@jacadaps
And what would be the point of having two libraries alongside doing virtually the same (but Zune doing obviously less than MUI 4.0 and being poorly integrated)?
The point is improved cross-compatibility.
@jacadaps
You cannot replace MUI with Zune on MorphOS because MorphOS (for instance, intuition.library) relies on its internals heavily (structures, private methods, attributes, etc). Since those methods are, well, private, they wouldn't be available in Zune.
Okay, let's get down to brass tacks here. What would Zune need, other than access to intuition.library and graphics.library, to become a 1st class citizen on MorphOS? What essential features are hidden?
@kickstart
maybe is better idea port MUI4 to OS4
I agree it would be nice, but MUI4 is closed source and tied to MorphOS, so it'll never happen.
@JJ
I agree, if Zune gets to the standard that you can write an app in MUI4 and it just work in Zune without any other work then it will be brilliant.
That's what we're aiming for, ultimately, so let's look at the positive side. Even if Zune doesn't end up on MorphOS, for one reason or another, improving Zune still helps out MorphOS, if/when it becomes equal in functionality to MUI4.
So, to all MorphOS fans, putting aside your arguments on whether Zune can be ported, do you at least see the benefit of these bounties?
Quite frankly, I don't care if MorphOS gets Zune or not, it's no water off my back, but what I do care about is saving developers time and effort. Being able to target one set of libraries for all Amiga flavours (whether they be the closed-source version or open-source equivalents) will help us all, isn't that what's important here?