Welcome, Guest. Please login or register.

Author Topic: Alien Breed II  (Read 1377 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline motorollinTopic starter

  • Hero Member
  • *****
  • Join Date: Nov 2005
  • Posts: 8669
    • Show only replies by motorollin
Alien Breed II
« on: October 21, 2006, 02:41:30 PM »
Is this the hardest game in the world, or am I just crap? I can't even complete the first level. It's a shame as it's a good game, but it's no fun when it's so hard!

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline Magic-Merl

  • Full Member
  • ***
  • Join Date: Nov 2003
  • Posts: 229
    • Show only replies by Magic-Merl
Re: Alien Breed II
« Reply #1 on: October 21, 2006, 04:12:50 PM »
I think you have not given it much of a chance.  Yes it's very hard.  But very satisfying when you have completed it.  Even the first levels

Offline Stevo

  • Full Member
  • ***
  • Join Date: Jul 2005
  • Posts: 122
    • Show only replies by Stevo
Re: Alien Breed II
« Reply #2 on: October 21, 2006, 04:29:50 PM »
IMHO Alien breed II is childsplay compared to Alien Breed: Tower Assault...but playing that game is masochism ;-)
\\"You proceed from a false assumption. I am a Vulcan, I have no ego to bruise\\"
 

Offline motrucker

Re: Alien Breed II
« Reply #3 on: November 07, 2006, 09:00:24 PM »
Have you tried a different controller? This game isn't all that easy, but it shouldn't be driving you nuts either.

A2000 GVP 40MHz \'030, 21Mb RAM SD/FF, 2 floppies, internal CD-ROM drive, micromys v3 w/laser mouse
A1000 Microbotics Starboard II w/2Mb 1080, & external floppy (AIRdrive)
C-128 w/1571, 1750, & Final Cartridge III+
 

Offline Xanxi

  • Hero Member
  • *****
  • Join Date: Aug 2005
  • Posts: 897
    • Show only replies by Xanxi
Re: Alien Breed II
« Reply #4 on: November 07, 2006, 09:13:10 PM »
Indeed, Tower Assault is by far more difficult than this one!!
10 Classic Amiga Computers so far: I have too many computers!!
 

Offline J-Golden

  • TOP SECRET USER!!!
  • Hero Member
  • *****
  • Join Date: Jun 2002
  • Posts: 1321
  • Country: us
  • Gender: Male
    • Show only replies by J-Golden
    • http://about.me/J.Golden
Re: Alien Breed II
« Reply #5 on: November 07, 2006, 10:14:05 PM »
Alien Breed II and TA remind of the evil games put out by Psygnosis (spelling?) like Shadow of the Beast and others.  Amazing games but brutally hard...
AMIGA: (NOUN) THE FIRST COMPUTER THAT BRIDGED THE GAP BETWEEN HUMANITY AND TECHNOLOGY.
 
I'm a dyslectic, phonetic spelling English Major. It's funny 'cause it's TRUE!:roflmao:
 
WWBD?
 

Offline Xanxi

  • Hero Member
  • *****
  • Join Date: Aug 2005
  • Posts: 897
    • Show only replies by Xanxi
Re: Alien Breed II
« Reply #6 on: November 07, 2006, 10:23:13 PM »
I remember how Tower Assault made me suffer. After struggling my way through multiples exploding or alien invaded levels, i never managed to get my man go further than the third ground of the central tower.

Never finished Shadow of the Beast without trainers too.
10 Classic Amiga Computers so far: I have too many computers!!
 

Offline Legerdemain

  • Sr. Member
  • ****
  • Join Date: Apr 2002
  • Posts: 443
    • Show only replies by Legerdemain
Re: Alien Breed II
« Reply #7 on: November 08, 2006, 01:21:41 AM »
It feels rather typical of quite a few Amiga games... the concept and the idea was fantastic, but the people behind the games were more programmers than game designers... and to extended the lenght of gameplay they seem to have thought 'Let's just make it as hard as possible'.

