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Author Topic: Earth 2140  (Read 892 times)

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Offline CassTopic starter

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Earth 2140
« on: November 13, 2003, 10:06:29 PM »
Well it's about the game's pointer! It's flickering left and right, and I had to use some extra parameter in order to get it work.

From the game's Readme:
Quote

 P96WritePixelArray
  ------------------
  If the pointer flickers, or you have other problems with the screen update, and are
  running P96, you may have succes with the "P96WritePixelArray" argument, which uses
  that method when writing to the screen instead of writing directly. CGX doesn't
  have such a method for 16 bit buffers. Note that this method is much slower than
  our custom routines, especially on a PPC.


I did it and worked fine for the 640x480, but on the 800x600 still flickers! What's wrong?

640x480 startup:
Quote

stack 65536
earth2140.WOS.exe P96WritePixelArray


800x600 startup:
Quote

stack 65536
earth2140.wos.exe x800 P96WritePixelArray


Another question about WinUAE: is it possible to have a big endian screen mode (P96)? I tried to run it on the emulator (68K executable, naturally) but complains that there isn't any big endian mode (that's true for the PC hardware, but isn't there any double screen-mode such in AMiGA, or any kind of hack for the UAE monitor definitions?)
________
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« Last Edit: March 18, 2011, 09:47:05 PM by Cass »
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