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Author Topic: AmiWolf AGA - new Wolfenstein 3D Port  (Read 31433 times)

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Offline commodorejohn

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Re: AmiWolf AGA - new Wolfenstein 3D Port
« Reply #44 on: August 19, 2013, 01:54:53 AM »
WASD support alone would make this worth the trouble :D Looks silky-smooth - what are you running it on there?
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Offline giZmo350

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Re: AmiWolf AGA - new Wolfenstein 3D Port
« Reply #45 on: August 19, 2013, 02:35:30 AM »
@NovaCoder

Are any of your ports playable on Jen's ACA 1232/33Mhz 128MB Accelerator ?

Or may on my
GVP-M Typhoon 030 40MHz w/64MB ram?
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Offline nicholas

Re: AmiWolf AGA - new Wolfenstein 3D Port
« Reply #46 on: August 19, 2013, 02:41:37 AM »
How about a 256 colour RTCW next? ;)
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Offline NovaCoderTopic starter

Re: AmiWolf AGA - new Wolfenstein 3D Port
« Reply #47 on: August 19, 2013, 03:01:11 AM »
Quote from: gizmo350;745219
@NovaCoder

Are any of your ports playable on Jen's ACA 1232/33Mhz 128MB Accelerator ?

Or may on my
GVP-M Typhoon 030 40MHz w/64MB ram?


Hiya,

I normally code for 060 only these days because I've sold my 030.  

I think this Wolfenstein port is you best bet for 030.   You might also be able to use ScummVM AGA 030 for some games but it will be a little slow for later gamers (see my signature for links).
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Offline ddniUK

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Re: AmiWolf AGA - new Wolfenstein 3D Port
« Reply #48 on: August 19, 2013, 07:58:23 AM »
Aw man the commentary was getting interesting! Can you post more? Perhaps get a fellow antipodean Amigan to interview you?
 

Offline NovaCoderTopic starter

Re: AmiWolf AGA - new Wolfenstein 3D Port
« Reply #49 on: September 08, 2013, 11:58:35 PM »
I've been working on this port quite a bit recently and I'm getting very close to a release.

I've had a few people BETA testing it and it is playable on an 030 which is really good news :)

Not much to do now, I've still got to add music support and tidy some stuff up but it's basically complete.

I originally wanted to build a single exe that would support both the full and the demo versions of both Wolf and Spear but that doesn't look possible without a lot of work.   I'll probably just go with supporting the full retail versions only, with two different exe's (one for Spear and one for Wolf).

I was hoping this was only going to be a quick port but so far it has sucked up loads of my time!
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Offline XDelusion

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Re: AmiWolf AGA - new Wolfenstein 3D Port
« Reply #50 on: September 09, 2013, 12:16:15 AM »
You gotta admit it though, the results are worth it! :)
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline NovaCoderTopic starter

Re: AmiWolf AGA - new Wolfenstein 3D Port
« Reply #51 on: September 09, 2013, 12:29:43 AM »
Quote from: XDelusion;747313
You gotta admit it though, the results are worth it! :)

Maybe, not sure :)

I want to finish this sucker so I can get on with something more interesting.

Anyway it will be good to FINALLY have a Wolfenstien port that supports both SFX and music on 68k Amiga using only the native chipset.....it's been a long time coming :)
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Offline XDelusion

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Re: AmiWolf AGA - new Wolfenstein 3D Port
« Reply #52 on: September 09, 2013, 01:28:50 AM »
Quote from: NovaCoder;747314
Maybe, not sure :)

I want to finish this sucker so I can get on with something more interesting.

