasseter, Co-Founder of Pixar Animation Studios
 

Offline BozzerBigD

Re: OpenBOR - The 2D Side Scrolling Engine Ported to Classic Amiga !
« Reply #34 on: February 03, 2019, 07:03:03 PM »
@Thread

Is there a kick button?

Still can't find the kick button on the CD32 pad! Green isn't mapped to anything and can't remap in game as only the direction pad is recognised in the options!

Current controls are
Red = punch
Blue = jump
Yellow = Special
Green = Unmapped :-(

Also how do you save game progress?
"Art challenges technology. Technology inspires the art."

John Lasseter, Co-Founder of Pixar Animation Studios