Some games and series of games I think suffers from this are:

The Alien Breed series
- I got so put of by the difficulty in the later games that I just couldn't bother about playing them at all. I will give them another chance quite soon, though... but having tried them out so many times already I am not a believer of them not 'really' being so hard as they so far have seemed to be; I guess I just want them to be as good as people claim... not really accepting the fact that the level of difficulty is pointlessly high... but yet I haven't understood the beauty of the series... actually, my impression as of today are nothing less than that the games feels extremely over rated.

The Alien Breed 3D series
- Eh... well, yes, if they thought that almost being forced to restart a level because of having missed hitting the monsters with a couple of shots was a good idea of fun... well... then so be it. My cup of tea, the constant lack of ammo and health considered, it was not! But, I have to add, AB3D feels doable but hard... where AB3DII feels impossible (and really doesn't feel like a good game at all due to many factors).

Shadow of the Beast I & II
- Yeah. Right. Great gameplay! YEAH! Especially in SotB II, where one had to sit through the dreadfully long Game Over scene and the hillariously long intro after having played a couple of minutes just to be killed in an instant due to not knowing the level...  I didn't bother learning the game because it felt like I spent 90% looking at those darn scenes and merely 10% playing the game in itself... no... I'd say: go for SotBIII instead... which is rather well balanced and not that hard at all. Too bad it took them until the third game in the series to realise that they had to offer some good gameplay aswell...

Kid Chaos
- I think it is stage 2-2 or 2-3 one has VERY little time to reach the exit. That would be fine... if it wasn't for me not even managing to reach the exit before the time runs out on me... thus, even considering smashing those flowers to open up the exit while ALSO reaching it before the time ran out felt like a joke. A really bad joke! And, while we're at it... I consider myself being quite an above average player when it comes to platformers.

Rock'n Roll
- I might have missed out on something here... but as far as  I know there is no passwords to be seen ANYWHERE... and the game has a hellish amount of levels... which are to be completed in one go. With a very limited amount of lives. Were they insane? Did they not want anyone to complete this game... ever? It is so frustrating, because I love the game in itself... but it doesn't feel fun playing because of having to do it all over again... with levels that at times takes VERY long to complete.

...but then we also have these games that always seem to get bashed for being so hellishly hard to complete, which I don't really understand...

Nebulus
- Is it really that hard? Not that I have completed it, I am too lazy... but as soon as I start playing the game it doesn't take all too long to complete a couple of levels. And, since the gameplay is rather paced... it feels okay to have to 'learn' the levels to beat them... now, if I just could get myself to finally play it through.

Project-X
- I was a believer of the hype have been floating around for what seems like forever... that this game was one of the hardest shooters ever. Because of that I never took the time to get into this game...  but, since I am a fan of SHMUPS, I finally couldn't resist giving this one a go... no matter how hard it possibly could be. Well. I have to say that I was somewhat dissapointed with the difficulty... no, I don't find it easy... but I don't find it hard either. Why not? Well, all the levels have 'sections'; sections in which one stumbles across either mini bosses or waves of enemies... and in most cases isn't hard at all to learn how do deal with all the different 'sections' of each level. Yes, it is a trial and error game in many ways... which will put some people off... but trial and erros often means that once one has learned how it all works, it feels almost like a breeze. I can easily reach the fourth level without dying one single life... and I guess I can go further than that without dying once I have learned that level aswell. I guess what I am saying here is that I won't be surprised if I one day will be able to beat the entire game without dying one single life. But... that is something only time will tell.
Amiga 1200, Mirage Tower, PC-Key 1200, Blizzard 1260/50, SCSI Kit, 256MB RAM, 40GB HD, Mediator SX, Soundblaster 128, Voodoo 3 and Realtek 8139.
 

Offline whabang

  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 7270
    • Show only replies by whabang
Re: Alien Breed II
« Reply #8 on: November 08, 2006, 09:24:13 AM »
I remember that ABII was much easier with a Sega Megadrive gamepad instead than when using a TAC-2.

I still needed my Action Replay II to play it through, though. :-P
Beating the dead horse since 2002.