Anyway it will be good to FINALLY have a Wolfenstien port that supports both SFX and music on 68k Amiga using only the native chipset.....it's been a long time coming :)


 Something interesting, hmmm... Half Life! (joking). :)
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline commodorejohn

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Re: AmiWolf AGA - new Wolfenstein 3D Port
« Reply #53 on: September 09, 2013, 03:21:02 AM »
So I'm running an A1200 with a DKB 1240 (68030 @ 50MHz) and 16MB RAM with ClassicWB, and AmiWolf starts up fine and goes through the menu without issue - but when I start a new game, it displays the "Get Psyched!" loading screen, then goes black and seems to just hang; I left it sit for about fifteen minutes without it getting to the level...any ideas what I should try in order to pin this down? (I can't run it without the accelerator, as that has all the non-chip RAM - and it's not an unstable board anyway...)

Also, why's it run in interlaced mode? Wolfenstein's 320x200 is already supported by the Amiga...
Computers: Amiga 1200, DEC VAXStation 4000/60, DEC MicroPDP-11/73
Synthesizers: Roland JX-10/MT-32/D-10, Oberheim Matrix-6, Yamaha DX7/FB-01, Korg MS-20 Mini, Ensoniq Mirage/SQ-80, Sequential Circuits Prophet-600, Hohner String Performer

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Offline amiman99

Re: AmiWolf AGA - new Wolfenstein 3D Port
« Reply #54 on: September 09, 2013, 03:40:57 AM »
It runs fine on my A1200 with Blizzard IV 030/50MHz with 64MB ram.
Pretty good speed, and it's actually playable, well done Nova!

It would be nice if you could add a screen-mode requester, so you can choose your resolution.

As far as BUGS, I think the Mouse Sensitivity is not working, because when I changed it, it did not feel any different, I'll try again.

I think I'll play some more....:D
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Offline NovaCoderTopic starter

Re: AmiWolf AGA - new Wolfenstein 3D Port
« Reply #55 on: September 09, 2013, 04:16:08 AM »
Quote from: commodorejohn;747322
So I'm running an A1200 with a DKB 1240 (68030 @ 50MHz) and 16MB RAM with ClassicWB, and AmiWolf starts up fine and goes through the menu without issue - but when I start a new game, it displays the "Get Psyched!" loading screen, then goes black and seems to just hang; I left it sit for about fifteen minutes without it getting to the level...any ideas what I should try in order to pin this down? (I can't run it without the accelerator, as that has all the non-chip RAM - and it's not an unstable board anyway...)

Also, why's it run in interlaced mode? Wolfenstein's 320x200 is already supported by the Amiga...

Hiya,

It's very hard to debug it from over here :(

My best guess is that it's running out of memory, has anyone got it to run with only 16MB?

Did it create an ERROR.txt log in the game folder?

It just uses the standard PAL video mode (or NTSC if you specify it in the ToolTypes).   It actually asks AmigaOS for the best mode that matches 320x200x8bit, the screen mode is not hard-coded.


I'll have a look at the mouse sensitivity, thanks :)
« Last Edit: September 09, 2013, 04:22:36 AM by NovaCoder »
Life begins at 100 MIPS!


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Offline NovaCoderTopic starter

Re: AmiWolf AGA - new Wolfenstein 3D Port
« Reply #56 on: September 12, 2013, 03:13:07 PM »
Sound and MIDI music (emulated) done, all good to go.

Will uploaded to AmiNet next week after I package it up :)

[youtube]OlQMFM_r1JY[/youtube]
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Offline som99

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Re: AmiWolf AGA - new Wolfenstein 3D Port
« Reply #57 on: September 12, 2013, 03:44:33 PM »
Congrats! Ill give this a go tomorrow when I get home from work on my 030 :)
 

Offline trekiej

Re: AmiWolf AGA - new Wolfenstein 3D Port
« Reply #58 on: September 12, 2013, 03:55:51 PM »
Thanks, and keep up the good work.
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Offline jj

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Re: AmiWolf AGA - new Wolfenstein 3D Port
« Reply #59 from previous page: September 12, 2013, 05:56:23 PM »
Very impressive.  Congrats dude.  A lot of work went into this i would imagine.
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